LeSPr_Project (as it's known in the raw .sb3 file) is an engine created by user @ChaoticShockwave on Gamejolt. It's the first of its kind to utilize a technique called "LeSPr," or Level Scan Procedure.
In addition to a unique map-making system, LeSPr_Project uses an Optigan-like interaction system where the player's crosshair scans for available objects when an item is in hand.
Released: July 8, 2025 (on Gamejolt)
Developer: @ChaoticShockwave
Size: 6.55 MB (6,715 KB) (Raw .sb3)
Base Code: Partially V1; Partially Homebrew
LeSPr Map-Making: LeSPr is available for potential modders through 2 separate sprites.
Optigan-like Interactions: Note From Developer: "So basically when you fire a gun it creates a ray. Most rays use math but not mine since I don't feel like it! My ray is just a tiny invisible dot in the middle of the screen that the rendering part of the engine detects if it is touching. If it is, then it will set the shotRay variable to that object's distance to the player. If another object touches the dot, then it will check to see if the shotRay is longer than its own distance to the player, and if so, it sets shotRay to its OWN distance. Are you seeing a pattern? Additionally, it will also set another variable to its object ID so we know what object was hit by the shot."
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Verdict: No...
Verdict: No...