Cuphead is the first game by Studio MDHR, a Canadian indie game development studio founded by brothers Chad and Jared Moldenhauer. The game was written by Evan Skolnick;[6] additional animation work was contributed by Jake Clark, with programming led by Tony Coculuzzi.[7][8] Its development began in 2010 using the Microsoft XNA and later they switched to Unity game engine in 2014, and it was developed from the brothers' homes in Oakville, Ontario and Regina, Saskatchewan, respectively.[2][9][10][11] It was inspired by cartoons from the early days of golden age of American animation such as Disney and Fleischer Studios, along with cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky.[1] Chad Moldenhauer called Fleischer Studios "the magnetic north of his art style", and particularly sought to mimic their "subversive and surrealist" elements.[12]


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