Written by Splitmoon and the Revolution Curators
Coming into its 9th rotation, the Revolution Custom Standard format is ready to shake things, saying goodbye to Karsus and hello to Awakening in Oldun! Let's take a short glimpse into the this cold and mysterious set designed by Dodger (To view the full set, click here)
Oldun is an ancient place littered with the ruins of a bygone era. In fact, ruins are its own card subtype here, giving you access to some pretty big creatures to attack with as a reward for casting spells before combat. The tried and true Flashback also makes a turn, continuing to showcase the importance of time through the set's mechanical themes. The set's rounded off with Wander, a mechanic that lets you recast your cards that are already on the field, mainly to reuse their abilities that activate when entering the battlefield. It's not an accident that both Flashback and Wander are able to help animate your ruins! The curators are also excited to play in the new rotation, and have chosen some cards that they are looking forward to the most!
Scribbl: By far the most interesting deckbuilding archetype from Oldun for me is UB's Flash-Matters. Getting to play entirely at instant speed to decide when you need to interact and when you can afford to push your own game plan. They're also a favourite of mine in Limited, with how naturally it enables counterspell playability. Raboorah's Appetite then is a perfect signpost uncommon for the archetype, bridging those qualities for a sweet Answer-Threat, and in my style of decks it may as well count the whole graveyard.
Dodger: As the designer of Awakening in Oldun, I’m obviously fond of many of the set’s cards. My favorite, however, is Buried Oathbreaker. It’s been so long since I’ve played with a Sphere of Resistance effect in a smaller format like this. While three mana is a substantial amount of spend on a Sphere, the potential to double as a finisher should give this card some interesting texture. Oathbreaker can have very strong applications, particularly as a sideboard card into specific matchups. Any time you can pull ahead on the board and then drop this, that should really help snowball the game.
Zangy: I'm a sucker for fun monoblack cards that warp your deckbuilding in fun ways, and Gutwrenched Martyr definitely does a good job of it. Being able to easily curve this into things such as Deception's Edge and immediately start swinging again gives me high hopes of maybe being able to play a really fun Equipment. Being able to get value after value after value is definitely something I look forward to next rotation.
platypeople: A card from Awakening in Oldun I'm excited to try and push to the limit in the new Revolution rotation is Budding Potential! Its front half is a perfectly serviceable deck smoother, and its back half opens up several different possibilities for slamming the door on the game. Any lands that can enter untapped will be immediately usable for casting haymakers, many of which can themselves untap your lands again (Restless Sylph; Skotha, Titan of Eternal Dark; The Arbiter). You can also put Alranta Unleashed directly into play for some immediate damage since casting Budding Potential with flashback counts for Alranta's Spellcharge ability. Land-based combos aren't something we've seen much of in Revolution as of yet but Budding Potential definitely opens quite a few doors in that direction.
PTM: I’m going to break character, just this once, and not select a 1-mana red spell. Today I’d like to talk with you about Abominable Avalanche.
You should anticipate seeing this card tried out in just about every midrange list that can play it this coming rotation: it’s got a fantastic front and back half, being solid burn and a versatile removal spell that can help to manage both wide and tall boards, and also in the lategame paying you off with bonus board state and pressure for hitting 5 mana.
In fact, red-green-X strategies have some of the most exciting ways to spend 5 mana in the format: Furycall Hellion, Lucille, Thraxes, Xarr, and Vibrant Vengeance. That’s right–I’m expecting to see some Jund this season. I hope you’re all ready to trade fairly!
AllWhoWander: I must admit, it's not often that I encounter a set that has a whole mechanic named after me! But jokes aside, I love the unique gameplay opportunities that Wander offers–the chance to reuse ETB and LTB effects if the game stalls out, at the cost of making those creatures summoning-sick and vulnerable to countermagic again. No card exemplifies Wander better than Audacious Roughrider.
To start with, the body is a serviceable 3/3 for 3, and the creature provides your choice of card selection or mana acceleration when it enters or when your opponent removes it, which already makes it a pretty sweet deal. But if you get to wander this guy, you get to repeat that decision twice more! Not only does that accrue additional value, but the game this particular ability plays gets more interesting the more times you use it! How much better is this card than one of the cards in my hand? Is that worth losing out on a Treasure? And how does that value change over the course of the game? All these questions present really fun and interesting gameplay decisions, and I'm looking forward to puzzling through them once Awakening in Oldun wanders its way into the format!
Roxy: Let me be the one to talk about cheap aggro cards with Momentous Charge. Look, I'm a sucker for any kind of spell-based aggro. Going all-in on threats, storming off with burn spells and cantrips, setting the speed of the whole format by your mere presence... I'm all about that life.
Now, admittedly, this card is no reckless charge, which is its own staple in some canon aggro decks–going from +3 to +2 is the difference between lightning bolt and shock. But, going from 3 to 2 mana on the flashback, in a deck with plenty of prow-ish creatures (lanternlight assailant, twincast disciple, draconic aspirant, sprite dragon, lichbound arsonist...), makes just as big of a difference, letting you easily double-spell or attack with a sudden hasty 1-drop on turn 3. Not to mention the utility of being able to trample past chump blockers if you don't need the haste!
Even if you can't use it defensively, the instant-speed flexibility of this card shouldn't be overlooked. It was a great helping hand in the olden days of RW experience, and I expect this card will help shine a new morning sun to some form of spellslinger aggro in the upcoming rotation.
Written by Platypeople
The last tournament of Revolution's ninth rotation concluded this month with Grand Prix Amethryn! This month marked the final outing for the beloved set Karsus, as well as the first month for the large swathe of recent power adjustments to come into play for a standard-format event. The field this month consisted of 15 players with a clear deck to beat in white weenie featuring recently-buffed March on Atterdal. Other common archetypes trying to take on the frontrunner included blue-based tempo decks with explosive flickering synergies and black-based attrition control decks sporting over 20 enchantments out of the 60 cards in their main decks.
The finals featured two low-curve aggressive strategies in two different colors. Epid brought a blue tempo flyers deck splashing white for the flicker spell Redeploy, which can do anything from retriggering a counterspell with Omen of Deception, to swindling an Oracle of Zakros onto the battlefield early by targeting it's cheaper Aura back face, to protecting a key creature from a removal spell in a pinch. Kilgaris brought the aforementioned white weenie deck splashing red for Vanguard Assault. The two mana enchantment in tandem with vigilant and evasive creatures can generate multiple devastating combat steps early in the game while also rapidly accelerating the completion of March on Atterdal. As it turns out, Kilgaris was the brewer behind both of these decklists, so no matter the outcome they can hold their head high!
After a valiant three-game finals match, Epid was the last player standing! Epid felt that basically every card in his deck got a chance to shine at some point in the tournament, but wanted to highlight Nitrous Elemental as consistently closing out games quickly. He also mentioned that "One of the best moments with this deck would have to be my game against Crushcastles where I used Music Master's activated ability with Nitrous Elemental to swing in for lethal." Music Master is actually a guest design from Epid themselves; always exciting to get to win with your own cards!
Congratulations to Epid, well fought to Kilgaris, and remember: if you're interested in playing some awesome custom magic, the best time to join the Revolution is now!