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CS 428 - Jamiel Impoy
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CS 428 - Jamiel Impoy

Link: https://www.youtube.com/watch?v=9_PCXhYONEo

Project 2 - Cyberpunk Kiosk


Description

The project is a kiosk selling cyberpunk-themed products. Robots, robotic prosthetics, and sci-fi tech are sold at my kiosk. A player is able to interact with various things in the kiosk by picking up objects and throwing them around. A player is also able to push buttons and spawn more objects. Some interactive items can play an audio, and one object has the ability to play music. A person model is there and you can bother them.

The project was made with Unity 2021.3.6f1 and VRTK v4

To get started:

  1. Go to the github at this link: https://github.com/VivaceJamiel/CS428-Project2-jimpoy2-CyberPunk and download the zip

  2. Unpack it and open Unity Hub

  3. Click the Open button in the Project tab in unity hub and navigate to the directory you opened the zip file in and open it

  4. Once the Unity has loaded the project, at the top go to File > Open Scene and navigate to the Scenes directory and open Kiosk.unity

  5. Once the Scene has loaded, at the top go to File > Build Settings

  6. Make sure Scenes/Kiosk checked for Scenes In Build, if not present, press "Add Open Scenes"

  7. Make sure Android is the Platform is being built on. If not select it and hit "Switch Platform" at the bottom

  8. Plug in your Quest and make sure you allow your computer to access the data on your quest in the popup

  9. Back in Unity, in the android section in build settings, at the "Run Device" portion, press the "Refresh" button and your quest should show as a device in the drop down. Select it.

  10. Press "Build and Run" at the bottom and save the APK to a directory of your choice. The project will now load to your quest

  11. Once done loading, put on your Quest and play

References and Requirements

Unique Models From The Web

1) Paco Bot

https://sketchfab.com/3d-models/pacobot-af0e4eb77f3c4c7da90588dc7bd92b15

2) Companion Bot

https://sketchfab.com/3d-models/little-companion-robot-for-games-07460f9e9e554af5974a071e65cfee25

3) Baby Robot

https://sketchfab.com/3d-models/baby-robot-3dcoat-eae164d3570144bfb86a2cc03e73ceed

4) Robot Hand

https://sketchfab.com/3d-models/cyber-arm-painted-7f177f6b37b94cadbd3774eb211d2bdc

5) Retro Fan

https://sketchfab.com/3d-models/retro-style-desk-fan-79bb384f2ed545a5ae8c2b9cfa06cd8f

6) Retro Keyboard

https://sketchfab.com/3d-models/retro-keyboard-76aa2c3361e9471cb62b4b7fee5ecce8

7) Osborne Computer

https://sketchfab.com/3d-models/osborne-1-525721d7c61f4d368229e26fce9c05ac

8) Lantern

https://sketchfab.com/3d-models/beacon-lantern-ii-85a302035e5449a188842e02c17cc8ae

9) Monitor 1

https://sketchfab.com/3d-models/monitor-iii-fb119750ac4f4b1e89b4be7c870b4eb2

10) Monitor 2

https://sketchfab.com/3d-models/monitor-vii-series-finale-dca05ff397ea4e319c339447badbd7f6


11) Crate

https://sketchfab.com/3d-models/scifi-crate-container-e6c020aea0434ee884c5642464d16c39


12) Sonar Gadget

https://sketchfab.com/3d-models/gadget-radar-sonar-comunication-9063d56ec0d54f58b1cd4e5fe0b8c6c7

13) Button Panel

https://sketchfab.com/3d-models/info-kiosk-black-b2bff071305240bdb801367cc5752821

14) Table

https://sketchfab.com/3d-models/rebel-hideout-part-2-main-operation-table-e716a56134cf459b897cc9107b14125f

15) Terrarium Bots

https://sketchfab.com/3d-models/terrarium-bots-nerdscribbles-bf9a19aae6914a2c866311887edc8b3e#download

16) Sketch Bot

https://sketchfab.com/3d-models/sketchbot-37c871cbd9174f67bda4c10d19a97ed0

17) ATM

https://sketchfab.com/3d-models/cyberpunk-atm-3be4c22c3c7e4c80ab4fda3ce0b2373b

18) Chair

https://sketchfab.com/3d-models/sci-fi-chair-9baa114707d9443cbcc7e165c6081c78

19) Cyborg Arm

https://sketchfab.com/3d-models/combat-prosthetic-arm-1ee23f6d8ad542b18165e1b4ab0a66c2

20) Robotic Prosthetic

https://sketchfab.com/3d-models/robotic-prosthetic-arm-43b482c8526f45709b56434924dc4d3c

21) First Aid Kit

https://sketchfab.com/3d-models/sci-fi-first-aid-kit-game-free-69d1ca873ff84453a7db9519666ed5bc

22) Turret

"Sci-Fi Turret Animation - FK Bone Test" (https://skfb.ly/6RQVQ) by Berk Gedik is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

23) Vipe Bot

https://sketchfab.com/3d-models/bot-vipe-animation-by-oscar-creativo-240c1f80db55416a99fa2ccd33da0efc

Interactive Models That Include Physics

These 12 models have appropriate physics and colliders to be grabbed, dropped, and tossed, and collided with other parts of the kiosk and the floor.

  1. Paco Bot

  2. Companion Bot

  3. Baby Robot

  4. Robot Hand

  5. Retro Fan

  6. Lantern

  7. Crate

  8. Sonar Gadget

  9. Terrarium Bot

  10. Sketch Bot

  11. Cyborg Arm

  12. Robot Arm

Animated Models

These five models are animated and move in some way.

  1. First Aid Kit

  2. Vipe Bot

  3. Sketch Bot

  4. Turret

  5. Robotic Prosthetic

Custom Models

5 unique models created myself

Power Cell

Has physics and can be grabbed

Credit Chip

Has physics and can be grabbed

Cloner

Spawns Power Cells

Radio

Radio plays various songs on button press

Battery

Has physics and can be grabbed

Sounds and Music

At least 4 unique sounds that get louder as you get closer, or that are triggered by interacting with objects in the scene, or that sound when objects hit other objects.

Companion Bot, ATM, Osborne Computer, both buttons for the spawners, and radio play sounds when interacted with.

  • Music

    • Still Alive (Radio song) - Portal

      • https://www.youtube.com/watch?v=PPMeJrk_YfI

    • I Really Want To Stay At Your House - Cyberpunk 2077

      • https://www.youtube.com/watch?v=h4VJGNNSQnw

    • Sci Fi Trip

      • https://mixkit.co/free-sound-effects/sci-fi/

  • Sounds - Multiple sounds come from the same page

    • https://mixkit.co/free-sound-effects/sci-fi/?page=2

    • https://mixkit.co/free-sound-effects/sci-fi/

    • https://www.fesliyanstudios.com/royalty-free-sound-effects-download/keyboard-typing-6

    • https://pixabay.com/sound-effects/search/sci-fi/

At least 1 relevant (and not annoying) ambient sound or piece of music

Ambient Sound - sci-fi music playing in the background - https://mixkit.co/free-sound-effects/sci-fi/

Character Model

Each member of your team needs to use Makehuman and Mixamo to create a 1:1 scale kiosk worker that looks (reasonably) like you, wearing something G rated, with a suitable G rated idle animation. The worker could be trying to attract new customers, or working the register / pad, or ignoring the customers and looking at their phone, or sleeping, etc. The worker should say something when you touch them with either controller.


Me

Made in Makehuman and animated at Mixamo.com


Sound clip is my own recording of my voice

Textures

All textures used in the project came with the models that were imported.

Interactions

The user needs to be able to interact with at least 2 objects in the scene using their hand and have each of those objects produce new objects

Credit Spawner

Button press results in credit chip spawning

Powercell Dispensor

Button press results in powercell spawning

Lighting Scheme

Create a new appropriate lighting scheme with at least 2 new lights for the kiosk

The lighting scheme I implemented have two colored lights coming from the two monitors in front of the character model. It shines blue and green lights on him. There is also a light that shines from the lantern.

Monitor lighting

Both lighting shining on my character

Green Lighting

Spotlight in monitor 2

Blue Lighting

Spotlight in monitor 1

FPS

FPS throughout the project varies depending on the actions and the objects on screen.

Interaction

Interactions don't affect the frame rate too much if there are less objects on screen

Lighting

However if it involves lighting, moving objects, animations at the same time with multiple objects, there will be a dip in frame rate

Spawning more objects

Spawning more objects will cause the framerate to start falling

Even more objects

It would take quite a lot of objects to make the framerate drop significantly

Models and Lighting

Even with not a lot of objects spawned, the animation with the lighting is affecting the frame rate quite a bit.

500 word discussion of how viewing and interacting with your world is different in the simulator and the headset.

Interacting with my world differs when using the simulator and the headset. In terms of accessibility, anyone can open up unity and run the environment and see it play. However, it is difficult and clunky to use the interactors in Unity. You have to hold down buttons and you can only move in one direction linearly and slowly. It’s not very intractable since you can only basically grab and move back and forth. It’s not very entertaining and the user experience is poor. Grabbing things is a hassle that involves more button pressing. There would be no way to move in an accurate way or with fine motor control. The immersion is very poor here. Doing things at the same time would not be possible for someone using a simulator. They would not be able to look around and interact with the environment at the same time. In the Unity simulator, you can only interact with objects or look around, not both. There are some positives to using the simulator instead of an actual headset. Using a simulator gets rid of the need for a whole external headset that needs to be charged. A user would have to make sure the headset is compatible and enable developer options and that would require having an expensive headset in the first place which is not accessible to everyone. Simulators also allow faster development if you need to quickly hop in and out of running the world. Headsets require the world to be loaded into it and then put on to interact with it so it may take longer. The benefits of headsets are substantial, however. The ability to interact with the environment is much better than the simulator at the cost of the barrier to entry of having a headset. Having two controllers while being to independently look around using the headset is a much better user experience than using a simulator. After loading up the world in your headset, you can have the benefit of being in the world itself. You can walk around the world as well as interact with items and object to a degree that isn't possible in a simulator. The immersion is incredible in the world using the headset. You have spatial awareness and the sounds are as if you are within the environment itself. The controllers also have you “grab” things to pick things up which helps with the immersion. Reaching out and touching the radio or grabbing the robots help the immersion and makes it realistic to a degree. You wouldn’t be able to simulate throwing an object as well as a headset can in a simulator. It feels natural to pick things up, stack them together, and even throw them across the room in the headset. Pressing buttons and hearing sounds happen is nice for immersion. With objects and the world being close to life-size, it's crazy to see myself sitting in a chair as if there was someone similar to me there in front that I can touch. The experience overall is way more fun than using a simulator.

jimpoy2@uic.edu

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