This page details the ways in which findings from this study compares to the 2013 workforce study conducted by Dr. Benjamin Woo. Please note that while these projects targeted similar populations, they do not necessarily assess the same participants. Additionally, while the 2019 study utilized a survey which was based upon the 2013 study, the two survey instruments were not identical. As such, each dataset presents a snapshot of the general conditions experienced by those particular respondents at those times; making comparisons of these data is not necessarily equivocal to a longitudinal analysis.
That being said, comparing these two cross-sectional studies still serves to illuminate areas where comics work has potentially changed over the past 5-6 years. Several points of comparison between the 2013 and 2019 data, as well as their implications, are outlined and addressed below.
The 2013 study reported that approximately 30% of it's respondents identified as a woman, and less than 1% of participants identified as a nonbinary gender. The 2019 data around gender reflects broader social trends of gender acceptance, with the presence of women in the comics workforce increasing by over 10%. Similarly, nonbinary respondents were more present in the new data; folks who explicitly identified as trans were also more present in the 2019 data than the 2013 data. Generally, the proportion of men is smaller in the 2019 sample, but this does not necessarily mean that men are no longer the most common gender throughout the industry - it simply means that a smaller proportion of men responded to the 2019 survey than the 2013 survey.
While members of other racial and ethnic groups are present in both the 2013 and 2019 data, these findings support popular notions/critiques that the comics workforce seems to be dominated by White laborers. That being said, the 2019 data generally shows a larger proportion of nonwhite respondents; with a significantly larger proportion of Latinx, East Asian, and Black workers present in this year's data than the 2013 data.
Because a few metrics differ between the two studies, the results around participants' roles within the comics industry present trends which are not necessarily comparable. While larger proportions of specialized artist roles are identified in the 2019 data, many of these respondents would have selected "multi-role artist" if they were given identical options to the 2013 survey. Additionally, while these findings show that a larger proportion of writers are present in the 2019 data it is likely that many respondents would have selected "writer/artist" if they were given the option to do so.
In the most general sense, while the 2019 data might present a more balanced view of the roles occupied within the comics industry, the 2013 data may present a more realistic picture of the way in which comics work operates - with individuals performing multiple work tasks on their comics.
While the 2019 data does not stratify self-published workers from a typical "freelancer", both groups of workers represent approximately the same proportion of the data. Additionally, while there are marginal differences in the proportion of "employees" present between the 2013 and 2019 data (with a slightly higher percentage of employees in the 2019 data), the employment composition of the workforce seems to be fairly consistent across time.
While a comparable percentage of workers are published through creator-owned agreements and digital self-publishing in both studies, a larger percentage of workers in the 2019 data are published via work-for-hire contracts than in 2013. Conversely, a significantly smaller proportion of respondents in the 2019 data are self-published in print than the 2013 data. It is unclear whether this drop is due to the addition of crowd-funding as a response to this question, or whether this method of self-publishing is simply less common in 2019 than it was in 2013.
The 2013 data noted that "nearly 75% of survey respondents report having an education at the bachelor's degree level or higher" (Woo 2013). By comparison, a little over 58% of the participants from the 2019 data had comparable educational attainment. While both groups of workers are highly educated, the more recent dataset suggests that formal education may be becoming less essential to one's particular job in the comics industry - an alternate interpretation of this may suggest that formal education is less of a barrier for entry into the industry in 2019 than it was in 2013.
Additionally, the 2013 data reports that while "81% of respondents say they have at some point received education or training that is relevant to their creative occupation in comics (e.g., creative writing or art classes), only 40% say their education included content specifically related to making comics" (Woo 2013). This pattern persists in the 2019 data, with approximately 75% of respondents receiving generalized training that relates to their work and approximately 51% of respondents having specialized training for their work in comics. It is worth noting that disparities between generalized training rates and specialized training rates are different between the two cohorts: the 2013 data indicates a difference of approximately 41%, while the 2019 data indicates a difference of 24%. This suggests that workers in 2019 may be opting to specialize in their particular crafts earlier than those from the 2013 study, or may be generally more likely to invest in building a particular set of skills to enhance their work (via formal training). This explanation makes sense when considering the lower rates of higher educational attainment among the 2019 cohort; these workers may be strategically training themselves for comics work in ways which differ from earlier cohorts of workers.
Furthermore, "a majority of [2013] respondents say they have never received any on-the-job training (81%)" (Woo 2013). This is consistent with findings from the 2019 data, which indicated that over 82% of respondents had never received on-the-job training for their work in comics. Lastly, the majority of participants in the 2013 study had never received "any on-going mentorship from other creators (60%)" (Woo 2013). This is also consistent with findings from the 2019 data, which show that nearly 68% of participants lack a mentor within the industry. These findings suggest that the comics workforce is mostly expected to train themselves to perform comics work (with staff positions like editorial, sales, or marketing as notable exemptions). This explanation is realistic due to the nature of freelance work; the majority of comics workers are hired for a particular book (or series of books) due to their perceived skills (which are, in theory, already developed). In this respect, it also makes sense why such a small percentage of the workforce would receive on-the-job training. Since freelancers/contract laborers do not necessarily have longevity within a particular company, the folks most likely to be trained for their particular jobs within comics are the staff of the publisher (e.g. editors, sales reps, etc.) - positions which do not necessarily make up the bulk of the workforce within the industry, yet experience a degree of longevity within their respective publishers. Similarly, the large number of workers who lack a mentor within the industry in both cohorts is reasonable due to the conditions of a mostly-freelance workforce: folks are generally underpaid and overworked, which limits their ability to seek out and foster mentorships.
Comparisons between the 2013 and 2019 responses around workers' basic health care coverage show that fewer respondents are insured through their employers (with a 10% disparity between the two studies). Comparable percentages of respondents have insurance through a spouse or family member, or through public health programs (e.g. universal health coverage) between the two datasets. Similarly, comparable proportions of respondents choose to pay completely out of pocket for healthcare expenses. There are small disparities between the 2013 and 2019 datasets that suggest that it is less common in 2019 for respondents to be unable to afford insurance, or to pay for insurance themselves, but there is also a larger proportion of respondents who cited unique circumstances as factors impacting their healthcare situation in the 2019 data.
Respondents in the 2019 data were generally less likely to be able to cover an unexpected expense than workers in 2013 were, with a 14.5% discrepancy in participants saying they would be unable to cover of $500 out of pocket on short notice.
The size of this discrepancy suggests that workers in the 2019 dataset may be less financially stable than the workers from the 2013 study.
Similarly, fewer respondents in the 2019 data reported being able to spend a small amount of money on themselves. There is a 9.5% discrepancy on this metric, further suggesting that workers may be less financially stable in the 2019 data than the 2013 data.
Workers in the 2013 data reported a degree of ambivalence about their satisfaction with their working conditions, with comparable numbers of responses indicating satisfaction and dissatisfaction with their "work situation". While workers in the 2019 data indicate generally high levels of life satisfaction, they are markedly less ambivalent about their work situations, and distinctly less satisfied with their working conditions overall - as indicated by the blue line and bars in the 2019 chart above. Many reasons for their dissatisfaction are identified below.
Since comics workers are primarily working in freelance (non-permanent, contract-based) labor relationships with publishers, it makes sense that issues like job security and workload are salient for both cohorts of participants. Similarly, it makes sense that the issues deemed "most important" would be similar between the two groups of workers because a limited amount of time has passed. While the changes in prioritization between groups may align with more general economic trends, it also speaks to problematic industry conditions (e.g. low pay, issues with workload, lack of job security, etc.) which exacerbate one another due to the precarious nature of comics work. Comparing the above table (from the 2013 data) to Table A, a similar patterning of work issues were prioritized among respondents. Opportunities for creative fulfillment, pay, and work-life balance are the top choices in both the 2013 and 2019 data - the main difference is the specific order that these are placed. While the 2013 data notes that creative fulfillment was the most important issue for participants, the 2019 data indicates that pay has superseded this as the most important issue facing comics laborers.