Publications

Beyea, D., Ratan, R., Yiming, L., Hales, G., & Lim, C., (in press) A new meta-analysis of the Proteus effect: Studies in VR find stronger effect sizes. PRESENCE: Virtual and Augmented Reality. 

Beyea, D., Van Der Heide, B., Ewoldsen, D., Eden, A., & Meng, J., (2021). Avatar-based self-influence in a traditional CMC environment. Journal of Media Psychology. https://doi.org/10.1027/1864-1105/a000309

Foxman, M., Beyea, D., Leith, A., Ratan, R., Chen, V.H.H., & Klebig, B. (2021) Beyond genre: Classifying virtual reality experiences. IEEE Transactions on Games. https://doi.org/10.1109/TG.2021.3119521  

Ratan, R., Beyea, D., Li, B. J., & Graciano, L. (2020). Avatar characteristics induce users’ behavioral conformity with small-to-medium effect sizes: A meta-analysis of the Proteus effect. Journal of Media Psychology, 23(5), 651-675. https://doi.org/10.1080/15213269.2019.1623698

Shin, S. Y., Dai, Y., Beyea, D., Prchal, B., Makki, T., Schlafhauser, K., & Van Der Heide, B. (2020). Curbing negativity: Influence of providing justifications about control over user-generated comments on social media. Communication Research, 47(6), 838-859. https://doi.org/10.1177/0093650218794853 

Lee, J., Eden, A., Ewoldsen, D. R., Beyea, D., & Lee, S. (2019). Seeing possibilities for action: Orienting and exploratory behaviors in VR. Computers in Human Behavior, 98, 158-165. https://doi.org/10.1016/j.chb.2019.03.040

Shin, S. Y., Van Der Heide, B., Beyea, D., Dai, Y. N., & Prchal, B. (2017). Investigating moderating roles of goals, reviewer similarity, and self-disclosure on the effect of argument quality of online consumer reviews on attitude formation. Computers in Human Behavior, 76, 218-226. https://doi.org/10.1016/j.chb.2017.07.024

Eden, A., Ewoldsen, D., Lee, J., & Beyea, D. (2018). Behavioral demand as behavioral affordances in video games. In N.D. Bowmen (Ed.), Video games: A medium that demands our attention. Routledge. https://doi.org/10.4324/9781351235266-6