What makes Fluid Paint valuable is not the default variants, but the ability to convert your favorite pre-existing brushes to utilize Fluid Paint. So if you are a fine artist, you can make Oil or Acrylic brushes that utilize Fluid Paint. Or if you are a photo painter, your cloners can use Fluid Paint.

I use Painter a lot for making photo paintings and think that some of the painterly effects you can get with customised Artists Oils and Sargent brushes are quite pleasing. I use version 20 and have not grappled with 21 yet.


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2.Those generator based masks are static. Nothing like Zbrush or some corel painter brushes which could respond to pressure in how deep you can paint down to crevices or otherwise on corners . I broke my head trying to recreate such mask for SPainter :) Lack of it is what inputs into kind of "robotic" look of many Substance software created materials IMO.

I don't have a lot of tedious routine in substance painter. I setup smart materials and smart masks for the look I want and I avoid painting anything at all. For many of my textures it can be as simple as opening an existing substance painter file, importing a new lowpoly, and then baking a new set of maps. The substance tools save me a lot of time.

The reason why painter isn't node based is because they already have substance designer. Why make two node based products? Substance painter is designed for artists who find node based workflows difficult.

I do thank you for link, like Adobe, no free upgrades to program. Great program, without exception, for professional digital painters. When my Windows computer failed and I upgraded to macOS, I tried to get download of Mac version. They offered 10 day trail link and upgrade $229, although I had valid license.

This can only be replied by the developers, but they have done so, in quite many occasions, might be hard to find some of them, though. In general, yes, there is planned since a bit long to be done a revamp of the brush system. As far as I understood, it is planned to be also redone some thing that is related with precision while painting (sorry, I'm not a developer, so, don't focus on my ignorance on internals of the app and stuff) , as for example, there is a setting for tablet precision in preferences, but this is only a fix until they get all that reworked. It sounds to me as it'll take a very long time till any of those matters will be done or even retaken, and even more after that, polished to perfection so to be useful. So, my advice is to try Photo's painting, do your usual stuff as a real but fake project, do it to quite some depth or you wont catch your personal particular issues or glitches. And then, conclude if you can use it or not. I prefer to paint with CSP, but in some projects the back and force is too much hassle and then I paint directly in Photo, and it works. But yeah, in general, for someone doing concept art and illustration, I'd recommend something like Clip Studio Paint or Art Rage (really good one, and the mimicking of trad. media is amazing even if can't ever be perfect, if u have been a trad painter you'll notice) but always that you also get Photo, or you might have huge problems, if not directly in your matte painting, at least for preparing the file and many, many other situations, for the other apps being way to specific for your every day work. You'll hit with obstacles in any real project pretty soon if not having Photo (or Photoshop in that regard, but I'm allergic to subscriptions).

It's a very nice deal for all what Corel Painter offers to digital painters, certainly. Still, the first time, not-being-a-client scenario, a bit steep yet (if direct from Corel) compared to Art Rage, Rebelle, etc, which are pretty good tools.

Painter is not too complex for any pro at this. It's a joy, indeed. Although it hasn't got a bunch of functionalities in image editing (so, as an example, me as an illustrator, I need Photo and Designer no matter what. And often Inkscape, CSP, video tools, and a long etc. Some people (not here) spread the word that a tool like painter, art rage, or krita is just enough, and I'd agree only if it's a light hobby, otherwise, nope.) 2351a5e196

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