Games scholar Jaroslav velch saw the Monster Manual modelled after "medieval bestiaries, only with more precise figures": "Whereas medieval bestiaries attempted to situate unknown creatures within what was the known system of nature, games like Dungeons & Dragons created simulated natures of their own and populated them with creatures that followed their artificial laws and conditions."[1]

The first publication bearing the title Monster Manual was written by Gary Gygax and published in 1977 as a 108-page book.[2] It was the first hardcover book for any D&D game[3][4] and the first of the core manuals published for the new Advanced Dungeons & Dragons (AD&D) version of the game.[2][5] The Monster Manual was a game supplement intended to detail the standard monsters used with AD&D.[2] The book compiles over 350 monsters, some new and others revised from older sources such as Monsters and Treasure, Greyhawk, Blackmoor, Eldritch Wizardry, The Strategic Review and Dragon magazine.[3] Each monster was listed in the book alphabetically with a full description and game statistics and many featured an illustration.[3]


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The cover of the original printing was illustrated by David C. Sutherland III.[2] A softcover version of the Monster Manual was printed in the United Kingdom by Games Workshop in 1978.[2] When the book was reprinted in 1985 it featured new cover art by Jeff Easley.[2] The book remained relatively unchanged throughout its fifteen printings up to 1989. Minor changes during the print run included a cover art change to match a new logo and house style, and some minor corrections introduced in the 1978 printings.

The first edition Monster Manual included topless portrayals of some of its female monsters, such as the succubus, Type V demons, lamia, and sylph. The first edition was also the first appearance of the mimic.

Monster Manual was also reviewed by Don Turnbull who felt that "this manual deserves a place on every D&D enthusiast's bookshelf", and praised the explanatory text, stating that it "amplifies, where necessary, [the game statistics] and the result is the most comprehensive listing of D&D monsters you will find, presented in a clarity which is unfortunately all too rare in other sources."[3] Turnbull noted some minor printing errors and felt that some of the drawings were not as good as others, but felt that the book's quality "is as high as one can reasonably expect in such a complex matter".[3] Turnbull concluded by saying "I can do no more than heap high praise on the Monster Manual. If every DM and every player didn't buy it, I would be very surprised. It is without doubt the best thing that TSR have produced so far."[3] Lawrence Schick, author of Heroic Worlds, commented that "As nothing is easier to design than new monsters, it has spawned a host of imitations."[2] Games journalist David M. Ewalt commented that the "Advanced Dungeons & Dragons Monster Manual may have been a rush job, but its quality is undeniable.[...] The Monster Manual succeeded not just as a game supplement but by elevating the D&D rule book to fetish object. [...] The book became a beloved companion to a generation of gamers, something they came back to again and again."[9]

Scott Taylor of Black Gate listed the Monster Manual as #8 on the list of "Top 10 'Orange Spine' AD&D Hardcovers By Jeff Easley, saying "Classic! Red Dragon fighting Pegasi in an air duel? What isn't to love about this one?"[10]

In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath called the amount and professionalism of the interior illustrations groundbreaking, saying "Sutherland is joined primarily by David Trampier, whose clean, precise lines often evoke the feel of medieval woodcuts. Together, they create a world where green slime drips from the ceiling and treasure chests can come to (hungry) life. RPGs take place in the theater of the mind, but the importance of finally seeing these creatures, often in tableau with unfortunate adventurers meeting their dooms, can't be overstated ... Monster Manual set the mold for other to follow [and] all embrace a standard of art and detail created here by Gygax and his collaborators."[11] Witwer et al. commented in their overview of the artwork of the game: "Collectively, the Monster Manual images became the canonical representations of these fantastic creatures for an entire generation, a modern bestiary that has served as an authoritative resource for countless subsequent fantasy games."[12]

Fiend Folio was published by TSR, Inc. Fiend Folio was primarily made up of monsters described in the "Fiend Factory" feature of White Dwarf and from various D&D modules, while some were original creations. It introduced several popular monsters to the D&D game including drow, githyanki, githzerai, slaad, and death knights. It also featured monsters that were widely ridiculed, such as the flumph, one of the few non-evil creatures presented in the volume.

Monster Manual II was a 160-page hardcover book published in 1983, also credited solely to Gygax.[2] The book was a supplement that detailed more than 250 monsters, most of them featuring illustrations. Many monsters in the book were taken from previously published adventure modules.[2] The book contained random encounter tables for dungeon and wilderness settings built from the monsters in the Monster Manual, Fiend Folio, and Monster Manual II.[2] Some of its contents were taken from various AD&D adventure modules, in particular quite a number from S4: Lost Caverns of Tsojcanth, and a dozen new devils that had been first published in the pages of Dragon magazine. Like the Fiend Folio before it, the monsters in Monster Manual II listed the experience point value for each monster within the entry. The Monster Manual II along with the First Edition Unearthed Arcana book featured quite a number of monsters, races, and places from Gary Gygax's home Greyhawk campaign world.

The Monstrous Compendium superseded the Monster Manual with the release of AD&D 2nd edition.[2] The Compendium was a binder of looseleaf sheets, rather than a hardback book. The first two volumes contained the core monsters of the game. These were followed by many appendices that contained extra monsters for particular campaign settings.

The format was intended to help Dungeon Masters (DM) keep handy only the monster statistics needed for a particular game session, as well as to greatly expand the information about each monster, as each was given at least one full page. It would also mean they would only need to purchase core volumes and appendix volumes for the campaigns they wanted, rather than getting a mix of monsters in books. However, the binder format ultimately proved impractical for two main reasons. First, looseleaf pages were not as durable as the hardcover format. As it was a frequently used game aid this was a serious concern. Second, TSR routinely printed different monsters on each side of a sheet, making it impossible to keep monsters in strict alphabetical order.

In 1993, the Monstrous Manual was released,[4] compiling all monsters from the first two volumes of the Monstrous Compendium plus many monsters from other sources into a 384-page hardcover book edited by Doug Stewart. More Monstrous Compendium appendices were released as a supplements to the Monstrous Manual in the form of paperback books. They included updated reprints of loose leaf Monstrous Compendium Appendices and new volumes.

The Monster Manual for the third edition of D&D was released on October 1, 2000 as the third of three core books of the system. Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the third edition Monster Manual.[14] Williams is credited with the design of the book. The updates were not intended to make major changes, only to update older monsters to third edition rules. According to Williams, "the first item on the agenda was combing through the game's twenty year collection of monsters, and deciding which ones were going into the book... The design team decided to focus on creatures that fit well into classic dungeon style adventures, with extra emphasis on creatures we felt the game needed."[15] In 2001 Monster Manual won the Origins Award for Best Graphic Design of a Roleplaying Game, Adventure, or Supplement 2000.[16] One reviewer for Pyramid called it "...an essential reference book, and it is a bargain..."[17]

The next volumes, Monster Manual II and Fiend Folio were new monster-specific rulebooks. They contain mostly updated monsters from the sourcebooks of earlier editions, though some monsters have almost no overlap with those of their first edition namesakes. There were no new versions of Monster Manual II or Fiend Folio for the 3.5 edition of D&D, although update errata for both volumes and for the original third edition Monster Manual are available for download from the publisher's website.[18]

In July 2003, the Monster Manual was revised and released again for D&D v 3.5. The revision was done by Rich Baker and Skip Williams. The 3.5 revision has a slightly different entry on each monster than 3rd edition. Notably, each monster's attack has been divided into attack and full attack entries.[21] When asked about the hardest part in revising the book, Rich Baker replied: "The hardest part of the job was probably the sheer volume of the work we needed to do. There are hundreds of monster entries, and each monster has a couple dozen data points to examine and check."[22] Some creatures from the Psionics Handbook and the third edition Manual of the Planes were added to the revised book.[21] Further revision included the addition of an enhanced version of most monsters as an example of advancement (usually either with a template or with class levels). Many monsters also included instructions on how to use them as player characters. 152ee80cbc

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