So my uni uses a textbook called "Computer Graphics C Version" by Donald Hearn and M. Pauline Baker to teach fundamentals of computer graphics. It is more theory oriented and uses the "graphics.h" library to implement various graphics algorithms like Bresenham algorithm and so on.

It is important to use the latest graphics drivers when doing GPU programming. Drivers should already be installed in the department machines. 

Download them from here for your personal computers:

 AMD Graphics Drivers

 NVIDIA Graphics Drivers


Computer Graphics Donald Hearn 2nd Edition Pdf Download


Download Zip 🔥 https://blltly.com/2y3DAa 🔥



CENG 477 Introduction to Computer Graphics introduces the basic concepts of computer graphics and raster based methods.

It also provides the necessary theoretical background for introductory computer graphics and demonstrates the application of computer science to graphics.

It also offers an opportunity for students to formulate and implement applications of computer graphics.

This course further allows students to develop programming skills in computer graphics by programming assignments.


Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

This course provides an introduction to the fundamental concepts of computer graphics. Computer graphics is a core technology used in film, video game development, design, and digital photography, as well as a variety of other fields such as entertainment, engineering, scientific visualization, architecture, and manufacturing. The course covers the fundamental algorithms and technologies used to generate computer graphics, including topics like geometric transformations, camera transformations, rendering processes, material and texture mapping, color representation, lighting simulation, geometric representation, and animation.

The primary goal of 6.837 is to introduce many important data structures and algorithms that are useful for presenting data visually on a computer. 6.837 does not cover the use of graphics design applications such as Photoshop and AutoCAD. Nor, does it focus on the various graphics programming interfaces or graphics languages such as OpenGL or Renderman. In short, 6.837 is a programming class. The goal of this class is to provide you with sufficient background to write computer graphics applications.

Roughly speaking, the first third of this course will address a broad range of topics that that we refer to as Raster Methods. These include two dimensional computer graphics, raster operations, imaging methods, and user interface design and construction. The second half of the course will cover topics related to three-dimensional computer graphics, including representation, illumination, shading, visibility determination, rendering, and animation. 2351a5e196

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