Build to Space
Writer, Designer | January 2024 - June 2024
2D Platformer, Space/Building Simulator | Unity | Team: 14 - 8
Design and fly your very own spacecraft to escape post-nuclear Earth and search the galaxy for humanity's new home! Mine for resources while defending yourself with laser weaponry against ferocious monsters.
Wrote expository and conversational text for a short narrative
Helped with layouts/interfaces for shop and quest content
Created a script format and character profiles for NPCs
Wartorn
Narrative Designer, Writer | September 2023 - March 2024
3D Walking Simulator, Narrative Experience | Unreal Engine 5 | Team: 24
Take control of a child separated from their family in the wake of a war. Explore their devastated city, collecting supplies they need to survive, as well as clues to the whereabouts of their mom and dad with only a beloved stuffed rabbit by their side.
Contributed to an extensive narrative document detailing characters, items, and events
Wrote character profiles, conversational dialogue, item commentary, and UX descriptions.
Helped compose a storyline and script with multiple acts.
(College/UCI Capstone Project)
Brobots: A Space Odyssey
Producer, Level Designer, Writer | April 2023 - June 2023
2 Player, 2.5D Action Adventure | Unity | Team: 5
Shoot and reflect bullets and solve confounding puzzles while you navigate your way through an evil captain's spaceship.
Worked with programmers and designers to construct abilities/mechanics, design level layouts, and write small lines of dialogue
Organized and assigned weekly tasks via Trello and scheduled meetings
Composed debrief documents, game storyboards, and plans for Demo, Alpha, Beta, and Final builds
Tea, Time & Testimony
Producer, Narrative Designer | January 2023 - June 2023
Visual Novel, Detective Roleplaying | Unity | Team: 18
Play as private detective Felix Hubert, abruptly sent back in time with his partner, Aldo Ackmann, to solve an abandoned case of missing townspeople 10 years ago in a 2.5D mystery RPG.
Organized tasks in conjunction with Team Lead via Trello, took meeting notes
Crafted character profiles/sheets, script documents, and dialogue
Outlined narrative sequences, and game artifacts such as clues
Dreaded Dark
Team Lead, Producer | September 2022 - November 2022
2D Platformer | Unity | Team: 14
Control a lost deer in a platformer where sight is limited, and lanterns must be utilized to navigate a layout obscured in darkness.
Led and managed a team composed of many students new to game development
Composed game design documents and game concepts
Allocated tasks, set up weekly meetings, and streamlined communication between members
Pirate Quest
Game Designer, Writer, Artist | April 2022 - June 2022
2D Action Platformer | Unity | Team: 4
Wield a musket and cutlass as a young swashbuckler seeking glory in the harsh and competitive world of skullduggery. Embarking on a quest for fame and fortune, stumble through ancient ruins with your parrot companion, and fight Kojo, the koala pirate ruler of the skies.
Designed player and boss mechanics, movement, and abilities
Wrote lines of dialogue, instructions, and composed a short narrative
Created minor background and aesthetic assets
Acid Trip 4
Writer | September 2021 - March 2022
Visual Novel, Turn-Based RPG | Unity | Team: 10
Command a variety of powers as Snail, a reluctant hero who is forced into a wild and wacky adventure. Control a party of 3 to face a variety of villains in turn-based combat.
Wrote dialogue for multiple characters, established backstories that fit with existing lore
Constructed unique abilities with design team
Helped outline overall plot and write scenes, alongside writers of previous entries of the game series