Ah! this is great. So well executed. Thanks so much for your hard work here, and for sharing. Really appreciate it.

Steinberg - can I recommend sending mk1x86 a free copy of something cool for being an outstanding citizen of the cubase community here? He kinda nailed it!

I am totally new and coming from Cubase here. I have a 40 midi tracks to create stems for mixing a 10-minute music. The midi tracks are all routed to an external synth as sound generator. The synth just has 1 stereo output port. I wish it had more.


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MOVING QUICKLY ALONG (I don't think the Ed would stomach a third part to this review), we come to what I always regard as the cleverest item of software yet devised for music applications - the score-writer. Somehow, I never get tired of seeing my inconsequential doodlings at the keyboard transcribed into full musical notation. Of course, as far as Cubase is concerned, we're not looking at a full score-writing package (though this is promised as an upgrade in the near future), but the Score Edit window does offer some pretty comprehensive facilities nonetheless.


Recorded Tracks are presented in conventional note form on staves which appear beneath one another in the main display area. As every literate musician knows, the same piece of music can often be written in different ways, and in this respect Cubase offers you a number of options, primarily for making scores more legible. Thus, parts can transcribed either on a single staff or split into treble and bass clefs (the split point being set by the user). Where a single staff is used, however, Cubase can be prevailed upon to decide automatically whether this should be in the bass or treble clef.


Notes held down in such a way as to appear as slurs in the score, can be cut off in order to "clean up" the bar and make it easier to follow. (On traditional instruments, keys have to be held down in order to stop notes being cut off, but with the advent of envelope generators in electronic instruments this often isn't required.) Similarly, selecting the Syncope function rewrites syncopated notes so that they are easier to interpret; a pair of slurred quavers, for example, will appear as a crotchet, and thus take up less room in the bar.


Notes and rests can be input straight onto a staff using the relevant icons in the tool box, and as with the other Edit windows, step time entry is also possible. 0n-screen editing facilites are pretty comprehensive, but of course, you have to be mindful of the laws of music notation when attempting certain operations. That said, those unable to read conventional music should find Score Edit an immensely useful teaching aid especially if used with the other Edit windows to study note information in various forms.



The Audio scenario

It is fairly standard operating procedure when recording Audio to an external sequencer (like Cubase) to operate with LOCAL CONTROL = ON. This is because you want the key presses to trigger the tone generator of the Motif XS and you are interested in capturing the actual audio that is generated by this action.

MEGAEnhancer is a software program that converts XG/GM song data (Standard MIDI File) to song data specially enhanced to be played back using an instrument or tone generator containing MegaVoices. MEGAEnhancer automatically makes conventional song files with guitar, bass parts sound etc. much more realistic and authentic. The converted song data can be used only on the model which you selected before converting. To get MEGAEnhancer, visit download tab.

hi,

i am not a logic user, i use cubase 10

in cubase there is also a score editor but it is very simple, you have the very basic function

to me a DAW has a job to do and it does very well

and if you need to write score the bettzer way is to use a soft that it is his job like sibelus, finale or musescore because there are notation program

you can import midi file in notation finale and you can use all the notation tool to improve your score

hello how can i sync my tape machine (4 tracks teac) to cubase ? I just bought a midiman syncman but it seems to simply create smpte but not read it; I think in this case i want cubase to be the master to control the tape machine: my goal is to have tracks from my tape machine perfectly aligned with it same tracks in cubase. (previously recorded); His someone can confirm me if i can do that with the syncman and with the smpte generator plugin in cubase. Or other solutions thanks !

Hi,

I am having a look at the test generator plugin of cubase. If I generate a 1kHz sin then the cubase meters in the mix console are in agreement with the chosen gain level for the sin (set in the plugin).

Thus, if i choose -9db in the plugin for a 1kHz sin, then the meters show -9 (in fact, the are little of and show -9.3).

The real fire starts as you go up the latter to the Artist and Pro versions. In Artist, Retrologue 2 is a classic subtractive analog synthesizer that has three oscillators, 24 filter types, eight voices, a sub and noise oscillator, and a modulation matrix and basic effects section. There are 700 presets, with plenty of thick pads, five distortion modes, analog-style detuning, and fat bass and lead sounds. \"Replicant Pad\" is straight out of Blade Runner-era Vangelis, while \"Warming Fireplace\" has smooth, gradual attacks and decays for a thick layer of analog. Spector is another synth with some serious kick. The built-in delay in \"Contemplate\" lets you create instant Sasha textures with the right chords, while \"Assault\" sounds like several 1970-era analog oscillators are exploding in your speakers with each keypress. Loopmash comes with a library of presliced loops and lets you fiddle with the random and intensity slider, in addition to the usual loop editing and slicing. This is a lot of fun right out of the box, and\u2014unlike with some other tone generators\u2014you can just set this one, trigger it, and forget it.

In order to be able to generate audio signals in the DAW, software instruments are required that work either with a pre-programmed virtual sound generator or a collection of finished sound recordings (sample library) that they play back at the desired pitch. Which form of synthesis is used depends mainly on the type of sound to be achieved: strings, drums or guitar, for example, are usually played back sample-based (e.g. in the libraries of EastWest), but especially the piano can now also be virtually calculated in high quality. Due to their partly immense detail resolution sample libraries need a considerable amount of memory. If you like, you can also record your own sounds and have them played back at any pitch by a suitable sampling plug-in.

As early as the 1990s, the literature first proposed the idea based on confrontation generation. The author trained the predictor to judge the input data mode, and let each data minimize its predictability, forming the simplest confrontation competition learning mode. In 2014, P. Shamsolmoali [18] et al. formally put forward the concept of generating countermeasure network, using the confrontation competition of generator model and discriminator model to realize semi supervised learning, which opened up a new field for the research of data generation. The biggest difference between GANs and the traditional generation model is that in the process of data training, it is both unified and antagonistic. The optimization directions of generators and discriminators are different from each other, forming a competitive relationship, but their optimization calculation depends on each other's output to form a unified system [19]. In the confrontation training mode, the generator no longer directly learns the distribution from the training data set, but indirectly iteratively learns through the optimization direction given by the discriminator to generate fake samples that confuse the false with the true. Compared with the traditional unsupervised learning models such as self coding and autoregression, GANs has the advantages of fast calculation speed, better sample quality, strong expansion flexibility and so on [20]. Generally speaking, the production process of intelligent music needs to minimize the workload of human intervention. This production method can generate music automatically or semi automatically. The output results should not only meet the basic prior knowledge of music theory, but also have some algorithm creativity. The literature discusses that this process is to independently produce continuous audio signals or discrete symbol sequences from the computational model, and these signals and sequences must meet the music theory architecture.

Subsequently, a large number of theoretical and technical research results of generative countermeasure networks came out one after another, and some of them played a milestone role in promoting the overall research progress of generative countermeasure networks. The verification model of the original GANs is realized by multi-layer perceptron MLP, and the generation quality is poor [1]. The literature proposes DCGANs, and the generator and discriminator are realized by deep convolution network respectively, so as to ensure the engineering implementation of GANs in the field of graphics generation. In order to improve the training stability of GANs and make the output data have a certain controllable directivity, the literature proposes the conditional generation confrontation model CGANs [21]. On this basis, the literature adds a supervised learning classification task to GANs to form ACGANs to improve the generation quality of the model. In order to further explore the training stability of GANs, some targeted training skills are added in the training process of GANs to form improved GANs. The literature improves the loss function of GANs from the mathematical principle, so that GANs can better narrow the distribution of generated data and training set data [22]. This research work has played an important role in the development of GANs technology, and also made a series of application achievements in many task fields, especially in the direction of graphics and images. At present, there are many research works on GANs with wide coverage. This paper investigates and classifies the existing achievements from the key technical level and application level. It should be noted that the same work may contain improvements in multiple directions [23]. ff782bc1db

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