Hey, I'm Dan, a Game and Systems Designer currently working towards my Masters Degree at Falmouth University.
I love dissecting and getting stuck into games, taking a look at the functionality and internal systems at play that all come together to create one cohesive experience.
I currently hold four years of experience with Unity, alongside two years of experience with Unreal Engine. You can read more in my resume here:
Concept design and QA testing
Another Day is a narrative driven game that portrays the daily struggle experienced by those living in isolation in a claustrophobic environment during lockdown while suffering from depression and anxiety. Try your hardest to stay on top of an ever increasing list of daily tasks as you battle your internal conflicts.
Level and systems design
Star Dropper is a prototype project I worked on to showcase my level design and system design capabilities. The player, armed with a grapple hook, flies through three levels at soaring speeds, and can keep track of their times with a functional leaderboard system.
Modding
As part of a project, I set out to create a Mod for RimWorld based off of content from Attack On Titan. Whilst it was a challenging task, I was able to create multiple assets that together, create an additional gameplay loop to RimWorld, and is a somewhat successful standalone mod.
Rapid Prototyping
As part of my masters module, I created a series of prototypes to be showcased and playable. You can find and play them all here: