Dragon Age Awakening is one of the most game breaking bug infested games I have ever played and I would really like to not have to start it all over again. I've only played base game origins in the series, and after BG3, I was inspired to come back to DAO and play all the way through to inquisition, but this may seriously have ended my run. I don't know how many more of these hits I can take.

The Darkspawn Civil War is the main focus of Dragon Age: Origins - Awakening, where players take on the role of their Warden again or a new Warden Commander if they made the Ultimate Sacrifice. In it, they discover the Architect has a way of "awakening" fellow Darkspawn, restoring or giving them a new level of intelligence but also fracturing the Darkspawn post-Blight. The Architect's followers and the Mother's followers are at war, with the player putting an end to the Mother scheme's during the Assault of Amaranthine/Siege of Vigil's Keep questline.


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However, what players do with The Architect is left up to them entirely, as they soon learn that the awakening process requires Grey Warden blood and that The Architect started the Blight when trying to awaken Urethemiel. Players choose whether or not to kill the Architect, which has little bearing afterward. If the Warden is the same as Origins, then in Inquisition, it's mentioned that they are on a quest to end the Calling, something likely related to the Darkspawn Civil War. In other words, ending the Calling and preventing future blights may all be tied back to this Civil War.

What hasn't changed is the fantastic combat that made Dragon Age so much fun. It remains the same as you remember, letting you switch among party members at will, customize automated behaviors for those controlled by the AI, and switch from a third-person view to a more tactical overhead position at will. Battles are a total blast: colorful, intense, and occasionally challenging. Most basic conflicts aren't likely to give you much trouble, but several encounters will have you pausing to micromanage party members. One of them is an intense battle against several small dragons who have a good eye for seeking out your mages; another is the final boss fight, which is just as challenging as Dragon Age's last boss, but a lot more enjoyable. Some new enemies help liven up Awakening's standard battles, including heavily armored ogres and foes called the children, who have a nasty habit of taking your party members temporarily out of commission by leaping onto them. And of course, there are hordes of darkspawn to take aim at, along with familiar foes like desire demons and the like.

The Architect was once just a man. He was a Tevinter Magister back when Tevinter still worshiped the Old Gods (dragons who, later in history, would go on to become the Archdemons of the Blight). In fact, he was actually the High Priest of one of the Old Gods: Urthemiel (who happens to be the Archdemon you defeat in Dragon Age: Origins). His human name is unfortunately unknown.

Nearing the exit of the mines, the Warden's encounter an Orlesian Warden named Keenan, who has been mortally wounded at the hands of the Darkspawn inside. Before dying, Keenan warns the Commander of an imposing Hurlock with a massive hammer who was responsible for his injuries. Wardens hunted this Hurlock down and slaughtered him, avenging Keenan's death. Just before their escape, the Warden-Commander met face-to-face with the apologetic Architect, accompanied by his servants- Seranni and a dwarf named Utha. Before the Commander can confront or get answers from the Architect, his young Dragons attack the party, forcing them to defend themselves. When it became apparent that the Wardens would conquer the dragons and escape the Mine, the Architect and his servants chose to flee, rather than answer any questions. Reaching fresh air in the Wending Woods again, Velanna offers her service to the Commander as a member of the Wardens, and survives her Joining ceremony when the Party returns to Vigil's Keep. be457b7860

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