By: Mary Lou Belli and Dinah Lenney
Publisher: Watson-Guptill Publications (2006)
Why we chose it: This guide introduces young performers to essential acting techniques in a clear and encouraging tone. It supports middle schoolers as they explore character building, monologues, auditions, and the practical realities of acting, all without talking down to beginners.
What reviewers say: According to Back Stage West, the authors explain “objectives, substitution, the magic ‘as if,’ subtext, and many other Stanislavsky-based techniques” in “clear and straightforward terms,” interspersing the lessons with “simple, fun exercises; tips from various pros; and recommended books and films” (Schiffman, 2006, para. 2)
Reference: Schiffman, J. (2006). Acting for Young Actors: The Ultimate Teen Guide [Book review]. Back Stage West, 13(41), 10.
By: Rena Cook
Publisher: Methuen Drama (2012)
Why we chose it: This book was chosen because it gives young performers a clear, structured approach to breath, resonance, articulation, and expressive vocal work. The exercises support mirror practice and help students develop confidence and control onstage—skills essential for both drama classes and public speaking.
What reviewers say: According to New England Theatre Journal, Cook “demystif[ies] the speaking voice for the high-school drama student… who wants to use the voice more clearly, easily and expressively,” and provides “an exceptionally clear and engaging outline for the vocal progression, including useful diagrams and space for reflection” (Bercovici, 2012, para. 2)
Reference: Bercovici, T. V. (2012). Voice and the Young Actor: A Workbook and DVD [Review]. New England Theatre Journal, 23, 152–154.
By: Preston Blair
Publisher: Walter Foster Publishing
Why we chose it: This title was chosen because it provides aspiring young animators with foundational techniques such as squash-and-stretch, line of action, and character construction. Blair’s explanations help students translate movement into expressive character drawings, building core animation literacy.
What reviewers say: Animation Magazine notes that Cartoon Animation is “chock full of indispensable advice covering the nitty gritty of animated character construction,” with standout explanations for essential animation principles. Industry veterans often refer to it as “the definitive animation book” (Gurman, 2006, para. 9)
Reference: Cartoon Animation. (2006). Animation, 20(2), A16.
By: Richard Williams
Publisher: Faber & Faber
Why we chose it: A gold-standard reference for animation principles (timing, spacing, weight) that inspires serious learners to go further.
What reviewers say: In Animation Magazine, Williams’ book is praised for “time-tested survival tips” and hundreds of drawings that illuminate the “entire animation process,” making it valuable for “the absolute beginner to the most accomplished” artist (Gurman, 2013, para. 2)
Reference: Gurman, S. (2013). The Animator’s Survival Kit, Expanded Edition. Animation Magazine, 10 Essential Books for Animation Students list.
By: Jonathan Glancey
Publisher: DK
Why we chose it: This volume was selected because it gives young artists and designers a broad, visually guided introduction to 5,000 years of architectural history. The concise style and rich photographic content make it ideal for middle school learners who benefit from visual explanations.
What reviewers say: According to Library Journal, Glancey “examines 5000 years of architecture throughout the world” and provides “an accessible and inexpensive outline of the subject,” making it a strong fit for public and high school libraries (Conn, 2006, p. 98)
Reference: Conn, D. R. (2006). Architecture. Library Journal, 131(9), 98.
By: Stephanie Corfee
Publisher: Walter Foster Jr.
Why we chose it: This book was selected because it introduces learners to fashion illustration, clothing details, and garment types in an approachable way. The visual glossary, fabric-texture guides, and templates support middle school students who want to explore design and self-expression through clothing.
What reviewers say: According to School Library Journal, the book includes "a glossary of fashion industry terms, a visual glossary of garment types, a guide to drawing clothing textures, and a 'Fashion Figures Templates' section that many artists could find useful," with finished drawings that "look like the drawings in any fashion-mad teenager's notebook" (Willey, 2013, para. 5)
Reference: Willey, P. (2013). How to Draw Magical, Monstrous & Mythological Creatures/Fashion Design Workshop/How to Draw Manga Chibis & Cute Critters. School Library Journal, 59(4), 111.
By: Chip Kidd
Publisher: Workman Publishing, 2013
Why This Book Was Selected: Chosen for its vibrant, teen-friendly introduction to design principles such as form, color, scale, and typography. It empowers students to analyze the visual world they live in and create their own designs.
What reviewers say: According to Booklist, Kidd presents “a rich, colorful, and captivating overview” of design, using visuals to make concepts clear and engaging for young readers (Hunter, 2013, para. 4)
Reference: Hunter, S. (2013). Go: A Kidd’s Guide to Graphic Design. Booklist, 110(5), 66
By: Betty Edwards
Publisher: Tarcher/Penguin, 2012
Why this book was selected: Selected for its ability to help young artists shift how they see the world, this updated edition blends neuroscience insights with practical drawing exercises. It strengthens confidence, observation, and problem-solving—skills essential for middle school artists.
What reviewers say: Library Journal notes that this edition “combines the latest findings about cognition and the brain from the field of neuroscience with exercises from earlier editions to help readers be more perceptive, to draw what they see, and to be better problem solvers” (Library Journal, 2012, para. 3)
Reference: Drawing on the Right Side of the Brain: The Definitive, 4th Edition. (2012). Library Journal, 137(20), 43.
By: Susan Schwake
Publisher: Quarry Books, 2012
Why this book was selected: This title was chosen because it introduces middle school learners to sculpture and three-dimensional design through fun, classroom-ready projects. The activities use affordable, everyday materials, making them accessible for a wide range of students while encouraging experimentation and creativity.
What reviewers say: According to Library Journal, this book “offers budding artists an approachable series of 3D art projects that emphasize creativity and exploration,” making it a strong addition to youth art education collections (Halliday, 2012, para. 1)
Reference: Halliday, H. (2012). Art Lab for Kids: 52 Creative Adventures in Drawing, Painting, Printmaking, Paper, and Mixed Media—for Budding Artists of All Ages. Library Journal, 137(6), 78.
By: Tom Ang
Publisher: DK Publishing, 2008
Why this book was selected: This title was chosen because it helps middle school students understand both the science and art of photography. It covers cameras, light, lenses, and digital editing in a way that connects technical concepts to creative expression, encouraging students to experiment with their own images.
What reviewers say: According to Rebecca Reads, the book is “a powerful technical reference for an amateur photographer,” explaining that understanding film processes “is integral to understanding the tools available to a digital photographer” (Reid, 2009, para. 2)
Reference: Fundamentals of Photography by Tom Ang. (2009, January 20). Rebecca Reads.
https://reviews.rebeccareid.com/fundamentals-of-photography-by-tom-ang/
By: Lynda Barry
Publisher: Drawn & Quarterly, 2019
Why this book was selected: This book was chosen because it encourages middle school students to experiment with comics as a way of expressing stories and emotions. Through prompts, doodles, and reflection, Barry gives young artists permission to explore creativity without fear of being “good” or “bad” at art.
What reviewers say: As noted by Booklist, this title is “lively, playful, and empowering” for aspiring teen cartoonists, offering “a wealth of valuable insights and exercises” that emphasize discovering one’s creative voice rather than achieving technical perfection (Booklist, 2019, para. 2) (Public Source)
Reference: Making Comics by Lynda Barry. (2019). Booklist. American Library Association.
https://drawnandquarterly.com/press/booklist-gives-making-comics-starred-review/
By: Carol Strickland
Publisher: Andrews McMeel Publishing, 1992 (rev. ed. 2007)
Why this book was selected: This book was chosen because it provides a clear, illustrated overview of art history, making it accessible to middle school students who are just starting to connect major art movements with cultural change. It works as both a reference and an engaging narrative that supports classroom lessons and independent exploration.
What reviewers say: According to Arts & Activities, this book is “literally a crash-course in Art History from Prehistoric to Post-Modern,” covering fine art, architecture, performance, photography, installation, and global traditions in an accessible illustrated format (O’Hanley, 2017, para. 4)
Reference: O’Hanley, H. (2017). The Annotated Mona Lisa [Review]. Arts & Activities, 137(4), 16–42.
Further Exploration:
Explore more early art history on Smarthistory:
By: Austin Kleon
Publisher: Workman Publishing, 2012
Why this book was selected: This title was included because it encourages students to embrace creativity as a process of learning from others, remixing ideas, and finding their own voice. Its short, approachable chapters and playful visuals make it accessible and inspiring for middle school readers exploring their creative identity.
What reviewers say: In Denver Journal, Groothuis notes that while the book is stylistically unconventional, its core idea — that “no artist is absolutely original” and that imitation plays a natural role in creativity — provides meaningful insight into the creative process (Groothuis, 2013, para. 8)
Reference: Groothuis, D. (2013). Steal Like an Artist: Ten Things Nobody Told You About Being Creative. Denver Journal, 16, 1.
Edited by: Elizabeth Wilhide
Publisher: Prestel, 2016
Why this book was selected: This volume was chosen because it gives students a visually rich and accessible overview of how design has shaped culture, technology, and everyday life. Its chronological structure helps middle school learners understand connections between aesthetics, innovation, and social change.
What reviewers say: According to Choice, this book “does a wonderful job of illustrating the scope of design” and provides “detailed analysis of its role and expression of culture and commerce,” supported by excellent color and black-and-white visuals (Scott-Fundling, 2017, p. 342)
Reference: Scott-Fundling, S. (2017). Design: The whole story. Choice, 55(3), 342–343.
By: Cedar Lewisohn
Publisher: Abrams, 2008
Why this book was selected: This title introduces middle school students to graffiti and street art as global movements that blend visual culture, youth expression, and public space. Its accessible writing and broad cultural scope help students see art beyond galleries and understand how artists use walls, trains, and cities as canvases.
What reviewers say: According to Library Journal, Lewisohn "attempts the first global history of street art and graffiti, which he defines as two distinct concepts." The review praises his discussions of New York graffiti in the 1980s and its influence worldwide, while noting that the book offers a valuable overview for academic and larger public libraries (Linderman, 2008, p. 63)
Reference: Linderman, E. (2008). Street Art: The Graffiti Revolution. Library Journal, 133(18), 63.
By: Andrew Graham-Dixon
Publisher: DK, 2018
Why this book was selected: This title was chosen because it offers students a stunning visual journey through art history, making major art movements, styles, and artists accessible through rich imagery and short, clear explanations. It encourages visual literacy by allowing viewers to examine artworks closely, explore themes and genres, and observe how art evolves across cultures and eras.
What reviewers say: According to Making a Mark, the book is “packed full of high-quality reproductions” and “succeeds in giving a very good flavour of each art movement, art period, art culture and an awful lot of artists,” making it a strong introductory guide to art across time (Graham-Dixon review, 2009, para. 3). (Public Source)
Reference: Making a Mark. (2009, August 19). Book Review: Art – The Definitive Visual Guide by Andrew Graham-Dixon. Making a Mark.
https://makingamarkreviews.blogspot.com/2009/08/book-review-art-definitive-visual-guide.html
By: Nic Kelman
Publisher: Assouline / Universe, 2006
Why this book was selected: This title was chosen to bridge students’ interest in gaming with a serious look at artistic design, storytelling, character work, and environment creation in video games. It shows how games can function as modern art media, helping young learners see the craft behind the screen.
What reviewers say: According to GameCritics.com, although the book features many striking images, Kelman’s main goal is to explore “whether or not videogames can be viewed as a new artistic medium,” offering readers a deeper look at how design, narrative, and emotion work together in interactive art (Gallaway, 2006, para. 3) (public source).
Reference: Gallaway, B. (2006, April 25). Videogame Art – Book Review. GameCritics.com.
Publisher: DK, 2016
Why this book was selected: This book was chosen because it gives middle school students an accessible, visual introduction to film history. Covering directors, genres, and global cinema, it provides a broad overview of how movies have shaped culture and storytelling. The “Big Ideas” format makes complex film concepts easy to understand.
What reviewers say: According to School Library Journal, this expansive overview “begins with A Trip to the Moon (1902) and concludes up-to-the-minute with Gravity and Boyhood.” Each chapter spotlights landmark films and genres, with timelines and film stills that make the material engaging for budding cinephiles (Turner, 2016, p. 124–125)
Reference: Turner, K. (2016). The Movie Book: Big Ideas Simply Explained. School Library Journal, 62(1), 124–125.
By: Burne Hogarth
Publisher: Watson-Guptill, 2003 (originally published 1958)
Why this book was selected: This foundational text was chosen because it gives young artists a clear introduction to the human figure, helping them understand proportion, form, and movement. It supports middle and high school students who want to strengthen their drawing skills, especially for comics, animation, or realistic figure studies.
What reviewers say: According to Arts & Activities, Hogarth’s book “would be of interest and value for middle- and high-school students interested in drawing the human figure.” The review notes Hogarth’s long career in fine art, illustration, and cartooning, and highlights how the book connects historical and cultural perspectives on art to practical figure-drawing instruction (Hausman, 2005, p. 16–42)
Reference: Hausman, J. J. (2005). Dynamic Anatomy, Revised and Expanded. Arts & Activities, 137(4), 16–42.