Edward A. Shanken
美國加州大學聖塔克魯茲分校教授
Ed Shanken writes and teaches about the entwinement of art, science, and technology with a focus on interdisciplinary practices involving new media. His recent scholarship addresses art-science collaboration, surveillance culture, sound art and ecology, systems theory, and bridging the gap between new me-dia and contemporary art. Like Jack Burnham, who thought of art as a "psychic dress rehearsal for the future," I'm especially interested in how artists create working models that allow us to sample alternative futures in the present. Burn-ham also thought of artists as "deviation amplifiers" and I admire how artists are involved in "perverting technological correctness" to use Raphael Lozano-Hemmer’s words, hacking the utilitarian purposes of technologies and the commercial/military contexts of their production and consumption. By de-ploying technology in a metacritical way, artists offer profound insights into emerging technological modalities and related social practices. I'm fascinated by the role of digital media as a common ground for collaboration across disci-plines, and by the potential of transdisciplinary research to generate break-through innovation - innovation both with respect to developing “the next big thing” in the creative economy and in terms of constituting potentially profound shifts in perception, identity and behavior, and the
construction of knowledge. I believe that art, at its best, offers deep insight - a type of knowledge that Gregory Bateson likened to wisdom - that can help build a more compassionate and peaceful future.
Publications and Lectures
Recent and forthcoming publications include essays on art and technology in the 1960s, interactivity and agency, the historiography of art and technology, paral-lels between conceptual art and art and technology, and the cultural implications of cybernetics, telematics, robotics, and biotechnology. Shanken’s current re-search examines art-science collaboration and the relationship between the discourses of mainstream contemporary art and new media art. Following the first concern, he chaired the panel discussion,"Artists in Industry and the Acad-emy: Interdisciplinary Research Collaborations" at the 2004 Annual Conference of the College Art Association and served as guest editor of a special series of essays under the same title in the Leonardo Journal (38:4 and 38:5) in 2005. More recently he guest-edited a special series of essays, “The Reception and Rejection of Art and Technology: Exclusions and Revulsions,” which appeared in the journals a minima (Mar 2008) and Leonardo 42: 2 (Apr 2008). Following the second concern, he organized and chaired a panel discussion with Nicolas Bourriaud, Peter Weibel and Michael Joaquin Grey at Art Basel in June 2010 (see external link below) and organized and chaired a panel discussion at the College Art Association Annual Conference (CAA) in 2011, the papers of which were published in a special issue of ArtNodes (see links below). A further re-search area is the use of social media to expand and democratize the produc-tion and dissemination of art criticism. This is exemplified by the Art and Elec-tronic Media Online Companion, a Web 2.0 site.
邱誌勇
現為國立清華大學科技藝術研究所教授暨所長、藝術學院學士班主任, 同時為策展人、藝評家與攝影藝術家、財團法人數位藝術基金會董事、文化研究
學會理事。畢業於美國俄亥俄大學跨科際藝術系博士,雙主修視覺藝術(建築、 繪畫、雕塑)與電影(理論與批評),副修美學(現象學)。學術專長為數位美學、 科技文化研究、藝術評論與策展。曾獲第一屆與第二屆數位藝術評論入選獎(2007, 2008)、連續兩年獲得日本東京大學訪問學者資格(日本台灣交流協會獎助),並獲多年台灣科技部專題研究計劃獎助。目前正執行《鏡像·映像:80 後的當代影 像藝術展》(台灣攝影文化中心)與《台灣數位表演與科技劇場的歷史、美學與 創作 研究暨出版計劃》(文化部 110 台灣藝術研究補助)。近年來,為台灣知名 新媒體藝術的策展人、評論與評審,曾擔任台灣文化部《科技藝術政策規劃研究 案》計畫主持人、《科技與新媒體應用於藝術藏品之研究計畫》(國美館)、連續 三年擔任國立臺灣美術館「臺灣數位藝術知識與創作流通平台」維運案計劃主持 人、《2006-2016 給下一輪台灣數位藝術文件》出版召集人。曾策劃《未來狂想曲》 (新北市文化局)、《光映綺想曲:2021 林園光影藝術展》(新北市文化局)、《虛 幻生命:國際生物科技藝術展》(空總),《Fading Digital Memo-ries》(西班牙馬德 里),《後·技·藝:科技部專題研究計畫成果展》(科技部、國美館)、《絕對·凝視: 柯錫杰玖齡影像藝術展》(國父紀念館)、《後數位人類紀—2019 國際科技藝術展》 (國美館)、《故事跨視界展》(IP EXPO)策展人(文化部)、《2015-2016 年台灣 科技藝術節—潮》(文化部)、《2014 科技藝術展—奇幻視界》(國美館)、《Reaching Beyond: Taiwan Artist Actions》(美國波士頓)、《第八屆臺北數位藝術節—超神 經》、《第七屆臺北數位藝術節—第二自然》、《Pause in Time and Space: Taiwan Video Art @ Madatac》(西班牙)、《顫·動·感:台灣新媒體藝術新銳展》(香港)、《身體 /介面:數位藝術脈流計畫 3》(臺北)、《真情假愛—佐籐依麻子電影寫真:邱 國峻攝影展》(靜宜),等展。著有《關鍵論述與在地實踐:在地化脈絡化下的新 媒體藝術》一書,並編輯《藝術松》、《數位藝述》(共五輯)、《媒介擬想(4): 數位媒體與科技文化》、《媒體科技與文化全球化》等書,此外亦有為數多篇之新 媒體藝術學術論文與評論文章刊登於相關雜誌期刊。
Kiyoshi, Tomimatsu
Education & Experience
2019 ~ Emeritus Professor of Kyushu University
2013 ~ 2015 Deputy Dean Faculty of Design Kyushu University
2011 ~ 2015 President of Asia Digital Art and Design Association
2007 ~ Asia Digital Art and Design Association
2004 ~ Kyushu University Faculty of Design, Professor
1998 ~ Kyushu Institute of Design, Ph.D. in Design, Dissertation: “A Study on Methodology of Computer Related Design”
1997 ~ ACM SIGCHI
1994 ~ 2003 Kyushu Institute of Design Department of Industrial Design, Associate Professor
1991 ~ Design Research Association JAPAN
1991 ~ 1992 Royal College of Art (U.K.), Post Experienced Program Diplomat in School of Design for Industry, Computer Related Design and Industrial Design
1989 ~ Human Interface Society JAPAN
1988 ~ Japanese Society for the Science of Design, Councilor
1976 ~ 1994 Sanyo Electronic Company, Design Center
1972 ~ 1976 Kyushu Institute of Design, B.A. in Industrial Design
Academic Expertise
Interaction Design、Media Art、Usability Research、Interface Design
Recent Publications (2015~)
Michael Brandse, Kiyoshi TOMIMATSU:The effects of Color Contrasts on Users of Digital Environments International Journal of Asia Digital Art and Design Association. 学会誌第19、2号 Journal, pp35-46, 2015年1月
坂井洋右, 伊藤隆之, 水野祐, 城一裕, 富松 潔:GRP Contract Form --成果のオープン化を実現する共同研究開発のための契約書ひながた-- , 日本バーチャルリアリティ学会 論文誌, 2016年3月
Taichi Hisatsune, Kiyoshi TOMIMATSU:Unframes: Extendible Interface and Investigations of Its Usages 18th International Conference, HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I Proceedings, pp323-328, 2016年7月
Sudario Anderson, Kiyoshi TOMIMATSU:Sidestep and Sneak peek: spatial actions in augmented reality games, ADADA international conference 2016 proceedings, 2016年11月
Sachiko Tsuruno, Kiyoshi TOMIMATSU:Perception of impossible figures focusing on inconsistent rectangles, ADADA international conference 2016 proceedings, 2016年11月
Yosuke SAKAI, Kiyoshi TOMIMATSU:Practice of Open Sharing at Yamaguchi Center for Arts and Media [YCAM], ADADA international conference 2016 proceedings , 2016年11月
Feng,Zhipeng, Kiyoshi TOMIMATSU:A Study of Digital Media Art Utilizing 2D Animation, ADADA international conference 2016 proceedings, 2016年11月
Xiaotian, Kiyoshi TOMIMATSU:Breathing shelter?Relieve citizen pressure with the breath control ADADA international conference 2016 proceedings, 2016年11月
Sachiko Tsuruno, Kiyoshi TOMIMATSU:Impossible figures? morphological recognition and analysis of inconsistent rectangle - A basic study for digital works relating to impossible figures - Asia Digital Art and Design Association Journal, vol. 21, No. 1, pp. 33-40, 2017年3月
Yosuke Sakai, Kiyoshi TOMIMATSU, Takayuki Ito, Mitsuhito Ando, Keina Konno, Tsubasa Nishi, Kiyoshi Suganuma, Fumie Takahara, Kazuhiro Jo:Practical Study of Open Sharing at Yamaguchi Center for Arts and Media [YCAM], International Journal of Asia Digital Art and Design Association Journal, Vol. 20 (2017), No. 4 , pp85-93, 2017年6月
Sudario Abderson, Kiyoshi TOMIMATSU:Sidestep and Sneak Peek: Spatial Actions in Augmented Reality Games ARSurface - Dynamic Spatial Augmented Reality for Tangible Interface, International Journal of Asia Digital Art and Design Association Journal, Vol. 20 (2017), No. 4 pp77 -84, 2017年6月
Sudario Anderson, Kiyoshi TOMIMATSU:Multi-laser modules projection system for phosphorescent materials - Digital Light memory modular projection system -, ADADA international conference 2017 proceedings, 2017年9月
Peled Avner, Sudario Anderson, Kiyoshi TOMIMATSU:Soft Robotics for Telepresence and Human Interaction, ADADA international conference 2017 proceedings, 2017年9月
Lee, Ji Hyun, Tomimatsu, Kiyoshi:A Study on the developing data-based referrer persona for web service, Korea Digital Design Study Journal, 2017年7月
Lee, Ji Hyun, Tomimatsu, Kiyoshi:A Study on the developing data-based segmenting CTA(Call to Action) persona for web service, Korea Basic Design and Art Study Journal, Vol. 19 2, 2018年2月
Lee, Ji Hyun, Tomimatsu, Kiyoshi:A Study on the developing data-based new and returning user persona model for web service, Korea Basic Design and Art Study Journal, Vol.19 3, 2018年3月
Hamdan Gani, Kiyoshi TOMIMATSU:Using Gameplay Data for Identifying User's Learning Experience in an Environment of Digital Gesture Based-Game, International Journal of Affective Engineering (IJAE), Japan Society of Kansei Engineering (JSKE). Journal, 2018年9月
Hamdan GANI, Kiyoshi TOMIMATSU:Understanding the Successful and Unsuccessful of Immersion Components for Designing the Immersive Digital Game, International Journal of Asia Digital Art and Design Association, 2018年9月
Hamdan GANI, Kiyoshi TOMIMATSU:Extracting Knowledge Emotional Experience of the Game Product from Customer Review of E-Commerce, Journal of ICT Research and Applications, 2018年9月
Hamdan GANI, Kiyoshi TOMIMATSU:Harvesting Knowledge: Immersion Components of Digital Games in Customer Reviews of E-Commerce, Computers in Human Behavior Journal, 2018年9月