Planning and Prospective Memory Research Lab
O'Boyle Hall 257
Our lab has investigated complex prospective memory and the effects of initial planning, stress, and interruptions. Coincidentally, the studies have used three different conceptualizations of “virtual”: virtual environments, the “Virtual Week” board game, and in the current pandemic a combination of Zoom & Gorilla.
Technology in Education, Training, and Research Lab
O'Boyle Hall 250
Examining the effects of technology, tools, and strategies on training, education, and research. Currently focusing on the effect of concept maps and retrieval practice as learning strategies on both retention and transfer of knowledge.
O'Boyle Hall 100-J
Katt Rahill set up the Lunar Psychophysics Virtual Reality Lab. Her dissertation introduced a novel area of specialization, "lunar psychophysics", which considers a range of visual, neurological and physiological components of sensory perception and their relationship to optical properties of light, atmospheric light scattering, and psychophysics in extraterrestrial lunar environments. The research examined perceptual performance in earthlike, lunar, and hybrid virtual landscapes viewed on a large-screen monitor and in an HMD.
Cognitive Systems Lab
We are conducting research related to training and retention of laparoscopic surgical skills. This research includes investigation of various training methodologies, assessment of psychomotor skill using motion-sensing gloves, and the role of handedness in surgical skill acquisition and retention. This research is funded in part by the Office of Naval Research.
Eye-Tracking Research Lab
O'Boyle Hall G5
The eye-tracking lab is currently investigating the process of visual search, including the effects of auditory stimuli on search.
Spatial Memory Research Lab
O'Boyle Hall G2
The spatial memory lab is investigating the influence of survival processing on memory. It is also investigating the use of video games in training paradigms.
Spatial Navigation Research Lab
O'Boyle Hall 100
Our research projects focus on using virtual reality for spatial learning. Some of the questions we are currently exploring are: Does learning in VR result in spatial mental models that are qualitatively or quantitatively different from those resulting from learning using other representations? Does learning from VR result in improved transfer to real physical spaces? Does learning in VR result in greater retention, or reduced retraining? Does VR allow in greater cognitive flexibility with respect to spatial tasks? Can VR be used to develop more flexible spatial mental models? Does VR improve recall of spatial locations through reinstatement of context?