Written by Splitmoon and the Revolution Curators
The Revolution Custom Standard Format has reached an exciting time in its history. For the first time since the format began nearly four years ago, we will be returning to a plane that had graced the format in its past. If the name of this article and giant recognizable banner didn't give it away, it is the Pokémon-inspired plane of Chikyu, created by cajun (with the assistance of many community members)! There is quite the buzz about this set rotating in, and the curators are excited to share their thoughts on what they are most looking forward to playing with. If you're interested in checking out all of the cards in the set, head on over to its Planesculptors page: https://www.planesculptors.net/set/chikyu-chaos-rains#cards
Much like the first Chikyu set focused on the first games, Chaos Rains also hones in on a particular subset of the Pokémon franchise, this time leaning into aesthetics, story beats, and even mechanics of the Ruby and Sapphire games. The set consequentially has a light faction structure, focused on the tri-color wedge pairings. Taking a lesson from Learn and even world enchantments of old, Chikyu: Chaos Rains adds weathers, special enchantments that eliminate all weathers of different colors, which can be tutored from the sideboard through the acclimate mechanic. The themes of land and sea also come in strong, the ever-popular Landfall making a return in addition to Surface, a flashback variant that lets you cast the card from your graveyard as long as it is large enough. The last two mechanics, Berries and Amity, make for some interesting interpretations for held items and doubled battles in the form of one-time equipments and two-creature exalted respectfully. Continue on to see the curator's top picks!
Kayiu102: My favorite feeling in the game of magic is complete security; the knowledge that no matter what my opponent brings to the table, there is an answer somewhere in my deck. Of course, sometimes "somewhere" isn't enough, so flexible answers that are live against all manner of threats are ideal - it's why I've previously been a fan of cards like old Work Safety Violation, Ittri Procession, and Xiv. Heartbreak takes the concept of a flexible answer from a single target to the whole board, asking "if we stapled a Tragic Arrogance to a Planar Cleansing, how much cheaper could we make it?" The answer is "on-rate with other wipes," making it an enticing option for tapout control decks. Pair it with ways to break parity, like token generators or cards that can immediately kill your opponent's sole survivor, like Xiv and Xarr, and break your opponent's heart! There are a lot of multicolor incentives from CCR, but if I had to pick one card that'll bring back the Golden Age-style soupy multicolor piles of old, Heartbreak is it.
platypeople: With Overlord of the Hauntwoods on the brain from standard Unflinching Titan looks quite exciting to try in Revolution. Unflinching titan trades an easier casting cost for a more difficult deckbuilding cost. Ensuring that a land is always available in the graveyard should be straightforward with multiple powerful fetchlands available in the format. The real puzzle will be how many Golems are necessary to play to make sure Regirock gets to attack more often than not. Between repeatable surveils to fuel graveyard synergies and just being one of the largest creatures available for three mana there are lots of different paths to try for this mythical Titan.
AllWhoWander: One of the cards that I'm most excited to play with in the coming rotation is Karina, Budding Diplomat. Three mana planeswalkers are a frequently-underevaluated suite of cards, and I think that, while she's no oko, karina has the chops to compete in revolution. Coming in with 3 loyalty and immediately ticking up to 4 means that she's resistant to all damage-based removal in the format that costs less than she does.
Her first +1, in combination with her passive, allows you to discard a card and have an opponent draw a card in order to draw 2 cards. This provides a steady flow of card selection that cards like Shrine to Keranos have made me appreciate more and more. The passive also forces your opponent to play cantrips and the like at sorcery speed, and makes otherwise-desirable counterspells like Divine Mishap just a little bit worse. This +1 shines in decks that don't care what your opponent draws, like prison or turbofog decks, but it also puts in value in control or superfriends decks where one of your cards is worth more than one of your opponents'.
The second +1, in combination with her passive, allows you to give a creature you control vigilance and lifelink, and if you want, do it to your opponent. This creates a dilemma for your opponent where blocking makes you gain a whole bunch of life, but not blocking forces through damage, still gains you life, and (thanks to the granted vigilance) allows you to continue protecting karina, your life total, and your other walkers.
The ultimate, while conditional, really helps to lock down the board against your opponents' threats. Threat of activation is a real deterrent here, and it also serves as a sort of answer to your opponents' problem permanents, allowing you to deal with threats that you might not be able to answer.
Overall, I like Karina as a package, I like how interesting her passive is, and I love playing a control-focused planeswalker in colors that don't often get that.
PTM: My top pick for this rotation is Calamity Cat! I've never been too proud to play a Raging Goblin when I need to, and this is a really exciting upgrade for a bunch of reasons.
Skitty does a lot I look for in an aggressive card: attacks early, improves reach, sustains momentum, and gives you something to do with dead draws.
You naturally won't be discarding every single turn, but throwing away excess lands and flashback cards (Igneous Visions stocks are rising, people!) for value is going to do a lot to improve draws that aggro typically struggles with. On top of all of that, giving a creature haste in the mid to late game (Temperamental Chick looking like a great target) can help close a game out of nowhere, and I love the decision points around holding cards back to discard to Cat if you need them.
Scribbl: In my control brews, often I'm dedicating 80-90% of my nonland slots to interaction, leaving precious few slots available to actually win the game and to give my deck a distinct flavour. This is helped by spending those slots on buildaround engines, giving me a reason to break away from the best-in-class interaction suites in favour of more synergistic ones. So far for Revolution rotations, generally my approach is to pick the three most exciting buildarounds from the incumbent set and register those as control decks for the full season.
Chikyu: Chaos Rains offers a familiar face in that area, with a WU Activated Ability payoff in Seal Shoals. This is an archetype also supported in MSEM that I popularised after winning a GP with it. Chikyu offers a ton of support for this deck with powerful activated abilities, but they also appear everywhere in other sets including on planeswalkers, fetchlands, Omen of Deception, or even something as innocuous as Wavelength Scanner. Seal Shoals can also bail you out in a pinch by providing an activated ability of its own, helping enable a flash plan by giving you something to spend your open mana on and providing fuel in topdeck mode. Seal Shoals is a little trickier to enable than its MSEM counterparts since it asks for two ability activations per turn rather than one, but the ceiling of two 2/2s a turn cycle is well worth the effort.
Zangy: It's a bit simple, but I'm really excited to see how Mirage Island fares in lower colored decks. It is a lot of hidden value that smooths over a lot of suspect hands, which I am a bit too prone to keeping. Being able to develop in other ways, for a very low cost, is definitely a fun strategy to explore. And that's before you get into the landfall abilities that the set provides!
Written by AllWhoWander
Revolution, December 2024
The fourth tournament of Revolution’s twelfth rotation concluded this past month at Grand Prix Fourth Street! As is tradition in revolution, the last tournament of each rotation has some kind of interesting twist that sets it apart from "normal" standard play. In this case, GP Fourth Street brought the much-anticipated return of revolution eternal, with any card ever legal in the format eligible for play!
Eighteen players playing 16 distinct decks came to GP Fourth Street with the goal of winning the brawl and coming away with the trophy. These decks ranged widely in archetype and color identity, from classic rev decks like UR Prowess and Naya Zoo (which single-handedly took down the previous eternal GP) to more exotic options like UR Storm, Jund Cardsharp, and RB Rack.
By far, the boogeyman of the format going into the tournament was Persist Combo, a newly-printed 3-card combo that uses a persist creature in combination with Opal-Eye Caretaker and Seductive Gorgon to drain your opponent out. Capable of assembling kills as early as turn 3, the deck boasted high levels of resiliency thanks to tutors like Ozan's Blessing, which also let the deck run a sideboard full of silver bullets for disrupting their opponent and clearing out their hate pieces. Persist Combo was the deck to beat, and it was fascinating watch the metagame shape up around it!
In the end, our finals brought together something old and something new. Philippe Saner made the finals with Sultai Fossils, a 3-color ramp and control deck that uses removal spells to stabilize until it can land powerful threats like Arisen Tyrant or Grasp at Frail Dreams from the graveyard. Philippe is one of the champions of fossils, having piloted the deck to a successful first place finish at GP Rogue's Palace back when it was still standard-legal. In the opposite corner, AllWhoWander (yours truly) came undefeated into the finals playing Esper Knives, an eternal adaptation of the deck he piloted to second place last month at GP Bastion D'Orlet. While Keening Belltower-based control decks are nothing new in the history of revolution, AWW's use of indulgence cards like Feast of Whispered Knives and Divine Rule rotating out with Duelists of Vereaux in combination with Shrine to Keranos produced a deck capable of reliably finding answers using heavy card filtering, gradually ekeing out value whenever the opponent stumbled.
Going into the finals, AWW had already defeated Philippe 2-0 in the third round of Swiss pairings, and had the advantage of going first in the finals thanks to his higher seed. But after stumbling on mana, Wander quickly found himself down game one. Game two was a much more drawn out and closer affair, with the advantage bar swinging wildly back and forth and both players running out of cards at several points in the game. However, thanks in no small part to his ability to repeatedly generate value using cards in his graveyard, Philippe was able to press his advantage and win the match!
When asked why he chose to play fossils again, despite its admittedly weaker matchup into Persist Combo, Philippe said that he honestly just loved how the deck played. "I love ramping, and this deck has some of the most fun ramp around. I love tutoring, and it has two incredibly satisfying tutors. I love knowing that I can answer just about any threat, and it has the best nonland permanent removal in Rev." When asked about his favorite card in the deck, Philippe responded "I have some level of personal fondness for just about every card in the maindeck. But if I had to pick one favourite, it would probably be Paleontologist... I'm a sucker for an offbeat tutor. And this is a tutor that finds two of my favourite Pokemon. I've always wished that Kabutops was good. Here, it actually is!"
And with rotation bringing Chikyu: Chaos Reigns to the format (and a whole new suite of fossils just waiting to be entombed by paleontologist), it seems like Fossils will continue to play a dramatic role in shaping revolution into the future!
Congratulations to Philippe, well played to me, and as we bid au revoir to Duelists of Vereaux and welcome Chikyu: Chaos Reigns to the format, remember: if you're interested in playing some awesome custom magic, the best time to join the revolution is now!
For coverage of the finals complete with commentary, check out this video by Coveted Peacock (and see some of her other Revolution video content while you're there!)