I hopefully have time in the future to update this. There are other example videos on this site to supplement this reel.
This video shows the culmination of work from a large number of people at Krome Studios in Melbourne, Brisbane and South Australia.
This is rendered directly from a real-time demo scene created in Krome's proprietary game engine Mercury.
My role was as Lead Artist. We were tasked with re-creating part of a previously pre-rendered animation sequence from the post production studio Mothership (https://vimeo.com/groups/94031/videos/9458059).
The original animation shows an all CG night time car chase involving a series of different cars through a port authority area.
The link between the original Mothership video and our re-creation was as a tech demo for creating a multi platform (SKU) game in parallel with a Hollywood film.
We needed to show that we could match as close as possible the output of a film/post production unit, using their assets.
We succeeded. This was an amazing collaboration effort across allot of disciplines and 3 Australian States. Very proud to have worked on this sequence with such a talented group.