Unreal Engine - Multiplayer Mode - Blueprint
WORK IN PROGRESS PAGE
My multiplayer game was made during the 2nd semester of the University, Level 5 (12 weeks of development). What I liked about it was how I was able to perfectly replicate all the core mechanics of the “push mode” in Overwatch 2 despite it wasn’t released yet during the development. The mode was fully working without bugs, the blueprints were extremely optimized and organized. It also gave me a solid occasion to work the UI which was extremely effective.
Last but not least, the whole map editor tools I created were effectively easy and accessible for developers to design their own maps.