Schedule
Schedule
Daily Schedule
12:45 pm - 1:45 pm 1hr Overview and Intro to the Week Topic
1:45 pm - 1:55 pm 10min. Break
1:55 pm - 2:25 pm 30min. Student Presentation 1
2:25 pm - 2:45 pm 20min. Student-led Discussion 1
2:45 pm - 2:55 pm 10min. Transition/Break
2:55 pm - 3:15 pm 30min. Student Presentation 2
3:15 pm - 3:35 pm 20min. Student-led Discussion 2
Week 2: Snow day. No class.
Week 3: Interaction Design & Prototyping
Forming interactivity: a tool for rapid prototyping of physical interactive products (2002). Avrahami & Hudson. [link]
Reflective Physical Prototyping through Integrated Design, Test, and Analysis (2006). Hartmann et al. [link]
Making Multiple Uses of the Obscura 1C Digital Camera: Reflecting on the Design, Production, Packaging and Distribution of a Counterfunctional Device. (2015). Pierce & Paulos [link]
*Additional readings:
SmartSkin: An Infrastructure for Freehand Manipulation on Interactive Surfaces (2002) [link]
Week 4: Physical Computing
Phidgets: Easy Development of Physical Interfaces through Physical Widgets (2001). Greenberg & Fitchett. [link]
Crafting Technology: Reimagining the Processes, Materials, and Cultures of Electronics (2012). Buechley and Perner-Wilson. [link]
Sprayable User Interfaces: Prototyping Large-Scale Interactive Surfaces with Sensors and Displays. (2020). Wessely et al. [link]
Week 5: Persuasive Computing
The Design of Eco-Feedback Technology (2010). Froehlich et al. [link]
E3D: Harvesting Energy from Everyday Kinetic Interactions Using 3D Printed Attachment Mechanisms. (2023). Arabi et al. [link]
InteractOut: Leveraging Interaction Proxies as Input Manipulation Strategies for Reducing Smartphone Overuse. (2024). Lu et al. [link]
Week 6: Wearables & Ubiquitous Computing
OmniTouch: Wearable Multitouch Interaction Everywhere. (2011). Harrison et al. [link]
Wearability Factors for Skin Interfaces (2016). Liu et al. [link]
FaceBit: Smart Face Masks Platform. (2020). Hofmann et al. [link]
*Additional readings:
Synthetic Sensors: Towards General-Purpose Sensing (2017). Latput et al. [link]
Week 7: Assistive Technology
SpaceSense: Representing Geographical Information to Visually Impaired People Using Spatial Tactile Feedback. (2012). Yatani et al. [link]
Living Disability Theory: Reflections on Access, Research, and Design (2023). Hoffman et al. [link]
GenAssist: Making Image Generation Accessible (2023). Huh et al. [link]
*Additional readings:
Situationally Aware Mobile Devices for Overcoming Situational Impairments (2019). Jacob O. Wobbrock [link]
Week 8: Working Day. No class.
Week 9: AR/VR
The World Through the Computer: Computer Augmented Interaction with Real World Environments. (1995). Rekimoto and Nagao. [link]
XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation (2022). Muthukumarana et al. [link]
Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive Interactions. (2022). Pei et al. [link]
Week 10: Haptics
Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation. (2015). Lopes et al. [link]
Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality (2017). Choi et al. [link]
Tacttoo: A Thin and Feel-Through Tattoo for On-Skin Tactile Output. (2018). Withana et al. [link]
Week 11. Novel Sensing & Augmenting Interactions
Activity Sensing in the Wild: A Field Trial of UbiFit Garden. (2008) Consolvo et al. [link]
Touch & Activate: Adding Interactivity to Existing Objects using Active Acoustic Sensing. (2013) Ono et al. [link]
SeamPose: Repurposing Seams as Capacitive Sensors in a Shirt for Upper-Body Pose Tracking (2024). Yu et al. [link]
Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch (2014). Chen et al. [link]
Human I/O: Towards a Unified Approach to Detecting Situational Impairments (2024). Liu et al. [link]
Elastica: Adaptive Live Augmented Presentations with Elastic Mappings Across Modalities. (2024). Cao et al. [link]
Week 12. Privacy & Ethics
The Effect of Social Influence on Security Sensitivity. (2014). Das et al. [link]
The Dark (Patterns) Side of UX Design. (2018). Gray et al. [link]
What Do We Mean When We Talk about Trust in Social Media? A Systematic Review. (2023). Zhang et al. [link]
*Additional Reading
Deepfakes, Phrenology, Surveillance, and More! A Taxonomy of AI Privacy Risks (2025). Lee at al. [link]
Week 13. Computational Interaction
You Are Where You Tweet: A Content-Based Approach to Geo-locating Twitter Users. (2010). Cheng et al. [link]
Modeling and Understanding Human Routine Behavior. (2016) Banovic et al. [link]
Generative Agents: Interactive Simulacra of Human Behavior (2023). Park et al. [link]
Week 14. Social Computing
VizWiz: Nearly Real-time Answers to Visual Questions. (2010). Bigham et al. [link]
How Video Production Affects Student Engagement: An Empirical Study of MOOC Videos. (2014). Guo et al. [link]
Who Broke Amazon Mechanical Turk? An Analysis of Crowdsourcing Data Quality over Time (2023). Marshall et al. [link]