Written by Platypeople
Revolution, February 2024
The thirteenth rotation of Revolution is in full swing with Chikyu: Chaos Rains adding key pieces to decks across the board. This month in fact marked the largest tournament in Revolution history since the inaugural Grand Prix all the way back in May of 2021! With a whopping 33 participants players had to fight through a fifth round of swiss matches in order to punch their ticket to the top cut. While Berries didn't make much of an appearance after a slate of changes to several key cards, many other emerging archetypes continued to make a splash this month, including Seal Shoals activated abilities, 20xRelentless Bats, Mono-Green Aggro, and RegiGolems.
The runaway standout card of the tournament was Illustrious Sheng Fa, the absolute dream control finisher planeswalker. Four out of the six players in top cut brought at least a few copies, and it was very often the final nail in the coffin for the player sitting opposite. Before the rework of the card for this next month, Sheng Fa forced the opponent to skip their next combat phase after casting it while also initiating a Sword-of-Damocles board wipe for the next end phase of the Sheng Fa player, paralyzing any opponent hoping to leverage a board. The gauntlet of white-based control decks ended up being too much handle for the lone mono green aggro player in top cut, but another deck laid in wait that seemed tailor made to fight against control.
Philippe is well-known for bringing the biggest of big mana decks and having the metagames number, and this month was no exception. The combination of Cryptolabe, Chronicle of Awakening, Skotha, Titan of Eternal Dark, and Vorpal Titan has been available in the format for some time, it just needed the right player to see the big picture of the deck (and maybe some help from newcomers Tough Nut and Root Fossil). The deep roster of haymakers and surprising abundance of land destruction proved to be too much for Zangy's blue-white control deck in the finals, and Philippe took down the tournament in convincing fashion.
Congratulations to Philippe on their second grand prix win of the 2024-2025 championship season, and congratulations to Zangy for earning their qualification to the fourth Revolution World Championship coming up in April! This month's grand prix is the last chance to qualify for Worlds, so if you've been on the fence about checking out the format, there's never been a better time to join the Revolution than right now!
Written by PTM
You may recall that last month’s patch notes article was extensive—focused squarely on the power outliers in Chikyu: Chaos Rains. This month, we’re a lot happier with where the new cards are in terms of the format’s overall power level, though there are a small number of changes still to discuss.
In addition, this month we’re announcing a very exciting change to the format’s calendar. The third month of every season, there will be buffs to cards.
Typically, our job as Curators is to address the power level outliers to ensure that no strategy over-centralizes the format. However, there are cards which are frequently targeted at constructed play by their designers that never quite make it. In canon Magic, during the play design phase there would be time to correct this—but for Revolution, this only becomes apparent when a set has been in the format for some time.
In addition to the buffs to cards which were constructed whiffs, we asked the set designers to consider shoring up the format’s sideboard options, based on the emergent knowledge of sets that entered the format after theirs. After all, how would they know what sideboard hate to plan ahead for, when the set that will join after them won’t be decided until 4 months after their designs are finished?
Buffs will go live after a given set has been in-format for one year. Because three sets are late to the party on this, this season’s buff patch is larger than normal, and concerns Hyperpop, Theros: Age of Trax, and Awakening in Oldun.
What follows are our considerations on changes to the following cards. First, we’ll cover the balance changes, then we’ll explore the buffs:
Balance changes
Benthalos of Land and Sea
Chronicle of Awakening
Extraction Ritual
General Diadem, Usurper
Illustrious Sheng Fa
Leystone of Ruin
Relentless Bats
Sifting Through Soot
The Founding of the Twelve
Buffs
Alrantan Eagle-Eye -> Alrantan Archon
Army of Trax
Blade of Bright Futures & Blade of Clouded Pasts
Bring Down the Sky
Callaphe the Mariner
Canopy of the Winter Nexus
Charging Brightmare
Cliffside Linedancers -> Cliffside Scrappers
Elektes’s Charge & A God Divided
Flame Lash -> Flame Whip & Life Begins Anew
Furies of the Natural Order // Tether to Reality
Galvanized Gargantuan
Gelthis, Unspeakable Maw
Glitch, Chaos Redeemed
Haubay’s Familiar
Heartbonder
Iroas’s Judgment
King of the Wilderness
Lightvein Purifier
Mammoth Undertaking
Menelaia, Beloved Lyrist
Nurture the Future
Permafrost Sentry
Recurring Visions
Rib Collector
Sashanki, Destiny’s Chosen
Shredding Dragon
Snoring Stone -> Pest Problem
Sphinx of the Soundveins
For information on any card not pictured, refer to Manifesto, Revolution’s Scryfall-alike.
UB Bats
Leystone of Ruin
Relentless Bats
Every so often a cool (insane) buildaround will get printed into the format that we’re fairly convinced will be, y’know, fine and excite the Jxnnies in the crowd, only for it to turn out that the deck or combo it enables is horrifying.
So: Relentless Bats. It’s a fun riff on Relentless Rats from Chikyu: Chaos Rains that can be free-cast from the graveyard with shocking velocity—particularly when partnered with Leystone of Ruin, the other card in this conversation.
Leystone of Ruin
Leystone of Ruin is part of Cybaros’s Leystone cycle and is—arguably—a mill card, but coupled with a mountain of cards that operate better from the graveyard, a turn 1 Leystone of Ruin can operate as a 1-mana card that draws 4+ cards, then another 2 every turn thereafter. This was warping games significantly, as it became almost always correct to mulligan until you had a turn 1 Leystone.
With this change, it operates more as-intended without enabling graveyard shenanigans more cheaply and efficiently than we—or its designer—intended.
Relentless Bats
You remember the experience of walking through Mt Moon as a kid? Maybe you’re too young for that. Uh… what’s a cave from a more recent—Connecting Cave? Sure. Whatever. There’s a lot of bats. They’re annoying. Relentless, even. You get the point: this card is a flavour home run because the bats just keep coming.
Unfortunately, the bats just keep coming.
The hoop to re-cast them from the graveyard proved to be too easy to jump, and flooding the board with 30-ish power worth of bats was too much. With this slight adjustment, we’re hopeful that it will keep them playable, but less overwhelming.
Benthalos of Land and Sea
Benthalos is a staple of controlling strategies in Revolution when coupled with effects like Omen of Deception and Gone Pickin’, effectively doubling the number of these effects in the deck and making them available at instant speed—assuming you’re ready to pay 2 more mana for them.
While this change was submitted alongside the buffs for consideration, realistically it’s a slight power-down, as it makes the copying effect more vulnerable to disruption via counterspells in a way that still forces your opponent to invest mana in copying the enchantments. That said: it does mean that the deck works much better with Ephara, Hero-Maker now…
Chronicle of Awakening
A simple adjustment to another member of the Chronicle cycle from Awakening in Oldun, this card going from 5 to 6 is intended to better-insulate players from the threat of a turn 4 Vorpal Titan wiping out a chunk of their lands, acknowledging that this sort of effect typically costs more than 5 in canon Standard.
Extraction Ritual
Part of the Berries list we discussed last month, Extraction Ritual flew under the radar due to the power level of the deck’s other synergies. This month, it very quickly became apparent that Extraction Ritual was too explosive. The absolute fail case being card filtering plus a 1/1 put the card on par with previously standard (and modern) staple cards like Insolent Neonate—with its ceiling being enormous when coupled with cards like Devoted Lackies and Pathetic Coccoon.
We were unfortunately not able to reach an agreement with the designer on how to adjust the card, and so it has been banned. At present, there is no plan to develop an alternate version to seek an unban.
General Diadem, Usurper
You may recall from last month that General Diadem enabled an infinite combo with The Berry Master.
After discussion with the designer, we’ve agreed that she will have a cost of 1 mana attached to her sacrifice ability, in exchange for being able to sacrifice any other nonland permanent instead of only artifacts.
Illustrious Sheng Fa
A marquee planeswalker in our control decks (and also Grand Consonance), Sheng Fa is the bane of creature-based strategies all across the format. Unfortunately, his triggered ability could be missed—prompting a Judge call at our most recent Revolution Grand Prix.
In discussing this, we began to consider the play patterns that Sheng Fa causes, agreeing that the combination of his cast trigger and the wrath rendering entire board states unusable for a turn cycle—and punishing you for investing—was not healthy. Summarily, the card has been reworked.
While the +1 is unchanged, he now starts on 5 loyalty to compensate for a change to his non-loyalty ability. In-flavour for Sheng Fa, it still implies people being awestruck, but slows opponents in a different way.
The -X from 0 is less free, but more immediate, with much the same being true for his -4. A wipe to the board of up to three permanent types, but that has a deckbuilding cost. We’re much happier with where Sheng Fa is now, and the designer is also excited about him.
Sifting Through Soot
Sifting Through Soot is partly an engine, partly a win condition, and partly a sideboard lifegain card. However, the reanimation mode was both instant speed and—if the game went particularly long—repeatable, neither of which were intuitive or particularly healthy.
Both of these have been adjusted, which should leave the card playable but fair.
The Founding of the Twelve
Formerly a popular piece in UB mill strategies, The Founding of the Twelve has been through several iterations. This change is not being made for balance reasons, but rather because it was intended to be a mirrored pair with The Burning of Pidae—and through its iterations, it stopped being mirrored. This change restores that.
Alrantan Archon (from Alrantan Eagle-Eye)
Alrantan Eagle-Eye saw, essentially, no play. Simply undertuned. There were discussions about whether to adjust it so that the card saw play in a heroic archetype, but as we furthered discussions about sideboard cards for artifacts, the designer suggested the changes seen here. We expect Archon to be a solid hate piece that slows down opponents significantly.
Army of Trax
A short-lived combo-reanimator card, Army of Trax ultimately has not shown up anywhere meaningful. With this change, it’s a significantly more appealing reanimation target, generating three 3/3s rather than two 2/2s. Time will tell if it results in the kind of game-ending threat that reanimation strategies look for.
Blade of Bright Futures & Blade of Clouded Pasts
These paired Equipment as-written were theoretically great ways to have an assertive early game while investing in later bursts of card advantage, but ultimately didn’t get there.
Without truly great 1-mana Equipment cards, the theoretical archetype never got off the ground—but with these two pieces being made much more efficient, we’re interested to see if it takes off.
Bring Down the Sky
The theoretical UR flashback deck from Awakening in Oldun never materialised in the way the designer intended—a grindier, midrange-to-controlling list that made full use of its resources (in fact the only flashback-focused UR list so far has been a burn deck).
Bring Down the Sky’s alternate casting cost was described by the designer as “flavour text”, and so the hope is that the new version of the card, which empowers a controlling strategy to go very long, will provide a powerful enough payoff to incentivise some red in the format’s control decks.
Callaphe the Mariner
What was intended as a passable evasion ability has ultimately not hit the mark—between tokens and the format’s general focus on more assertive early drops, Callaphe has not been able to connect with opponents. With improvements to her evasion, we hope that actually landing a Blessing of the Sea will be achievable by the truly dedicated.
Canopy of the Winter Nexus
Intended to enable a niche archetype, Canopy didn’t quite pull together an Auras deck. It also didn’t pay off one of the most exciting mechanics from Theros: Age of Trax—that being Aura Blessings.
With this change, it means that not only can you rebuy your expended Blessings, you can turn dead creatures with Blessings into flashed back Auras—something really exciting for the right deck.
Chamille, AAA-Lister
Designed as an exciting midrange threat, Chamille never quite made as big a splash as she was intended to in constructed play.
Souping up both triggered abilities, rather than acting as a standalone midrange piece, Chamille becomes more of an engine, hopefully tempting players into building 3-colour assertive decks that can leverage her threat level, board presence, and ramp power.
Charging Brightmare
Speaking of cards with Blessings, Charging Brightmare was built with limited in mind. However, due to player interest and excitement about a white-red or white-green Blessing deck in Revolution, the designer proposed a change to make the recursion ability actually achievable in those aggressive strategies.
Cliffside Scrappers (from Cliffside Linedancers)
After the call went up for artifact-oriented sideboard cards, Dodger—the designer of Awakening in Oldun—proposed this change. We’re not convinced it’ll see meaningful constructed play, but it’s theoretically a positive limited adjustment as well as being a fringe sideboard piece.
Elektes’s Charge & A God Divided
During discussions of artifact-focused sideboard cards, slots in set skeletons where such an effect might be viable were topics of some discussion. Shuffling cards around rarity, mana value, and so on—and close attention was paid to cards which had seen little to no play in the format, as candidates to be turned into great sideboard options.
Enter A God Divided. A Saga that didn’t have a significant impact on the format, A God Divided was something that was considered as Sagas are great sideboard cards—being able not only to do the sideboard thing you need, but to provide further value on future turns. Something of an artifact ‘wipe’ in red, we’re very excited to have A God Divided in the format.
The Saga’s original Chapter I, which damaged non-enchanted and non-enchantment creatures, was instead shifted onto Elektes’s Charge, which is a more natural home for it in both TRX limited and in the possible WR enchantment aggressive list that might be better supported by the change to Charging Brightmare.
Flame Whip (from Flame Lash) & Life Begins Anew
With the loss of Braise during Duelists of Vereaux’s rotation out of the format, red’s removal became a lot more complicated—and more vulnerable to midrange threats. After consideration, Flame Lash (which wasn’t expected to see a great deal of play in constructed) was replaced with the cheaper Flame Whip.
As such an efficient removal spell may have unbalanced Theros: Age of Trax’s limited environment, it was shifted up to uncommon—with Life Begins Anew taking its place as a common.
Furies of the Natural Order // Tether to Reality
Designed as topend for a theoretical lifegain deck in constructed, Furies of the Natural Order—and its Blessing—weren’t constructed hits. The other lifegain buildarounds simply didn’t work alongside it.
Instead, its Blessing has been converted to be an interesting sideboard card targeting lifegain-heavy strategies—while also acting as a reasonable midrange threat on its other side if flickered.
Galvanized Gargantuan
Another card designed to pay off spell-heavy strategies, but one that does so in a way that better-enables spellcharge (or Abominable Avalanche), Galvanized Gargantuan hasn’t generated sufficient interest to see real constructed play. This small boost to its P/T will hopefully shore up that playability somewhat.
Gelthis, Unspeakable Maw
With previous changes to Tyrant’s Remnants meaning that Gelthis is not at risk of attacking for 5 if it spellcharges on curve, we’re interested in trying out a version which can animate the turn that it’s played—though its P/T has been slightly reduced to compensate.
Glitch, Chaos Redeemed
A 3-coloured planeswalker, Glitch would theoretically have a home as a significant investment for a midrange deck. However, she has simply not been appealing enough as a card that requires s good amount to go right to be fantastic proactively.
With this change, her +2 is souped up a bit—and can even provide you with actual card advantage if the creature is not blocked.
Haubay’s Familiar
An incredibly minor buff, the designer reported that part of the reason for this change is that the text box was too cluttered. Now it gets flavour text—hooray!
Heartbonder
A smaller creature that didn’t get there in constructed. The aggressive green list has a wealth of powerful 1-drops to pick from, which has meant Heartbonder has struggled to be relevant. With this slight tweak, we’re hopeful it gets somewhere.
Iroas’s Judgment
Intended to be a topend card for an aggressive go-wide deck, Iroas’s Judgement missed the mark and was left behind at 5 mana. With the adjustment to 4 mana, and three tokens rather than four, we’re hopeful that this ends up being an exciting riff on Heroic Reinforcements.
King of the Wilderness
King of the Wilderness was an extremely cool and efficient creature that was somehow overshadowed by another creature with the same mana cost from the same set: Skola Nyxweaver. There’s definitely room for another high-pip-density green threat in the format, and this began as a discussion of making King a 4/4 for GGG—but ended up boosting it up much higher as a 5/4 for GGGGG with some fantastic keywords and a brutal ward cost. We’re really interested to see where it goes from here.
Lightvein Purifier
This is less a buff and more a reversion of a prior nerf. Lightvein Purifier now reflects the version of the card that was originally submitted to Revolution in 2023. We expect this exciting midrangey card to excite some players who enjoy decks that eke out lots of value whether or not they play lots of creatures.
Mammoth Undertaking
The green-red heroic deck never really took off—and the green-white variant had an incredibly brief run at the tail end of the last season before Duelists of Vereaux left the format. Mammoth Undertaking at 2 mana was never in consideration. A shift to 1 mana for Mammoth Undertaking, alongside the addition of Primal Fissure as a fetchland to the format, might mean that this card makes it into a list somewhere.
Menelaia, Beloved Lyrist
Menelaia was aimed at constructed play, but never quite landed due to being lower power than the other available options—and not having a real home for what it was doing. A shift down the mana curve (partly in response to King of the Wilderness moving up) is targeted at finding Menelaia a home in an assertive strategy.
Nurture the Future
Theoretically a fun payoff for the devotion archetype, the flash ultimately did not wind up mattering in the deck—leading to the card to not actually show up when players built it. The change to powerful cost reduction aims to better-reward the archetype and players for investing in their devotion to black.
Permafrost Sentry
Originally costed very conservatively, Sentry is now aimed at slotting into a Ruin deck as a good defensive option for a deck that struggles against other assertive decks, while giving the archetype an additional copy of a good Ruin on the field.
Pest Problem (from Snoring Stone)
While Chikyu: Chaos Rains was not technically invited to participate in the buff patch, the conversations around artifact-focused sideboard cards prompted a contribution from the set’s designer.
Snoring Stone was a fun—though not particularly powerful—build-around card that was not expected to make a significant splash in constructed play. The change to Pest Problem is delightfully flavourful, and offers a highly effective way to manage large numbers of both artifacts and enchantments out of the sideboard.
Recurring Visions
As I’ve repeatedly discussed—the blue-red flashback deck never got going—and Visions was intended to be a way to enable it. Large surveil numbers mean that in a flashback-heavy deck, even surveiling something to the yard will frequently be adjacent to drawing a card.
Rib Collector
Literally while discussing changes to this card, I saw several users engaged in brewing a deck involving it, only to conclude that the deck almost gets there. This change to Rib Collector is designed to make the design a little more interesting, as—right now—it’s functionally just a 1-drop with an activated ability.
Sashanki, Destiny’s Chosen
Sashanki asks a good amount of you in order to cast her, but is largely just a 3/3 for all that. This buff rewards you a little more for casting a 3-colour 3-drop creature, while making her more resilient against removal. I’m not sure that there’s a ready-made deck waiting for her to be added to it right now, but I wouldn’t be shocked if the incentives prompt people to brew something!
Shredding Dragon
An exciting midrange payoff with a powerful triggered ability and a punishing ward cost, Shredding Dragon at 6 mana was simply too much investment to be worth it. With the reduction in mana cost, the hope is that Shredding Dragon will start showing up somewhere that can capitalise on its obvious synergies and make paying that ward cost even harder.
Sphinx of the Soundveins
A powerful tempo or combo piece, Sphinx never quite landed its real home in constructed. With a minor buff for Revolution Standard (and possibly an even bigger one for Eternal, given Fatal Flaw’s role in the format) it’s hoped that the card’s last hurrah before Hyperpop rotates will be a success.
Closing Out
With that, we’re probably settled for the rest of this season. The Revolution World Championship is scheduled to commence early April, and we won’t be making any significant changes between now and the end of the tournament.
Future buff patches will be significantly smaller—with the next one to focus solely on Cybaros in July.
Until next time, I hope that you found this useful and interesting, and if you want to get into the format and brew, you can join us on the Custom Magic Discord.