About me:
As a versatile and passionate 3D Artist, my skills include: 3D modeling, texturing, rigging, animation, rendering, and post-processing. I excel at crafting visually stunning assets with a background of traditional art principles of design, functionality, and purpose. Whether working independently or collaboratively, I thrive in transforming creative visions into high-quality, production-ready results.
My experience spans 3D animation and game development, from creating dynamic, fully realized assets for short animated films and marketing content to delivering optimized, interactive real-time assets. I’ve worked with industry-standard programs like Maya, Blender, Substance Painter, Z-Brush, Photoshop, After Effects, Premiere Pro, Unity, and Unreal Engine.
Key Skills:
Software: Maya, Blender, Substance Painter 3D, Z-Brush, Photoshop, After Effects, Premiere Pro
Engine: Unity and Unreal Engine 5
Specialties:
• 3D Modeling and 3D Sculpting
• Texturing (PBR workflow, hand-paint)
• Rigging and animating
• Lighting and Rendering (Real-time and Pre-rendered)
• Asset integration (Unity and UE5)
Whether it's designing stylized optimized assets, immersive environments, or producing high-quality renderings, I’m committed to meeting project goals with precision and creativity.