Featuring TheFirstGokun
This month, we are featuring Welcome to the Unternet!, a project being developed by TheFirstGokun. For more information about the project, check out its design document, linked here: https://docs.google.com/presentation/d/1qh6vYwGFLkUwgAht4vP70I8YMHD7xSPw1yqWjAgSILU/edit#slide=id.g219528c0504_0_16
In a few sentences, what is the premise of Welcome to the Unternet!?
"Welcome to the Unternet! is a high-complexity, low-seriousness, high-powered retail limited set that Wizards could never, ever print; Modern Horizons meets Unfinity meets the 2022be. The goal is to create a retail limited draft environment that plays like a powered cube, while being funny in a way that’ll make you sharply exhale out your nose (read: laugh)."
What inspired you to begin creating Welcome to the Unternet!?
"I was originally inspired to start making goofy art edits by Chill’s 2022be. I gradually filled a set file (named simply “Ideas” to very this day) with random designs, but it wasn’t until I played Unfinity and saw the discourse about stickers that the project really started to take shape. I set out to make the most cursed set possible, heavily featuring digital-only mechanics, stickers, and planeswalkers/land destruction at common, to give a home to the silly cards that had accumulated in my “Ideas” file."
Where would you say Welcome to the Unternet! is in the development process?
"Welcome to the Unternet! is still in early development. Getting the common skeleton where I want took much longer than expected, especially given the hiatus, but the set file is STUFFED and we are rapidly approaching our first commons-only draft."
Unternet is marketed as high-powered-cube-level of shenanigans, how do you balance that high power with keeping the set feeling fun and approachable?
"While the power is high, I’ve tried to keep commons within a certain complexity band. They tend to do one thing, and do that thing well. So at common, the shenanigans come from interactions between simple pieces — like Ctrl+Z’ing a grip of tapelands — and higher rarities change the rules in a way that makes each draft feel unique. Because it’s retail limited, you don’t have to know the whole set going in, and there’s the opportunity to be surprised by a card you’ve never seen before. It also helps that the tone is very silly."
How has allowing stickers to be placed on hidden and opponents' cards affected how you design the set?
"It’s opened up the design space a lot, for one. I think ditching sticker sheets and entering this hypothetical space where no one’s cards get hurt really lets the mechanic shine: for example, using stickers to modify cards in hand, or combining flicker effects with etb stickers. That means I need to pay careful attention to what sticker can go on which permanent, particularly recursive creatures. It can also introduce a lot of complexity, so a lot of stickers at low rarities are art stickers, which in turn inspired the multiple types of art tribal in the set!"
What is your favorite card in Welcome to the Unternet!?
"This card features my favorite piece of rules text: "This works.""
Would you like to give any special thanks to anyone for their help?
"Obviously Chill, for their work on and discussion of 2022be, and everyone in the unternet channel, for their advice, suggestions, and submissions. Without them, we wouldn’t have bangers like Griselbear."