C++ is a high-level, general-purpose object-oriented programming language developed by Bjarne Stroustrup in the early 1980s as an extension of the C language. It combines the features of procedural programming (from C) with object-oriented programming (OOP) concepts like classes, inheritance, polymorphism, encapsulation, and abstraction.
Object-Oriented: Focuses on objects and classes for modular and reusable code.
Compiled Language: C++ is compiled, which means it converts code to machine language using a compiler.
Fast and Efficient: Offers high performance and low-level memory manipulation.
Standard Template Library (STL): Includes powerful, reusable code for data structures and algorithms.
Supports Procedural and Object-Oriented styles: Backward compatible with C.
Game development
Operating systems
Embedded systems
GUI-based applications
Compilers and interpreters
Real-time and high-performance software
Job after learning C++:
Game Developer – Build games or engines.
Software Engineer – Develop desktop or system apps.
Embedded Developer – Code for hardware systems.
Backend Developer – High-performance servers/tools.
Quant Developer – Finance/Trading systems.
History and evolution of C++
Structure of a C++ program
Writing, compiling, and executing a C++ program
C++ vs C
Input/Output (I/O) in C++: cin, cout, endl
Tokens: Keywords, identifiers, constants, variables
Data types and modifiers
Operators:
Arithmetic, relational, logical, bitwise
Assignment and compound assignment
Increment/decrement, conditional (ternary)
Type conversion and typecasting
Operator precedence and associativity
Conditional statements: if, if-else, nested if, switch
Loops:
for, while, do-while
Jumping statements: break, continue, goto
Function declaration, definition, and calling
Call by value vs call by reference
Default arguments
Function overloading
Inline functions
Recursion
Storage classes
One-dimensional and multidimensional arrays
Array initialization and manipulation
Strings:
Character arrays and C++ string class
String functions: strlen(), strcpy(), strcat(), strcmp()
Using getline() and string objects
Basics of pointers and pointer arithmetic
Pointers and arrays
Pointers to functions
Pointers to objects
Dynamic memory allocation: new, delete
Principles of OOP:
Class, Object
Encapsulation
Abstraction
Inheritance
Polymorphism
Benefits and applications of OOP
Creating classes and objects
Access specifiers: private, public, protected
Member functions
this pointer
Static members
Default constructor
Parameterized constructor
Copy constructor
Constructor overloading
Destructor
Types of inheritance:
Single
Multiple
Multilevel
Hierarchical
Hybrid
Access control and visibility modes
Constructor and destructor in inheritance
Virtual base classes
Compile-time polymorphism (function & operator overloading)
Runtime polymorphism (virtual functions)
Pure virtual functions and abstract classes
Virtual destructor
Overloading unary and binary operators
Friend functions and operator functions
Type conversion between classes
Function templates
Class templates
Template specialization
Try, catch, and throw blocks
Handling multiple exceptions
Nested try blocks
User-defined exceptions
Streams: ifstream, ofstream, fstream
Opening and closing files
Reading from and writing to files
File modes
Binary and text files
Introduction to STL
Components of STL: Containers, Algorithms, Iterators
Common containers: vector, list, deque, map, set, stack, queue
Namespace
Preprocessor directives
Command line arguments
Working with header files
Introduction to multithreading (optional)
Duration of Course : 2 months
Fee : 4000/-
Contact for Admission
Siddharth Sharma
HOD, Department of Computer Engineering
Concept IT Solutions, Pune
Call:7219116540