Phyllotaxis Pattern | Houdini
The task was to create a Phyllotaxis Pattern in Houdini using code and create an interesting looking render.
Environment Matching |
UE5 + Maya
The task was to choose a scene from a movie involving dramatic colored lighting and match it in any 3D software. Then create variations in the lighting to change the mood off the scene.
I chose to use a shot from a James Bond movie. I modeled the environment in Maya, and then brought it into Unreal Engine for texturing and lighting.
Procedurally Animated Shark | Houdini
The task was to create a procedural animation inside Houdini
I used a reference video I found online and based my project off that, creating a shark model that appears to be moving as the gears below him circle around.
Grocery Wall | Houdini
The task was to take an image and match it as closely as possible inside Houdini, using whatever nodes we needed to accomplish the goal.
I chose to match this random photo from Google, shown below.
(Pict.1)
Procedural Building | Houdini
The task was to take an image of a real building and use it as a reference to create a tool in Houdini that would allow the user to create buildings fast, with several details that would be able to be changed based on the users preference.
To the left are several examples of different configurations that show everything that can be changed using the tool. (Pict.1)
I chose to use a picture of the Wilder Building in Rochester, New York, as my reference (Pict.2). I created a tool using nodes and code that would allow the user to adjust almost everything about the building (Pict.3), from the number of floors to the spacing between the windows.
(Pict.2)
(Pict.3)
Photoreal Matching | Maya
The task was to take a picture of an egg and bring it into Maya where I would create a model of an egg and try match it to the real one.
Old Gas Station | Maya
The task was to spend a full course period to completely model from scratch, texture and render a finished environment, specifically centering around a car.
I created a model of the BMW Isetta, using blueprints of the car as reference, and modeled an older looking gas station environment for the car to sit in.
Newtons Cradle | Maya
The task was to create an animated model of Newtons Cradle in Maya, only using Python to code it from scratch.
"The Sludge"