Hello and welcome to the Dark Star Developments website, this is a portal that I use for sharing some personal artwork and open source projects. I can usually be found on Freenode IRC #blender under the name "TheRookie".
Some Blender 2.8 anatomical sculpting tests
Some Hard Surface low polygon modelling in Blender 2.8 created principally with meshes and subdivision surface modifiers.
I put this together while fixing my sticking Wacom nib! (As a tip if you find your drawing strokes contining after lifting your stylus use a pair of plyers or your nib removal tool to gently pull out the nib and give it a good clean!)
A recreation of an old spacecraft design originally created in Realsoft 3D and now recreated in Blender 2.81.
It is a mean blade like slab of metal skulking about the void.
A very old piece of artwork I created using the Realsoft 3D software but still one of my favourites.
It is a mechanical maze solving robotic mouse with forward facing cameras and detailed internal mechanisms.
This was created for the Miles Finley Real3D Image contest that I would often enter, contents are a great way to push and motivate yourself.
A spanner created originally for a speed modelling competion (I used to be very fast in the old days!).
The first image is the original created in Realsoft 3D around 2005 and the second image is the recreation in Blender 2.8 2019.
The old Realsoft Subdivision surfaces and Raytracer output was very good and even today has a great look to its reflections.