Program
Date : 11 Jun 2025, 8AM - 12PM
Venue : Room 210
8:00 - 8:04: Ekta Prashnani, Introduction
8:04 - 8:34: Matthew Guzdial (University of Alberta, Canada), Keynote: Computer Vision for Game Creation
8:34 - 8:48: Yu Wen (University of Houston)*, Xingke Yang (University of Houston), Aamir Bader Shah (University of Houston), et al., MoF-Image: Generating Mixture-of-Features Video Game Image Dataset via GPU Rendering Simulation
8:48 - 9:02: Alexander Zook (NVIDIA)*, Fan-Yun Sun (Stanford), Josef Spjut (NVIDIA), GRS: Generating Robotic Simulation Tasks from Real-World Images
9:02 - 9:16: Ziyang Zhang (Waseda University)*, Edgar Simo-Serra (Waseda University), G-Buffer Supported Neural Screen-space Refraction Baking for Real-Time Global Illumination
9:16 - 9:30: Josef Spjut* (NVIDIA), A Generative AI Game Jam Case Study from October 2024
9:30 - 10:00: Matthew Varghese (Activision / Microsoft Xbox, USA) Keynote 2
10:00 - 10:30: Cooffe break
10:30 - 10:44: Meng Cao (Peking University)*, Haoran Tang (Peking University), Haoze Zhao (Mohamed bin Zayed University of Artificial Intelligence), et al., PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos
10:44 - 11:14: Julian Togelius (New York University, USA), Keynote: Pixels, objects, mechanics: how should we simulate games and why?
11:14 - 11:54: Julian Togelius, Matthew Varghese, Jonathan Tremblay, Panel / open discussion
11:54 - 12:00: Ekta Prashnani, Conclusion