Custom Robo, also known as Custom Robo: Battle Revolution in Japan, is a Nintendo Custom Robo GameCube action role-playing video game developed by Noise and released by Nintendo.
The concept of Custom Robo is to control a small Custom Robo robot, equipped with arms, bombs, and other weapons. You win if you can beat the other man. You will fail if he beats you. Very easy, okay? Well, a number of Custom Robo gameplay methods are available to show you why it is not so simple. Most of the Custom Robo game is in story mode, but there are also arcade modes that will hit each other in all possible combinations: 1 on 1, 1 on 2, 2 on 1, 2 on 2, and each Custom Robo for itself. A Custom Robo tag combat mode is provided to allow two people to use both robots. In single-player history mode, you can find all these gameplay modes but apart from the single combat, most of them are restrictive to Multiplayer Mode.
Each player is named "commander" in this Custom Robo series title, who drives and customizes one miniature Custom Robo in the Holosseum virtual arena, a 32 centimetres average Custom Robo. The bulk of the plot is in a "New Journey" campaign mode. Upon completion of the mode, the player can re-story or choose a new mode that is made up of a series of tournaments called the "Grand Battle."
The principal objective of the Custom Robo game is the fight against other Custom Robo, the collection of any Custom Robo and part of combat, the items that the player wishes to enjoy. During the fighting, the goal is to reduce the hit points of your opponent from one thousand to one by applying various customized Custom Robo and arsenals of weapons, including dash attacks, arms, bombs, and caps.
Fights are taking place in a war arena for Custom Robo, the Holosseum. Some commanders may build their own holosseums or use a pre-created holosseum from a deck in the holosseum or from the robot. The holosseums come in different sizes and designs, and some environmental risks, like ice or lava, are present.
The chassis (Custom Robo itself), the pistol (right hand), the bomb (left hand), the pod(backpack), and legs are used before the struggle starts, with players adapting the Custom Robo to 5 different pieces (attachments to your legs and feet). The Custom Robo chassis are grouped to identify the model that influences its features. Moreover, the same Custom Robo model has 3 varieties.
The Custom Robo fighting begins with the launch of your Custom Robo from a controlled Custom Robo-cannon. Custom Robo in the shape of cubes are fired from the Cannon; six sides numbered between 1 and 6 indicate how long your Custom Robo is until it changes. By pressing each button again and again you can speed up the process. The first Custom Robo to be transformed is attacked first; an attack will automatically turn you. Two views are in the fight: The normal view is that the player can see the Custom Robo in an isometric view. From the perspective of your Custom Robo, you can see the first-person view. During a fight, you can change your views by pressing C-Stick
"To complete a new trip." The stamina bar is above your hit points. Once your Custom Robo is running out it gets 'down,' which means it will not respond for a few seconds; you can speed up the recovery process by pressing the 'A' button again and again. It goes through "rebirth," when it is up, for about 3 seconds it turns invincible momentarily. The Custom Robo game provides an option to reduce the initial health of the enemy if the player loses the same battle repeatedly. This leads to the adversary losing 250 HP.
The main strategy of Custom Robo is to pull your opponents with your bombs and pods, then take them down with your weapons. Only by standing right in the middle of the arena and shooting people wildly can the gun's delay make you a sitter. Even, you will be cut short in no time if you just charge in without covering yourself with pods or rockets. It's both a strategy and an action game and so because of your choice of Custom Robo and guns, you have to think of the best attack plan.
Strategy focus is more important since there are different Custom Robo arenas where different strategies are also needed. Some of them are widely open, some of them cover a lot, some move from one to another. How struggles begin requires thought: You begin in small cannons, and when the game begins, the Custom Robo cube gets fired, in which direction you've been pointing out. As you count to zero the number in your cube, your Custom Robo will be fighting. The start of this match is just as critical depending on the number you start, the arena in which you are, and how rapidly you believe that you can get your cube open first.
You will have the chance to match your Custom Robo with the arms you have gained to this point before each fight. Quick cyclists, high jumpers, giants, and hover styles include body types, to name a few. They each have their own strengths and weaknesses in the ground and in the air, such as the way they can be easily crashed, etc. Beings that help the Custom Robo travel around the battlefield will increase the movements of a given type of body. Bees have models that allow you to run more quickly on the ground, sail into the air, and sprint more quickly. However, about half of the whole kit is used for the correct body and leg combination.
The other important option in Custom Robo is to choose the weapon in a fight. Your principal form of weapon is the weapon. At the beginning of the Custom Robo game, you start with one simple gun, but you will begin to know how insane and exotic they can be as you collect more and more of them. The familiar Custom Robo rifle, shotgun, and sniper weapons are also some of the arms. Some of the curious ones include a hornet gun, shooting five horns into the target; a bend in the firing pattern of pulse guns, and a dragon gun, that releases a giant dragon chasing its goal. Since nearly every Custom Robo gun is left behind after you shoot it, you will have to set up a shot with bombs and pods
Explosive weapons are bombs and pods. Bombing sounds like it. Pods are the fire-out modules of your Custom Robo. Some of them hover in the air, some of them go to the destination, some remain. These two types of Custom Robo weapons give crazy adaptability choices. Many bomb forms and pods are the same except, how they burst. You can blow your opponent straight up in the air and blow them sideway or behind with the same bomb of a different kind. Others will freeze it or automatically knock it down. It is important to use your Custom Robo primary weapon to get your damage on the other Custom Robo with bombs and pads.
The most sweeping thing about Custom Robo customization, is that you can create 20 million different and exclusive robots by taking into account 30+ models, 50+ pistols, 30+ bomb forms, 30+ pod types, and the 15+ leg kind you will eventually find out about. All of this will take you a very long time to tinker around, before you find the package (or sets). Of course, you collect all of those pieces in history mode much of the time spent playing the game, and then try and beat the tournaments later in the game. It will take a great deal of time to beat Custom Robo only because there are so many things to find.
This may seem like a very long description of how Custom Robo works, but it's the only thing the game has. The Custom Robo graphics are not all that remarkable. The Custom Robo robots themselves are very detailed, but the game overall feels like a pleasant N64 game. Even the sounds of the Custom Robo game aren't perfect. During the Custom Robo story mode, characters speak with an irritating chat that easily hurts their ears. Custom Robo Sound effects are barely passable. Custom Robo Music is forgettable. It doesn't just sound like two robots hit it to death.
While two of the major factors of the Custom Robo game are the Custom Robo graphics and the Custom Robo music, the crazy adaptation of the robots and the highly strategic combat are the biggest. Some points in the Custom Robo game can be incredibly hard and frustrating, but all that is needed is for you to figure out the right robotic customization against the hard opponent and you can go on. Playing with up to four players is also an insane Custom Robo fighting team. The whole kit that Custom Robo brings to the GameCube is a special experience and you won't hesitate to take a shot if you are looking for the challenge.
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