WE ARE COGWARE
Cogware Games was originally an idea that three friends out of Silicon Valley had one night. Founded by Connor Thomas, Elizabeth Baker and Harry Waters, we are a collective of fans of the new and thriving world of gaming, and we put innovation at the forefront!
With our first ever demo of the game "BLUNDERCOVER" being a hit with crowds over at local conventions in 1995, and a thriving partnership with the Broadside Animation Company, leading to the creation of the mangificent "SHIPWRECKED", we won't hold back on getting our hands dirty with game development. After all, that's where the name comes from, every cog in a machine has to be working together to create a meaningful result!
We here at Cogware are in it for the players, and for moving forward. We've dabbled very heavily into Three-Dimensional graphics, working with top-of-the-industry professionals to create worlds with depth, color, and life.
While we make games that are bright and friendly, you're not getting a squeaky clean experience if you play a game from Cogware, instances of adult humor, and some edge to our games are all present. We believe that games should not be designated to a single demographic, but rather, shared among many demographics. We don't make "Kids Games", but we also don't make "Adult Games" either. Think of us as a fine line in the middle.
Let's keep innovation at the forefront, we can make some amazing things together!