Research
Research
My research investigates the the use of video frame interpolation as a means to create the in-between frames in traditional, hand-drawn animation. Traditional animation, in a digital environment, results in raster-based images where each pixel must be evaluated before being interpolated.
Traditional Animation is a layered process. Elements are separated based on their movement and location within the scope of the frame
Video frame interpolation techniques have been applied to animation before, but the input data came from completed works. In this data, the layering is lost during the post-production compositing process.
Sean Brown and Anu G. Bourgeois. 2024. In ACM SIGGRAPH 2024 Posters (SIGGRAPH '24)Â