The AAS program provides an essential foundation in computer-aided design, sketching, draping, patternmaking, construction, sewing techniques, and textiles. Once you earn your AAS, you can apply for a BFA in Fashion Design. You are also eligible to apply to the BFA programs in Fabric Styling, Textile/Surface Design, and Toy Design, along with BS programs in Production Management: Fashion and Related Industries, Technical Design, and Textile Development and Marketing.

The PETE Prize is administered by the FIT DTech Lab as a jury-selected merit award competition that recognizes excellence in developing fresh, insightful and creative ideas that demonstrate design-oriented and innovative thinking.


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A multidisciplinary fashion designer focused on innovative technical approaches and design thinking, Sperber aims at creating sustainable systems and creative solutions in clothing. She holds her BFA and MFA in Fashion Design from FIT and teaches in the undergraduate Fashion Design program.

Parsons offers rigorous interdisciplinary programs across the spectrum of art and design, from fashion and technology to urban design, fine art, and management. Here, creators and scholars master established disciplines and develop emerging ones, fostering innovation that transforms business, advances sustainability, and enhances social impact and health.

At Parsons, your career begins your first day on campus. Here, you gain the creative and critical foundation you need to turn passions into a professional life of your own design. With your toolkit of hands-on, collaborative methods and global support network, you enter prepared for sustained success in your field or in advanced studies.

Graduates of the BFA Fashion Design are ready to play a variety of roles within the professional field of fashion, including design, creative and research practice, styling, visual merchandising, textiles, marketing and public relations, and production. 


Fashion design is the art of applying design, aesthetics, clothing construction and natural beauty to clothing and its accessories. It is influenced by culture and different trends, and has varied over time and place. "A fashion designer creates clothing, including dresses, suits, pants, and skirts, and accessories like shoes and handbags, for consumers. He or she can specialize in clothing, accessory, or jewelry design, or may work in more than one of these areas."[1]

Fashion designers work in a variety of different ways when designing their pieces and accessories such as rings, bracelets, necklaces and earrings. Due to the time required to put a garment out in market, designers must anticipate changes to consumer desires. Fashion designers are responsible for creating looks for individual garments, involving shape, color, fabric, trimming, and more.[2]

Fashion designers attempt to design clothes that are functional as well as aesthetically pleasing. They consider who is likely to wear a garment and the situations in which it will be worn, and they work within a wide range of materials, colors, patterns, and styles. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and everyday wear, which are commonly known as ready to wear or fast fashion.

There are different lines of work for designers in the fashion industry. Fashion designers that work full-time for one fashion house, as 'in-house designers', own the designs and may either work alone or as a part of a design team. Freelance designers who work for themselves, sell their designs to fashion houses, directly to shops, or to clothing manufacturers. There are quite a few fashion designers who choose to set up their own labels, which offers them full control over their designs. While others are self-employed and design for individual clients. Other high-end fashion designers cater to specialty stores or high-end fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men's, women's, and children's fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a design director.

Fashion designers work in various ways, some start with a vision in their head later on move into drawing it on paper or computer , while others go directly into draping fabric onto a dress form, also known as a mannequin. The design process is unique to the designer and it is rather intriguing to see the various steps that go into the process. A designer may choose to work with certain apps that are able to help connect all their ideas together and expand their thoughts to create a cohesive design. When a designer is completely satisfied with the fit of the toile (or muslin), they will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computer program. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit. Fashion design is expressive, the designers create art that may be functional or non-functional.

Modern Western fashion design is often considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation of the garments were handled largely by anonymous seamstresses. At the time high fashion descended from what was popularly worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 is considered fashion design.[3]

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. Rather than going straight into manufacturing, the images were shown to clients to gain approval, which saved time and money for the designer. If the client liked their design, the patrons commissioned the garment from the designer, and it was produced for the client in the fashion house. This designer-patron construct launched designers sketching their work rather than putting the completed designs on models.

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[4][5] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[6]

Ready-to-wear, or prt--porter, clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a citywide basis and occurs twice a year. The main seasons of Fashion Week include; spring/summer, fall/winter, resort, swim, and bridal.

Half-way garments are an alternative to ready-to-wear, "off-the-peg", or prt--porter fashion. Half-way garments are intentionally unfinished pieces of clothing that encourage co-design between the "primary designer" of the garment, and what would usually be considered, the passive "consumer".[7] This differs from ready-to-wear fashion, as the consumer is able to participate in the process of making and co-designing their clothing. During the Make{able} workshop, Hirscher and Niinimaki found that personal involvement in the garment-making process created a meaningful "narrative" for the user, which established a person-product attachment and increased the sentimental value of the final product.[7]

Currently, the fashion industry relies more on mass-market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their versions of the original look. To save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machines. The end product can, therefore, be sold much more cheaply.[9][10][11]

There is a type of design called "kutch" originated from the German word kitschig, meaning "trashy" or "not aesthetically pleasing". Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion".[12]

The median annual wages for salaried fashion designers was $74,410 in February of 2023. The middle 50 percent earned an average of 76,700. The lowest 10 percent earned 32,320 and the highest 10 percent earned 130,900.[13] Median annual earnings in May 2008 were $52,860 (40,730.47) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[14] In 2016, 23,800 people were counted as fashion designers in the United States.[15] 2351a5e196

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