Featuring TVP
This month, we are featuring the set Frontiers of Eternity, being developed by TVP. To browse the set as it currently stands, check out its Planesculptor page, linked here: https://www.planesculptors.net/set/frontiers-of-eternity
In a few sentences, what is the premise of Frontiers of Eternity?
"Vinimroth 2, Officially named Frontiers of Eternity (Set Code FOE) Is a set designed around an extra deck of cards, called the Sanctum, as well as an additional color. The set aims to further the story from the previous set, following a group of adventurers as they discover a new color, and a new threat. Its a standard sized set of 281 cards, with an additional block of 42 cards for silver, bringing it to 323 cards."
Where would you say Frontiers of Eternity is in the development process?
"Frontiers of Eternity is just done rounding out its commons, with a few standout uncommons being reworked. Its a slow burn, but its essential due to the nature of the project; Where I could and would run through commons to make the staple effects during the developmentĀ of the first set, I need to seriously consider the impact of each common here, since there's that much more interaction."
What inspired you to begin creating Frontiers of Eternity?
"It was originally inspired by a set idea I came up with nearly 4 years ago; Wurms Vs Illusions, but my ambitions quickly grew from there. What was once meant to be just a single set became a multi-set spanning project whose terminus would end with me having an internal block centered around Silver, the Sanctum, and the exploration of a section of the custom Multiverse. Frontiers of Eternity was originally meant to be a direct continuation of the mechanics and themes presented in Vinimroth Eternities, but eventually became something I felt more fond of; An opportunity to introduce players to an environment where the Sanctum was something that was seriously considered, as well as a sixth color."
A sixth color is an ambitious and very "custom-magic" undertaking; what made you move from using C to S, and how do you make silver feel unique in its design and presentation?
"In order, I started using C originally as an homage to what I felt was a concept left out to die by Zendikar block and the Eldrazi, and the use here was an attempt to redefine it. Later though, I came to a realization that in order to redefine player's expectations of what C mana did and could do, I needed to change what players were seeing in the first place. No longer would they see C mana, but instead a new, now coloured source of the mana that inspired many a custom designer. With that, I changed the presentation entirely; No longer was it colorless, but Colorful, and full of just slightly washed out color for arts, and eventually the new frame being a saturated pigment surrounding the explorers of Meirel, the strange creatures of the Paths of the Blind Eternities, and the Void based spellcasters across its characters."
While having an extra deck is a familiar concept to other TCGs, how do you make the Sanctum work within the ecosystem of Magic?
"As simply as I can. This is an interactive zone, even more so than the hand at times. In draft, you learn what archetypes take advantage of what pieces the sanctum give you, as well as all archetypes sharing a common card type they can all access. It's especially important that the simpler approaches are taken as much as possible; We've already worked with wishes throughout magics history, so a "Wish-Board" of sorts is already something magic players are at least familiar with. From there, I built on that, with curated designs that can start in the sanctum, as well as designs throughout that allow you to interact with those cards outside of their abilities."
What is your favorite card in Frontiers of Eternity?
"My favourite card is stuck between two designs, but I'll choose the simpler one here, as it helps to reinforce the sets goals. Reshape Eternity is a cantrip in the traditional sense, but that's exactly where it stops. It can draw from a curated card pool at instant speed, and of which your opponent won't have nearly as much knowledge of. And its purpose changes entirely depending on what kind of deck you're playing; playing draft means you use this to pick up a Realm, or maybe a card you focused earlier. In constructed, you're grabbing from a single card, or from up to 15; And they're often cards you're ok with losing a bit of tempo to get."
Would you like to give any special thanks to anyone for their help?
"Genuinely too many. The culmination to having this set here is 4+ years of work, spanning so, so many people across multiple servers, all helping me to get here. Its insane the amount of help people have given me to put this set together, and honestly I wouldn't have been able to get this far without the entire community backing me."