Composer | Producer | Sound Engineer
I'm Davide Perico.
I write music, design sound and build audio experiences for films, games and media projects. When I'm not working on commissioned projects, I release ambient and experimental music under the name Mirai No Hagaki.
I'm interested in atmosphere, emotion and storytelling through sound, whether that means an orchestral score, an interactive game soundtrack or a slow-moving ambient piece built from field recordings and textures.
After many years in professional audio, I still approach every project with the same goal: creating something honest, memorable and meaningful.
Every project tells a different story.
I work across a wide range of musical styles, from orchestral and cinematic scores to electronic, ambient and experimental music. Rather than relying on a fixed sound, I focus on understanding the identity of each project and building music that feels authentic to its world, audience and emotional direction.
Interactive audio is where creativity meets technology.
I design and implement game audio using Wwise and FMOD, creating adaptive music systems, sound design and interactive audio solutions that respond naturally to gameplay. My experience covers both the creative and technical sides of production, helping bridge the gap between development and audio design.
Sound becomes even more powerful when it surrounds the listener.
I create immersive audio experiences for multichannel and Dolby Atmos environments, combining composition, mixing and spatial audio techniques to build detailed and engaging soundscapes. From cinematic productions to experimental works, I focus on depth, movement and a strong sense of space.