Stats

In Moonlight Sculptor, stat points are given each time the character level rises, and the play style and efficiency of the same job may change depending on how the points are distributed.

Before distributing stats, you must first meet the minimum stats required for your weapon and armor. For example, in order to wear leather armor, a certain amount of agility is required, and as plate armor requires strength, the stats required for each item are different.

In general, Sculptors and Archers wear leather armor, and Wizards wear magic armor. However, exceptionally, there are many Wizard users who wear plate armor to increase their survivability in high-level hunting grounds, and even a Wizard must satisfy the power required by the plate armor.

If you have met the item requirement, you need to know the hunting ground you are active in and the hit required by the content. At the beginning, you may not feel that hit is very important, but in high-level hunting grounds where the amount of hit required increases rapidly, even one avoidance is very important because it greatly affects the speed and efficiency of hunting.

As such, the character's stats do not simply select All Agility and All Strength, but rather decide based on the play style and what kind of content they will enjoy. At this time, the difference appears depending on the pet, the statue, and the option seat you use, so it is recommended that you first identify the external factors that increase the character's stats before distributing stats and then decide.

Strength: Melee attack power, maximum weight limit increased

Intelligence: Magic Attack, Magic Attack Critical Chance Wisdom: Magic Attack Accuracy, Magic Defense, Magic Evasion, Max MP, MP Recovery,

Agility: Ranged Attack, Physical Attack Accuracy, Physical Attack Critical Rate, Physical Evasion[6]

Wisdom:

Constitution: Physical Defense, Max HP, HP Recovery

Charm: Pet Taming Rate, Pet Stat Bonus

Factors to be aware of before choosing stats


  • How much should the attractiveness be raised?

A. The most commonly used basilisk requires 33 charm, and Toryongi requires 32, so you can increase it to around 33. (Excluding Paladins and Warriors)


  • It's good to increase your agility to 70 only. Is it wrong if you raise more than 70?

A. Agility is an important stat that satisfies the hit of a job that uses physical attack power. In other words, depending on the level, the higher the level of the monster you are hunting, the higher the agility requirement, so it is okay to increase it. If the job that requires strength and agility has a high agility, supplement it with food that increases strength, and if the strength is high, it is set to supplement it with food that increases agility.

  • What if I drink the potion of forgetfulness after wearing the equipment?

A. If you reset it while wearing the equipment after raising the power for the plate armor, the equipment option will be maintained. Therefore, in the case of a wizard, if you wear plate armor and initialize it to increase intelligence and wisdom, you can use the defense power of the plate armor as it is.

  • Does the hit only need to be 100% satisfied?

A. When attacking monsters of the same level, you cannot hit all monsters with only 100%. In general, avoidance does not occur until you increase it to 105-110%, but note that in the case of monsters with a higher level than yourself, avoidance occurs even when reaching 115-120%.

  • How many stats can be supplemented with food?

A. Food generally supplements up to +10~12. In addition to food, you can also increase your stats through option seats. At this time, if the pet conditions are met with food, the pet does not disappear even if the food effect disappears.

The most commonly used food is whipped cream cake

CLASS OVERVIEW

Basically, after satisfying the power requirement of '70' to wear a legendary weapon, decide whether to increase it to agility or strength. As mentioned earlier, when you hunt monsters of the same level, you must achieve an accuracy level of 105-115% to avoid evasion.If you need to hunt a monster with a higher level than yourself, you can also see a situation in which evasion occurs even when reaching 120%. I can.

Therefore, you can choose whether to take power again after meeting the hit required by the content you enjoy with the power taken up to the base 70, or investing all in agility to focus on critical hits and hits instead of the attack power that rises with power. .

In addition, the charm can be solved to some extent by using Toryongi after raising it up to 32 as food, and survival is basically a plate armor, so you don't have to worry too much about it.

Main effects according to stats

  • Strength: Attack power, HP, weight, weapon and armor requirements

  • Agi: Hit, Critical Hit Rate, Evasion

Recommended stats

  • Strength 70 → Agility (105~115%) + Strength

  • Strength 70 → All Agility

Note: It is good for the warrior to distribute the power and hit in an appropriate ratio.

Paladins require constitution to wear weapons and shields, but armor requires strength. In addition, in order to satisfy the hit, it has a rather messy stat structure that requires hitting, so its efficiency is inevitably lower than that of other occupations.

Therefore, it is recommended to focus on the rest after satisfying the constitution requirements of the weapons and shields to be worn and the hit of the active hunting ground. (Basically, three stats must be properly distributed, so it is better to solve the charm with food or equipment as much as possible.) In the case of paladin, it is generally recommended to invest in agility and wear a bow at the level of development stage. Information is also being shared that the hunting speed is faster than when it was done.

Main effects according to the stats

  • Constitution: Weapon, shield wear requirements

  • Strength: armor wear requirements, attack

  • DEX: hit, critical strike rate, avoidance

Recommended stats

  • Constitution 70 (legendary weapon wear condition) + strength 65 (legendary Armor wearing condition) → All Agility

  • Strength 65, Agility (105~115% hit) → All constitution

  • Strength 65 (requirement for wearing legendary armor), All Agility → (Initialization) → constitution, agility, power distribution

Note: Paladins are somewhat inefficient because they have to pay attention to three things: strength, constitution, and agility

First, you need to achieve the intelligence requirement of 73 to wear magic armor and wand (legendary), and then meet the hit with wisdom. Looking at the high-ranking wizard users, there are two types: one that uses a basilisk as a shield to survive, and one that increases the survivability of the body by wearing plate armor.

In the case of a wizard using a basilisk, it is possible to taming by raising the charm to 33, so invest all of the wisdom after charm 33 and intelligence 73. Allocate intelligence and wisdom.

After achieving the basic hit, there are many users who are worried between intelligence and wisdom, but the attack power can be sufficiently resolved with items and continuous skills, so we recommend the wisdom to increase the maximum MP and MP recovery amount.

Main effects according to the stats

  • Intelligence: Attack, Critical Rate, Staff, and Armor Wear Conditions

  • Wisdom: Hit, Max MP, MP Recovery, Evasion

Recommended Stats

  • Intelligence 73 (Legendary Weapon Wear Conditions) + Charm 33 (Basilisk Taming Conditions) ) → All wisdom

  • A certain amount of strength → (Initialization) → Intelligence 73 → All wisdom

Note: There are many wizard users wearing plate armor for defense.

Other professions often seek plate armor to increase defense, and thereby forcibly increase their strength, but archers who stably attack from a distance do not have a dangerous situation that even hits the plate armor, so they increase their attack power and accuracy. Invest in agility as much as possible.

At this time, there are many archer users who are wondering how much to increase their attractiveness, but for quick pet taming, it is recommended to increase the attractiveness to 33 to obtain a basilisk and initialize it to satisfy the attractiveness with equipment.

AMain effects according to stats

  • AGI: Attack, Hit, Critical Strike Rate, Evasion

  • Charm: Pet tame rate, pet stat bonus

Recommended stats

  • All AGI

  • Attainment 33 → AGI → (Initialization) → All Agility (appropriate charm equipment )

  • AGI 70 → All charm

Note: An archer can solve everything by raising his agility.

There are users who have a lot of worries about strength and agility. From the conclusion, it is better to invest all in agility that can obtain various benefits of passive skills unless you wear plate armor for survival.

The reason for this is that if you increase your agility, your accuracy, critical hit rate, and evasion will increase. In addition, each time you increase your agility with the Sculptor's continuous skill, 'Dagger Expert', your basic physical and magical attack power increases, so you can get all of the attack power, accuracy, critical strike rate, and evasion with only agility.

Of course, it is true that if you invest in strength, your attack power will increase more than your agility. However, as the level of the monster increases, there is a situation where the demand for hit increases rapidly, and there is a stressful situation, but there are more elements to give up to increase the power by looking at only one attack power.

Still, if you are attracted to the attack power that increases with your strength, you only invest up to 70 + hit requirements for agility and then pour the remaining stat points into your strength. (Hybrid type, which mixes power and constitution in 4:1, 3:2 to obtain both firepower and survival, is not bad in high-level hunting grounds.)

In addition, there are users who consider a ranged type of engraver using magic skills, and the main magic skill is reused. The waiting time is long, with 30 seconds, and it is not recommended because you have to forcibly increase the wisdom without any merit in order to meet the magic hit.

Main effects according to stats

  • Strength: Attack

  • AGI : Attack, Hit, Critical Hit Rate, Evasion

A Recommended stats

  • All AGI (appropriate for attractive equipment)

  • AGI 70 or higher (105-115% hit) → All strength

  • AGI 70 or higher (105~115% of hits) → Power, constitution 4:1 ratio distribution

Alchemists specialized in range hunting, so the hunting speed is fast in places where mobs spawn fast. There are many crystals, so you can quickly learn advanced skills. During PVP, attack power is reduced and debuffs are applied to create a favorable fight for allies. Alchemist's main damage is a ranged strike using a flask drop and a ranged skill using a spell dagger. You can use a spell dagger for short-range physical attacks a strike attack when you have no flask.

Main effects according to stats

  • INT: ATK

  • WIS: Add both HP and Magical thanks to passive. Also, increase Magical accuracy.

Recommended stats

  • ALL INT - for more damage and fast mobs clearing

  • WIS - PVP Oriented folks can go this path.