Privacy Policy
Privacy Policy — Dangerous Hunter
Effective date: January 20, 2026
Last updated: February 10, 2026
Dangerous Hunter is a paid game that respects user privacy. The game does not require account creation and does not directly collect personally identifiable information such as names or email addresses.
This release includes third-party advertising services that may collect limited device data for ad delivery and fraud prevention. Details are provided below.
The developer does not directly collect personal information such as player names, emails, or account credentials.
Player progress and settings are stored locally on the device and are not transmitted to developer-controlled servers.
However, the game uses third-party services that may automatically collect certain non-personal data such as:
Device identifiers
IP address
Approximate location (country/region level)
Advertising identifiers
Diagnostic data
This data is used strictly for ad delivery, frequency control, fraud prevention, and service improvement.
Game progress, settings, and related data are stored locally on the player’s device using Unity’s PlayerPrefs (or equivalent local storage).
If the player uninstalls the game, clears app data, or resets the device, this locally stored data may be permanently lost.
The developer assumes no liability for loss of local data caused by:
Uninstallation
Device malfunction
User actions (such as clearing app data)
Events outside the developer’s control
Players are advised to back up important data externally where possible.
Dangerous Hunter uses Google AdMob, a mobile advertising service provided by Google LLC.
AdMob may collect and process data in accordance with Google’s privacy policies to:
Deliver rewarded advertisements
Limit ad frequency
Prevent fraud and abuse
Improve advertising performance
Learn more:
Google Privacy Policy:
https://policies.google.com/privacy
Users may opt out of personalized advertising through their device settings.
For users located in regions where privacy regulations apply (such as the European Economic Area and the UK), the game may request consent before showing personalized advertisements.
Players can modify their consent choices at any time via device privacy settings.
The game requests only the permissions necessary for core functionality:
INTERNET / Full network access
Used for advertising services, Google Play license verification, and optional online features.
VIBRATE / Control vibration
Used for in-game haptic feedback.
No unnecessary permissions are requested.
The game itself does not directly store or share device identifiers.
Advertising partners such as Google AdMob may access advertising identifiers as part of their services. The developer does not control how third-party providers process this data.
The game does not knowingly collect personal data from children.
If the game becomes subject to child data regulations in specific regions, additional protections and consent mechanisms will be implemented as required by law.
Player progress is stored locally on the user’s device.
While reasonable measures are taken to protect any data involved in third-party services, no method of electronic storage is completely secure.
Because the developer does not maintain user data on remote servers, there is no developer-controlled dataset to delete.
Users can remove all local data by uninstalling the app or clearing app storage from their device settings.
To the fullest extent permitted by law, the developer disclaims liability for any loss or damage arising from the loss of locally stored data.
This clause does not override statutory consumer rights.
For questions about this Privacy Policy or data-related requests:
Email: musaphayta@gmail.com
This Privacy Policy may be updated periodically.
Material changes will be published on this page and reflected in the store listing or in-app notices where required.
Continued use of the game after updates constitutes acceptance of the revised policy.