Relevant Articles/Papers:
[1] Boroń, M., Brzeziński, J. & Kobusińska, A. P2P matchmaking solution for online games. Peer-to-Peer Netw. Appl. 13, 137–150 (2020). https://doi.org/10.1007/s12083-019-00725-3
[2] Cohu, C. (2021, May 3). Rollback networking in fighting games. Cameron Cohu. Retrieved October 24, 2022, from https://cameroncohu.com/rollback- networking-in-fighting-games/
[3] Iamschulz, “IAMSCHULZ/Attacke: Attacke! is a simple two-player fighting game,”GitHub. [Online]. Available: https://github.com/iamschulz/attacke. [Accessed: 10-Oct-2022].
[4] “Online gaming,” Encyclopædia Britannica. [Online]. Available: https://www.britannica.com/technology/online-gaming. [Accessed: 10-Dec-2022].
[5] 2019 3:07 pm U. T. C. Ricky Pusch - Oct 18, “Explaining how fighting games use delay-based and rollback netcode,” Ars Technica, 18-Oct-2019. [Online]. Available: https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode/. [Accessed: 10-Dec-2022].