This is the studio view, as you can see, I've used a mixture of downscaling and lighting in order to procure a scientific but modern effect.
This is the player view, with my camera considerably far from my player. As you can see, the build is considerably detailed. An interesting technique I've opted to use here is that of using particle emitters. If you look closely, above the grey panels, you can see the white vents which are emitting white particles (middle right of the image). This produces a vision that the vents are actually working, and removes the somewhat static feel many game's vents typically have.