Featuring InvertedVertex
This month, we are featuring Quasar 2: Singularity, a project being developed by InvertedVertex. Although the set does not have a place to see all current designs, if you'd like to learn more about Quasar, check out its excellent dedicated site here: https://xordesigns.github.io/#/setinfo
In a few sentences, what is the premise of Quasar 2: Singularity?
"Set 3 years after Quasar, Q2 tells the story of a galaxy that's slowly recovering from a war that nearly destroyed it. But nothing's ever truly peaceful in the Far Rim. The embers of war still glow, even as the very fabric of space and time starts to split at the seams, threatening to loose an ancient force bound by reality itself...
Mechanically, the set is a sequel to Quasar, and aims to further explore the main mechanical themes and strategies of the first set, and just exploring the rest of the design space that was set up by the original."
Where would you say Quasar 2: Singularity is in the development process?
"It's in the early stages. I've mostly been working on it behind the scenes whenever I got card ideas, since recently I've been focusing more on developing my own games rather than MtG. Fortunately, since it's a sequel set and Aether Revolt can be used as a template for the set skeleton (the same way Kaladesh was for QSR), I expect things to move rather quickly now that we're actively working on things again."
What inspired you to begin creating Quasar 2: Singularity?
"Quasar was never really intended to be a purely standalone set. I've always been a big fan of blocks, even when Wizards cut things down from 3 to 2 sets per block. Trimming things down so that QSR would be a compact and coherent experience on its own meant that there's a fair few ideas that didn't make the cut, and that's where the sequel can come in to finish things up."
We don't often get to see a custom return/sequel set. What was it like deciding what to keep from Quasar, what to leave behind, and what to evolve?
"Since QSR has a very well established mechanical core—levelers and Sync as the 2 main mechanics—as well as the colors' unique strategies, continuing with the same things in Q2 seemed kinda obvious, but there are definitely some changes. For example, levelers are gone, but level counters are still around, except now they work more like charge counters. This means that it's fully compatible with QSR, even though the design space for levelers (at least, this implementation of them) was mostly explored with that set. I'm also trying to experiment with my personal MtG holy grail—some kind of multi-equip/multi-enchant but it's a hard thing to do elegantly."
Wizards themselves have changed much about how they design since Quasar was finished. What insights, if any, from that stretch in time are being incorporated into the new set?
"None :). I'm serious—I just never really cared about doing things 100% by the book, so to speak. I'm a firm believer that custom doesn't need to emulate canon completely, and that's been the case for me since day 1. Most I'll take is syntax updates, but even then I'm being selective with the things I (dis)like."
What is your favorite card in Quasar 2: Singularity?
"This thing (so far). It's a very Quasar card, it being a big dumb railgun and all. It's among the first cards I made specifically for Q2, rather than left over from the unused Q1 stuff. I have no clue how this will actually play, but I'm going to pick it up in draft whenever I see it, just for the hell of it :)."
Would you like to give any special thanks to anyone on this server for their help?
"No :). Just kidding! The list is actually very long, and honestly Quasar as a project has been around for so long that the server itself has changed quite a bit around it over the years, so a lot of people have come and gone during that time. I wanna shout out everyone who (still) has the quasar role, all the main chat regulars, everyone who participated in the ARG I hosted on here to promote Q2 a few years back (the channel's called void, you need access to the old/archived channels to see it), and everyone I've previously shouted out the last time QSR was in the spotlight."