Unparalleled precision in revised AFCADs
Adjusting all lines and nodes manually to match visible surface textures of airports. Proper taxiing of AI aircraft, taxipath shown on the path not just somewhere. Making lines straight, where they are not. Adding more parkings and airlines designations. Fixing landscape problems.
Adding more objects or details left off from original authors.
Just making it perfect, as it should have been from the start.
All sceneries listed here, made for sims prior to P3D5, were tested by me in P3D5, and work there from scratch or with my mod.
Some fixes for using USCitiesX-NewOrleans in P3Dv5 and an improved KNBG NAS as well as fixed KNEW from ORBX Global airport pack. Did not a lot on the latter but fixed some asphalt not covering the grass.
I did this mod a while ago in 2021, fixing the Male airport and Male seaplane airport. I can't remember what I did exactly only I added my holiday Island Angaga. So if you have Maldives X and see some problems there, try this fix. There's certainly not the new runway added, since the given Maldives X background did not allow that.
I checked it today and it works on 5.4.
Made compatible for P3D5 with proper exclusions, adjusted parkingsizes and -types.
Added GSX jetways, replacing the SODE jetways not working in P3D5.
I also added much more more GA parkings and corrected some taxiway to improve AI traffic.
Compatibility mode for P3D5 with fixing and enhancing by correcting missplaced parkings and taxiways and further adding more parkings for cargo planes, adjustments to todays layout as far as possible.
This Mod makes the scenery compatible with P3D5 and gives it nice GSX jetways.
I just fixed a few little things like removal of default P3D5 buildings, fixed a few parkings and bugs.
I just fixed a few little things like removal of default P3D5 buildings, fixed a few parkings an bugs.
P3D5 fix of this scenery. Exclusions and some more parkings for the Military.
Adjusted heigth to P3D5 in cvx and afcad, removed redundant papi lights
At this time, this is just an altitude fix for the scenery that it can be used in P3D5.
I fixed all unmatching paths and glitches of this great airport.
Matched all taxiways and parkings to the visible lines. Changed from GA parkings to Gates, to direct AI planes to the right stands.
This scenery had some serious problems, although it should be compatible with P3D5.
As usual I fixed all taxiways and parkings beeing shifted off the seen taxiways.
Fixed the missing SODE jetways, because of a faulty sim.cfg file.
Fixed default buildings bleed through.
Moved the tower view inside the tower and at 60 ft.
Changed the flight pattern according to Navigraph Charts. Landing is only available to Rwy 11 and takeoff is only Rwy 29. I assume this is due to the surrounding terrain.
Adding vapor and rainbow as well as rocks to both Mitu Falls and made AFCAD AI friendly, more parkings and defining turning paths. Added some piers and boats. Also in the package the AI Antonov 32 in Aer Caribe paint with flightplan.
Fixed the altitude problem in P3Dv5, added exclusions and made it more precise as always. New, animated GSX jetways at terminal. And finally added better night lights.
Flightbeam used to be a quality developer for me until i saw this afcad. Every single parking and all taxiways were misplaced. Big work to fix a four runways airport. I checked while taxiing if I got all missplaced taxiways. If you still find one, drop me a note.
I changed the airlines on the parkings to more actual ones and corrected all taxiways. Also enhanced the cargo terminal with more parkings. I also added an exclusion to remove an tank within the Amherst Watertower seen when departing the airport.
Additional you will find some fixes if you use Aerosoft USCitiesX-NiagaraFallsBuffalo. I made exclusions for some default factories bleeding through in industrial areas. I also fixed exclusions at KIAG airport, which is part of the Aerosoft scenery. The old Hospital, which is no longer in service today got a texture upgrade, since it has a helicopter landing there and you may visit it.
I updated all taxiways and parkings to match the painted surface and added a few new parkings according to GoogleEarth information. I fixed some minor problems for AI planes now doing full operations.
Refined the afcad to exact position, extended the airport in the west, removed static jetways from terminal and added gsx jetways.
Adjusted parkings to fit jetways. They were way too much forward. Removed disabled parkings because of GSX confusion. Improved accuracy of parking paths.
Adjusted all paths and parkings to the visible surface and added more parking for mil combat and some new taxiways neglected before.
I made the paths and parkings according to real world and surface of the scenery. The GA parking was separated from the airline gate. I also tried to make planes takeoff from 36 and land on 18 only because of the high mountain behind. Landing on 36 is almost impossible with a larger plane. Takeoff from 18 is taxiing all out to 18 instead of direct departure. High mountains are a problem too for takeoff. I'm not sure, if ATC and AI will follow the settings, but I did all possible.
Added some boating in the bay too.
This scenery was made by FSXcenery (FSX Scenneryfag) as Freeware and modified by me to be used in P3Dv5. The afcad was not for AI use configured so i added all the neecessary paths. I replaced the static plane with the skis. The default airport buildings were excluded. I also adjusted the terminal buildings to match the sat-image and improve the look.
This is the complete scenery.
Just made the nodes and parkings precise and also removed the small taxiway to disable larger planes take this route. As user you can still take this way but AI not. Also added a few parkings for GA Airplanes or Helicopters. As you can see also set the tower view correctly.
I fixed the precission of the nodes and some of the objects altitudes.
Parkings and taxilines fixed. Made the cargo gate available for AI Cargo planes. Removed double jetways, now only GSX.
That's what you get out of the box
After fixing
It's sad, what some publishers dare to sell and do not even provide support. I had one week, until I found a solution to make this compatible with P3D5, although this scenery is intended for P3D5. I fixed a lot of other things, primarely the taxiways.
Greatly improved afcad for this huge airport now featuring straight taxiways following precisely the drawn lines of the scenery. Correct positions of the parkings and added even more of it.
AFCAD refining, terrain adjusting and making the FSX scenery P3D5 compatible
Fixed all parkings and taxiways and added missing fast exits for the runway.
The afcad was made matching the scenery. It is a massiv improvement, since the original file was really badly made. I also had to fix the terrain in the approach of runway 5L. On the picture GSX Jetways based on the ini file of iniBuilds. Changed the colors.
There's also an option to add Apache traffic to the National Guard Ramp
This airport afcad was very lazy. Fixed all things needed. Had this airport for a while but landed there onyl recently. Fixed various parking codes, parking types to let AI park at the proper places.
There was a big bug in this scenery since 2016, placing warehouses completely wrong. MagMexico put them into a library, which also worked as a placement for these warehouses. All these warehouses are one object and could therefore not be placed individually. I made a new library, placing them somewhere far off. Then added a new placement file to place them correctly. Also i added some more warehouses, modelled the terrain, which had an ugly brim before. The jetways are static and I did not replace them, cause they are unique and can not be replaced with equal or similar ones. As usual i adjusted all taxiways and parkings.
The mountains in the you see far behind on the screenshot are part of the SXAD KELP scenery nearby.
Initially made for FSX, then P3D v2.5 and now adapted for P3D v5. I improved all taxiways and parkings, added gsx jetways (optional).
I made new exclusions and improved taxiways and parkings. With older sceneries, parkings often have airlines no longer operating and therefore these parkings remain empty. I changed all parking codes to contemporary values.
This mod is for Mex High Flight - MUHA La Havana Jose Marti International Airport to make it compatible with P3D5
This scenery was made for P3D3. I made working exclusions and of course the regular precision corrections.
I also modded a placement file, removed exclusions inside, cause double exclusions sometimes disable the exclusions. This airport was difficult.
I used microexcludes for the terminal, to let jetways show but larger exclusions for taxisigns, which were not excluded with micros.
Only recently got this scenery after beeing dissapointed by the version LatinVFR made for the Key West scenery. After buying it was already pretty good but far from perfect. Lot of surfaces did not perfectly match the satellite image below and also AI did park on static airplanes.
This is an all new afcad with higher precision, correct runway designations and much smaller file size.
Fixed parkings and taxinodes for higher accuracy and added a missing parking.
The ORBX scenery of St. Mary's on the Scilly Island was no longer actual. So i decided to give it a brush up. Not as nice as Earthsimulation once was but still the best available now. Made use of GP textures to give it the correct look. ORBX England is needed for this to work. ORBX library objects are used and some others too. See readme for info.
Improved precision and parkings, additional parkings for GA Jets.
Gave this a little love after 4 years in service. Perfect taxiways and parkings.
This came out 2019 and also never got an update. Now with perfect taxiways and parkings from me.
This is an updated afcad for ORBX KSAN package, which contains this NAS. I replaced most of the generic buildings with nicer ones from MAIW and fixed the airport to have exact parkings and paths.
Made the flatten nicer and removed default buildings. Same for the neighbour airfield St. Stefan.
The original afcad overall had correct parking positions, with some a bit to much forwardbringing the aircraft front wheels too far over the stop positions. I moved them back. Also reassigned all gates to gates and not GA parkings. There were also freight planes docked at passenger gates. I tried to change that with assignments of cargo airlines and defining parkings as cargo in the cargo area. Since cargo aircraft did not have enough parkings I also used southern parkings of terminal G for cargo. G has not jetways anyways. All taxiways have been fixed to match the lines.
Small fix to make this dated, but unique airport, usable in P3D5. I added a new SODE windsock and excluded default buildings.
The scenery needed fixing for default buildings bleed through and matching of the afcad.
Excludes for P3D5, completely overhauled and improved taxiways and parkings.
Enhanced all taxiways and parkings to match the paintings and added exclusions to make it work in P3D5.
Small fix to make this dated, but unique airport, usable in P3D5. I added a new SODE windsock and excluded default buildings.
This is the complete airport. This freeware was made by Paolo Rota in 2013 and I adapted it for P3D5.
Caiolo is small airfield in northern Italy in short distance to cross the alps to Samedan in Switzerland.
I adjusted the airport height to P3D5 and made a new flatten and some landclass. Extracted all objects out of the AFCAD, since they didn 't show and created a library of Paolo's wonderful objects used in this airport. I also completed textures for the objects, which were partially missing.
This is the complete airport. This freeware was made by Paolo Rota in 2013 and I adapted it for P3D5.
Orio is a medium airport in northern Italy.
I extracted all objects out of the AFCAD, since they didn 't show and created a library of Paolo's wonderful objects used in this airport.
Adjusted taxiways and parkings. This is a very nice scenery giving much more than only the airport.
Displacement of the afcad taxiway shown in the picture above. Shame on Project MAX for this lack of care. I fixed all taxiways for a perfect AI and user taxiing experience. However, I never got SODE jetways for this airport from Project MAX. I don't mind anymore, cause I got WAHI from MujagoAviation meanwhile. It's more detailled but also has its flaws.
Moved some buildings (ILS shacks) and corrected taxiways. Made GSX Jetways (optional)
Some fixes for AI for this free scenery availabe togheter with the free Fiat G-91 from Sim Skunkworks.
More precise taxiways and parkings, full military AI enabled, removed static military aircraft
Added parkings to the afcad of KBIF and lots of statics
Improved taxipaths and parkings in KELP
Added lots of military parkings, corrected taxilines and parkings to match surface drawings
Just a small update for the SODE version of the airport to get rid of default buildings
Added more paths, increased accuracy, fixed exclusions.
Trees library transparency fix for P3D5
Increased accuracy, added airline codes, some scenery for the harbor, which can be seen from airport
This is for the former T2G P3Dv3 TFFR scenery.
Added more paths, increased accuracy,
Trees library transparency fix for P3D5
For the updated scenery from Thai Creation for P3D5. Unfortunately the afcad did not seem to have been brought to actual state of the airport. I fixed this as good as possible. Compared to the FSX version, this upgrade has much nicer ground textures.
Get the original scenery on AVSIM, name lrbc_-_bacau_p3d_v4_v5.zip
I made the afcad working for AI, removed few static MiGs and added parkings for Mil-AI. I also replaced the shelters with nicer ones. Libary for these availabe in Libraries section.
Altitude and exclusion patch, fixed redundant default tower and precison of taxiways and parkings. It has a difficult AI system, hope it works now.
AFCAD refining, changed some parkings, added chopper takeoff position, fixed exclusions
After a user encountered aircraft parking double on some spots, I reworked this airport one more time. This time I modified the SODE xml which places aircraft on the parkings getting in conflict with AI traffic plaens. I also realized back then, when I first reworked this airport, the AFCAD was not improved as I improve them today. The correction of misplace objects remained the same, moving buildings out of the water or ships from shore into deeper waters
Improved AFCAD exclusion and replaced winter trees in vegetation file. Also fixed static aircraft size and position.
A mod made back in 2021 with not exactly known fixes. I think, the exclusions were fixed and also some winter vegatation replaced and missing textures added.
Have a look at my tutorial at the AVSIM forum