Blockchain in Media, Advertising, and Entertainment Market size was valued at USD 5.09 Billion in 2024 and is projected to reach USD 20.85 Billion by 2033, exhibiting a CAGR of 17.5% from 2026 to 2033.
In 2022, the global blockchain market in media, advertising, and entertainment was valued at approximately $315.9 million, with projections indicating a surge to $13,900 million by 2029, reflecting a compound annual growth rate (CAGR) of 71.7% during the forecast period. North America led the market, accounting for about 47% of the global share, followed by Europe at 27%, and Asia Pacific at 15%. The dominance of North America is attributed to rapid adoption of blockchain technologies and significant investments in the media and entertainment sectors. The Asia Pacific region is anticipated to experience the fastest growth, driven by increasing internet penetration, advancements in blockchain technology, and the rising use of AI in countries like China, Japan, and India. Additionally, the growing demand for online content in these nations presents substantial opportunities for blockchain applications in licensing, rights management, digital advertising, and online gaming. The Middle East and Africa, along with Latin America, are also expected to witness gradual adoption, supported by emerging digital economies and increasing focus on content security and intellectual property rights.
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IBM
Microsoft
SAP
Accenture
AWS
Oracle
Infosys
Bitfury
Factom
Guardtime
ARK
Auxesis Group
Nyiax
Metax
BTL
Voise
Bloq
Clearcoin
Decent
Synereo
Brainbot Technologies
Bigchaindb
Iprodoos
By the year 2030, the scale for growth in the market research industry is reported to be above 120 billion which further indicates its projected compound annual growth rate (CAGR), of more than 5.8% from 2023 to 2030. There have also been disruptions in the industry due to advancements in machine learning, artificial intelligence and data analytics There is predictive analysis and real time information about consumers which such technologies provide to the companies enabling them to make better and precise decisions. In addition, new innovative techniques such as mobile surveys, social listening, and online panels, which emphasize speed, precision, and customization, are also transforming this particular sector.
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Growing demand for below applications around the world has had a direct impact on the growth of the Global Blockchain in Media, Advertising, and Entertainment Market
Digital Rights Management (DRM)
Content Distribution Networks (CDN)
Intellectual Property Tracking
Content Monetization Platforms
Programmatic Advertising
Targeted Marketing Strategies
Ad Fraud Prevention Tools
Attribution and Analytics Solutions
Streaming Services
Gaming and Esports Platforms
Virtual Reality Experiences
Fan Engagement Applications
Token-Based Reward Systems
Community Building Applications
Social Media Integration Tools
Feedback and Review Mechanisms
Content Sourcing and Authentication
Production Tracking Tools
Royalty Distribution Systems
Partnership and Collaboration Platforms
US (United States, US and Mexico)
Europe (Germany, UK, France, Italy, Russia, Turkey, etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil, Argentina, Columbia, etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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1. Introduction of the Global Blockchain in Media, Advertising, and Entertainment Market
Overview of the Market
Scope of Report
Assumptions
2. Executive Summary
3. Research Methodology of Verified Market Reports
Data Mining
Validation
Primary Interviews
List of Data Sources
4. Global Blockchain in Media, Advertising, and Entertainment Market Outlook
Overview
Market Dynamics
Drivers
Restraints
Opportunities
Porters Five Force Model
Value Chain Analysis
5. Global Blockchain in Media, Advertising, and Entertainment Market, By Type
6. Global Blockchain in Media, Advertising, and Entertainment Market, By Application
7. Global Blockchain in Media, Advertising, and Entertainment Market, By Geography
US
Europe
Asia Pacific
Rest of the World
8. Global Blockchain in Media, Advertising, and Entertainment Market Competitive Landscape
Overview
Company Market Ranking
Key Development Strategies
9. Company Profiles
10. Appendix
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