One reason this might occur is if the source refers to a package (e.g. a repository, or an archive) that actually contains multiple modules in sub-directories, with nothing in the root directory. While the Standard Module Structure calls for there to be some sort of "default" combining module in the root, with other sub-modules then serving as separated components of that default, that is a convention rather than a requirement and if desired a package can contain only modules in sub-directories.

For example, to access the modules/consul-cluster subdirectory of the hashicorp/consul/aws module in Terraform Registry, your full source address would be hashicorp/consul/aws//modules/consul-cluster. Similarly, for a subdirectory vpc of a git repository source git:: , you'd set source to git::


Could Not Download Module Source Code From Git


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I have a brand-new local Terraform project that I have just cloned from gitlab. I have not made any changes to the code, but when I run terraform init I get the following error, repeated for every module in the project:

It seems like you are having the same issue mentioned here, which is more of a Git behaviour then Terraform. Try adding the short-term workaround mentioned in this Github issue (by adding --depth in your module source.

Thanks for the update.

For instance,

We have a scenario to include the custom module directly to the Katalon Studio.

Is it possible? - if yes, could you please help me how we can add any java/android module directly in Katalon Studio project?

The reason I am more interested to integrate the module directly in Katalon Studio project because it would get rid of the manual process for generating the jar all time.

In the future, if I need any changes in my module then I can directly update over Katalon Studio project.

We have a scenario to include the custom module directly to the Katalon Studio.

Is it possible? - if yes, could you please help me how we can add any java/android module directly in Katalon Studio project?

Thank you for your prompt reply.

Yes, need to add the source code module directly in katalon studio. Bcz My test scripts are dependent of those source code module. In future If I need to update this source code module, then I can directly update in the Katalon Studio and run the script.

The inspect module provides several useful functions to help getinformation about live objects such as modules, classes, methods, functions,tracebacks, frame objects, and code objects. For example, it can help youexamine the contents of a class, retrieve the source code of a method, extractand format the argument list for a function, or get all the information you needto display a detailed traceback.

Return the name of the Python source file in which an object was definedor None if no way can be identified to get the source. Thiswill fail with a TypeError if the object is a built-in module, class, orfunction.

Return a list of source lines and starting line number for an object. Theargument may be a module, class, method, function, traceback, frame, or codeobject. The source code is returned as a list of the lines corresponding to theobject and the line number indicates where in the original source file the firstline of code was found. An OSError is raised if the source code cannotbe retrieved.A TypeError is raised if the object is a built-in module, class, orfunction.

Return the text of the source code for an object. The argument may be a module,class, method, function, traceback, frame, or code object. The source code isreturned as a single string. An OSError is raised if the source codecannot be retrieved.A TypeError is raised if the object is a built-in module, class, orfunction.

For objects defined in modules using stringized annotations(from __future__ import annotations), signature() willattempt to automatically un-stringize the annotations usingget_annotations(). Theglobals, locals, and eval_str parameters are passedinto get_annotations() when resolving theannotations; see the documentation for get_annotations()for instructions on how to use these parameters.

Note that signature() andSignature Object provide the recommendedAPI for callable introspection, and support additional behaviours (likepositional-only arguments) that are sometimes encountered in extension moduleAPIs. This function is retained primarily for use in code that needs tomaintain compatibility with the Python 2 inspect module API.

Changed in version 3.6: This method was previously documented as deprecated in favour ofsignature() in Python 3.5, but that decision has been reversedin order to restore a clearly supported standard interface forsingle-source Python 2/3 code migrating away from the legacygetargspec() API.

By default, accepts the name of a module and prints the source of thatmodule. A class or function within the module can be printed instead byappended a colon and the qualified name of the target object.

My requirement is to search a string in a function module source code. Is there any statment to read the source of the function module into a internal table . i kown one statement which read the report source code (read report 'z_..' into itab, similarly is there any stmt. / standard SAP program which do the same.

Why such a division? Because back in 1993, when development started, very few people had the skills and dedication to produce a good 3D engine. When 3D Realmsdecided to write a game that would challenge Doom, they had to find the technology that would power it. That is where Ken Silverman enters the picture.


According to his well-documented website and interview, Ken Silverman (18 years old at the time) wrote a 3D engine at home and sent a demo for evaluation to 3D Realms. They found his skills promising and worked out a deal:




Silverman would write a new engine for 3D Realms but he would keep the source code.He would only deliver a binary static library (Engine.OBJ) with an Engine.h header file. The 3D Realms team on their side would take care of developing the Game module (Game.OBJ) and would also release the final executable DUKE3D.EXE.


Unfortunately both part of the game were not open sourced simultaneously: The Engine module source code was released by Ken Silverman on June 20, 2000 . The Game module source code was released by 3D Realms on April 1, 2003.As a result the full source code was available 7 years after the game was released.


Trivia : The name of the engine "Build" was chosen by Ken Silverman when creating the directory for the new engine: He used a thesaurus to search for a synonyms of "Construction".

2- To download the source-code of pro and free modules, you can use APB Suite. Click Modules menu item and you'll find download links for each module. You can also add the module as a NuGet package or as project reference.

When you use the ZipFile property to specify your function's source code and that function interacts with an AWS CloudFormation custom resource, you can load the cfn-response module to send responses to those resources. The module contains a send method, which sends a response object to a custom resource by way of an Amazon S3 presigned URL (the ResponseURL).

The cfn-response module is available only when you use the ZipFile property to write your source code. It isn't available for source code that's stored in Amazon S3 buckets. For code in buckets, you must write your own functions to send responses.

Optional. The unique identifier of the custom resource that invoked the function. By default, the module uses the name of the Amazon CloudWatch Logs log stream that's associated with the Lambda function.

In the following Node.js example, the inline Lambda function takes an input value and multiplies it by 5. Inline functions are especially useful for smaller functions because they allow you to specify the source code directly in the template, instead of creating a package and uploading it to an Amazon S3 bucket. The function uses the cfn-response send method to send the result back to the custom resource that invoked it.

When you debug a .NET application, you might find that you want to view source code that you don't have. For example, breaking on an exception or using the call stack to navigate to a source location.

In addition to generating source code for a specific location, you can generate all the source code for a given .NET assembly. To do this task, go to the Modules window and from the context menu of a .NET assembly, and then select the Decompile Source to Symbol File command. Visual Studio generates a symbol file for the assembly and then embeds the source into the symbol file. In a later step, you can extract the embedded source code.

The extracted source files are added to the solution as miscellaneous files. The miscellaneous files feature is off by default in Visual Studio. You can enable this feature from the Tools > Options > Environment > Documents > Show Miscellaneous files in Solution Explorer checkbox. If this feature isn't enabled, you can't open the extracted source code.

Generating source code using decompilation is only possible when the debugger is in break mode and the application is paused. For example, Visual Studio enters break mode when it hits a breakpoint or an exception. You can easily trigger Visual Studio to break the next time your code runs by using the Break All command ().

Generating source code from the intermediate format (IL) that is used in .NET assemblies has some inherent limitations. As such, the generated source code doesn't look like the original source code. Most of the differences are in places where the information in the original source code isn't needed at runtime. For example, information such as whitespace, comments, and the names of local variables aren't needed at runtime. We recommend that you use the generated source to understand how the program is executing and not as a replacement for the original source code. 17dc91bb1f

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