Crucible of Nations is now published at FantasyForges.com! Find up-to-date info on the game there.
After generations of rule by strength, the Empire of Aurelia has been shattered by civil war. The coastal province of Cassiarn has broken away to form its own nation, the newly minted Republic of Cassiarn, creating a delicate political situation.
Across the ocean, the Woodland Federation, a newly formed forest kingdom, seeks to establish its place in the world. Their dwarven neighbors, the Kingdom of Frostmourne, grapple with this new political reality while struggling to feed their people.
Meanwhile, the wealthy Kingdom of Arnoth seeks to acquire the raw resources needed to expand its influence. Across the Forest of Mystfell, the reclusive People of the Mist struggle between isolationism and their high ideals.
Finally, the halflings of Darrow, once dominated by the “benevolent” rule of a Federation kingdom and most recently subjugated by Aurelia, are enjoying a breath of newfound freedom. They hope to keep it that way. Their neighbors, the Kingdom of Laptul, enjoy the prosperous fruits of their ancient traditions while keeping a wary eye on a rapidly changing world.
This is where you come onto the scene, guiding your people through the refining fires of the Crucible of Nations.