Table of Contents
pronunciation: clay-meer
Known to themselves as Wolves of the Clay, they are often referred to as 'Claymerians' by fellow packs.
Claymere is a fictional pack in a fictional world. Their actions and beliefs do not reflect upon the players. Prevalent themes found are that of real-life Medieval times. There is also a large influence of Old English and Old Germanic folklore and tradition with Wiccan themes and influence in both the Religion and Healers task.
A pack with wide reaches, Claymere remains steadfast and unwavering in the face of threats, but in the recent years of peace, there is little need to jump the proverbial gun. Claymere is generally fairly welcoming to strangers and other packs, unless they have a reason not to be.
Stelune: Unknown/Unaware
Xiaya: Unknown/Unaware
Vøskarig: Unknown/Unaware
Outlanders: Neutral, starting to lean Hostile
Claymere’s history is fraught with war, trials, and tribulations. The earliest days of this pack found it suffering on the very banks of the lake in which they settled next to, and it would be the first of many, many hardships these wolves would endure.
The first wolves to settle in the lands that modern Claymerains call home did not call themselves by any name. They were a simple band of loners, keeping to themselves and supporting one another as they sought a place to call home.
Four of these wolves, mere mortals, would one day rise to godhood after their combined actions would save the land they would call home. One wolf, an old thing known to their fellows as simply ‘Old Grizzard’, was the first to speak of Lámfæt, regaling their fellow travelers with tales of a creature more powerful than any other. Some scoffed at the old wolf's ramblings, waving it off as nothing but senility, but a few would listen to their words.
Ule, a young she-wolf, took particular interest in it and soon would join Grizz in his worship of Lámfæt. Soon, they would be joined by Culfer, another aging wolf who had begun teaching the youths around him how to use herbs and other items to ease pains and heal wolves. With time, Nædre and Biren would also join them, and together, they are said to be the first true followers of Lámfæt.
As this progressed, this small pack of loners had chosen to settle in the foothills bordering a low mountain range, settled comfortably between the towering walls of stone and the lake at the bottom. At the time, they are being led by a brute of a wolf, a creature more brawn than brains but seemingly decent enough.
However, his true colors were shown when he began to show his blatant disinterest and detestment for Grizzard’s teachings. At first, it seemed he wouldn’t care much for it, and the old wolf was content to let it lay. They had no interest in forcing their teachings on those unwilling to hear them and were happy to remain committed to their small circle. But it became clearer and clearer that he was not pleased that they spoke of someone more powerful than himself, and soon, they began to realize that there was more to this brute than expected.
He began to push for wolves to praise him, to follow him. And those close to him pushed and pedaled stories of his feats, urging others to look to him as more than a wolf but as a divine protector.
When Grizzard, Ule, Biren, Culfer, and Nædre refused to do so, an example was made out of them. Old Grizzard was killed violently and brutally, and the other four were cast out as if to show mercy.
With nowhere to go, the four of them stick together, watching from afar as their old family begins to grow and change. But with time, wolves split away from the brute's leadership, their distaste made clear. Some are thrown out, scarred, and branded as ‘traitors’, while others sneak out in the dead of night.
Many of these wolves would find themselves taken in by the four exiles, and soon, what was once four, becomes six, eight, eleven, growing over months and months of time.
The Brute was not fond of this idea that another group of wolves might soon encroach on what he claimed as his holy land, and finally, the tensions between the two developing packs exploded in a battle that would leave the exiles beaten and battered within inches of their lives.
Culfer does his best to patch them up as he can, but it’s clear that their forces, even with Biren’s guiding paws, are no match for the Brute in a fair fight.
Nædre, however, believes he has just the solution. He’s always been the least trusted of their band for his slippery and sly tendencies, but with his advice and Biren’s tactical knowledge, the Exiles formulate a plan of attack. It’s dangerous, and it’s stupid, and it might not even work, but they have to try.
Together, the four of them would lead what was left of their exiles in one last effort to take back the land from the Brute. As spring rains soaked the earth under paw, they dug themselves into the bank of the mere, hiding amongst the clay and silt, letting it stain their fur as they waited, not so unlike snakes in the dark of the night, hunting a meal.
Just before the dawn, when the Brute’s forces came down in search of them, they ambushed, taking advantage of the confusion brought on by the downpour, using their stained pelts to blend into the earth, falling upon their enemies like Ghosts.
By the time the battle is ended, the only survivors are the exiles, only a few stragglers of The Brute’s forces now scattering to the wind and fleeing for their lives.
Only one survivor dies during the battle, old Culfer having been drowned by the Brute after he’d selflessly attacked him to save an injured packmate. With his grizzled fur still matted in clay and blood, Ule leads the exiles in prayer for his soul, and they watch as the river carries his body away into the unknown.
Soon after, Claymere was founded, and life would move on for the wolves of the Clay.
Time would pass, battles would be fought and won, territory lost and claimed.
Biren would lose her life in a horrible flooding incident, her drowned body washed up on the shores, fur slicked with clay and silt.
Nædre was killed in a mudslide shortly after, a near-direct result of the flooding. He would be dug out of the earth and laid to rest, coated in clay just like the others.
Standing alone, the last of the original exiles, Ule would find herself crafting the first altar, and she would seek Lámfæt for council. Who would lead Claymere on her passing? Who would guide the pack through the coming times?
Somehow, she remembers the list of herbs given to her by Grizzard, and with them, she sleeps and she dreams. She sees them, her old friends, not as they were but as they are now, gifted, lifted. They speak to her in tongues she should not understand but does, and she awakens with purpose.
She names her successor that coming morning, a she-wolf descendant of Grizzard, the blood of the first wolf to speak Lámfæt’s name with reverence and care. She names her and any future pups she bears to be the leading line of Claymere, the ones to carry on the honor of guarding these lands and honoring their gods.
Ule would spend her remaining days ensuring as much knowledge as possible would be passed to this new generation of Clay wolves, and when her end came, she slipped away peacefully, her cheek pressed into the cool clay of the Mere as age took her from the world in a gentle slumber.
Aethel (Aethel), would be the first true Alpha to Claymere, and she would be the one to build the altars for Culfer, Biren, Nædre, and Ule. With clay from the ground, and whatever pieces she could scrounge from the territory, she would select a small cave among the brackish marshes, and there she built an altar for each god, a place to commune, a place to leave offerings, a place of shelter.
A place to honor those Claymere held most dear.
To walk the banks of the Great Mere is to walk in the footsteps of The First Ones.
To walk the banks, is to swear yourself to their names.
To swear yourself to their names, is to swear to give you’re all to them.
To sully the clay with blood and dishonor, is to spit on them.
Honor, in the name of The First Ones, always.
Claymore holds a strict code of laws that must be honored by all wolves within the pack. Should these laws be broken, punishment will be dealt with based on the severity of the crimes.
- All life is precious -
Any wolf that would senselessly take a life if not fit to live its own. All life is important in the eyes of Lámfæt and those who would kill without mind or mercy will see no mercy for themselves.
- Do not abuse what you have been given -
Those that would overhunt or become gluttons that ravage the land and pack will either be taught respect for what they have harmed or gotten rid of.
- Never Harm an Innocent -
Children, nursing mothers, and elders are not to be harmed in ANY way. If it is found that a wolf has broken this law, the consequences are dire.
- The word of the Gods is Law -
Never disrespect the gods, and never attempt to impersonate them or 'speak' for them. Their word is law, and it is final. To disobey or disavow the gods is to invoke their wrath.
- Only Honorable wolves may lead Claymere -
Any wolf of the pack can become an alpha via challenge or succession, but command MUST be taken honorably. Wolves that attempt to take the throne in a way that would involve backstabbing, lies, or deceit will bring darkness upon the pack. If such a thing is to happen, it is considered the pack's duty to take the throne back from the usurper.
- All wolves may seek love, but to bear pups there are rules -
Only wolves that have taken tasks may have pups, and it must be approved by the Alpha and Knight Council.
All wolves, no matter the severity of their crime, are always given a fair trial. Trials are led by the Viscount, their mate. The Knight Council watches and acts as a jury while the rest of the pack looks on, forming their own judgments. After testimonies have been given, the Viscount will privately meet with their Knights, and a verdict will be decided upon. The trial will end when the verdict is announced.
Before the trial, the accused is fed an herbal concoction that will soften their mind, making them easier to question and, more likely, to tell the truth. All witnesses are also fed this concoction, as it often discourages potential liars. To refuse the mixture, is an immediate admittance of guilt, and the accused/accusing will be dealt with accordingly.
After a verdict is made, punishment is determined. Punishment can range from something as simple as demotion to as harsh as death. Death is reserved for only the greatest crimes, such as murder or impersonation of the gods. If it is possible, wolves will be exiled rather than killed.
Scarification is a punishment rarely used, and is carried out by the Viscount. These scars are often done on easy to reach places with one's claws or teeth, but sometimes sticks and stones may be utilized as well. However, in cases of an exiling, these scars are often much larger and far more noticeable than those of smaller punishments, and are often targeted on or around the face/shoulders/haunches.
These injuries are simply meant only to scar, and it is not permitted for ears or limbs to be removed or permanently damaged in any way.
Viscounts are required to deal the scars only because it is believed that if they are willing to condemn a wolf to this punishment, then they should be willing to carry it out as well. Exceptions can be made in the case of a wronged party, as they may request to oversee the punishment. This is decided on a case by case basis, and is not always permitted. It must come from a place of truely wishing to rehabilitate the wolf, rather than simply causing them harm in a form of revenge they cannot be punished for.
Please note that while some parts of Claymere's religion are influenced by Wiccan themes, Claymere is NOT an accurate representation of these faiths or cultures.
Claymere’s religion was born when the pack was founded, turning the founding wolves into idols, and later gods, in their passing. It is believed that upon their deaths, Lámfæt chose to empower their spirits with that of the animals they were named after, taking them as her ‘children’ and teaching them to mold the world as she once did.
It is believed that natural disasters are the work of the gods, and while they are horribly feared, in many ways, they are also revered for the future changes they may bring.
In total, there are four gods, excluding Lámfæt, the creator of the very land they walk upon.
Creator of the Claymere’s Patron gods and creator of the world. It is believed that the first wolves were molded in their image in clay from their own body. They do not require physical offerings (though they are welcome), as they prefer to look at the heart and intent of the wolf that comes seeking communion. It is said that their form always changes in ‘appearance’ but that they will always look like a vaguely wolf-shaped creature of clay.
Eldest of Lámfæt’s brood and patron of the Lights, is known for the blessings he gives. He can be appeased with offerings of herbs and anything else used in the trade of The Lights. He is often described as an elderly wolf with herbs and trinkets tangled into his fur, and currently, it is unknown whether or not he actually sprouts feathers along his body or if it’s just ones he’s woven into the fur. His steps are accompanied by the chiming of tiny animal bones and the heavy perfume of medicines.
The second eldest of Lámfæt and patron to the Shields is a god renowned for her military prowess and physical strength. She can be appeased with offerings of blood or feats of strength. She is often described as a wolf larger than life, her body crisscrossed with scars and oddly similar to that of a bear. Her coat is incredibly shaggy, and her shoulders are wide-set, leading down into thick, trunk-like legs, massive paws bearing extra toes, and long, tapering claws. It is said that she often carries the scent of blood with her at all times.
Close in age to Biren, is the patron of the Blades. He is known for his stealth, speed, and quick wit. He can be appeased with offerings of trinkets and bones. He is often described as a lithe, powerfully built wolf with a glitter of snake scales amongst his fur. It is even rumored that his eyes bear slitted pupils, and his mouth harbors a forked tongue.
The youngest of the Lámfæt’s brood and patron to the Seekers, is a youthful God known for ever-expanding knowledge and grace. She is known for giving blessings to more than just those of her task. She can be appeased with offerings of verbal knowledge. She is often described as the smallest of her siblings but still stands well over the height of an average wolf, and similar to Culfer, it is believed that she sports feathers and eyes similar to that of raptors. She sports a strong body despite her scholarly role, and the scent of ozone and dust often accompanies her presence.
Spirits also play a major role in Claymere’s lore, as it is believed that good spirits will return to the Lámfæt to eventually be reformed into a new wolf, while evil spirits are whispered to rise from their graves to wreak havoc on the living who have turned against them.
An ever-jovial pack, Claymere will find anything worthy of celebrating if you allow them to.
As seasons change, Claymere celebrates. The first full moon of each season is when the festivities begin.
Both Fall and Winter seasons are celebrated around the Great Salmon Run, and Salmon is considered the main course, though some wolves may choose to hunt and consume other prey to follow their preferences.
The Spring and Summer seasons are celebrated around the blooming of new life and the thawing of the world. These seasons are celebrated with big game hunts unless a wolf prefers fish and hunts their own.
The day starts as usual, but wolves are selected to collect food (either salmon or big game) and ferry it to a select location. From there, friendly sparring matches are held, games of strength and stealth officiated, with storytelling and feasting wrapping up the pleasantries. Fermented fruits are indulged upon, and Claymere will revel long through the night and into the early hours of the morning. The next day is a day of rest before the wolves of Claymere return to their usual duties.
When a litter (or single wolf) reaches the age of young adult, they are given a day of celebration. Oftentimes games will be played, a small feast will be held for those being celebrated, and it is considered a day of joy among Claymere that another soul has reached adulthood. As the moon rises high overhead, the youths are taken to The Sanctum, where the highest-ranking Seeker will lead them in communion with the gods.
At the end of the communion, each youth's brow will be marked in the Seeker’s blood, symbolizing that they have been blessed by the gods. Most often, the skies are clear and starry, but when storms rumble through, flashing lightning and quaking the caverns in thunder… Sometimes whispers abound that the litter in question isn’t cursed.
New life is a precious thing among Claymere, and unless asked not to, the Viscount will lead the pack in a day of festivities. The Viscount will personally congratulate the mother and father, and they are given gifts by their pack mates. They are then allowed the rest of the day to relax and rest, or if they so choose, take part in the festivities of the pack.
Death is something that Claymere does not fear, and those of Claymere are encouraged to stand strong even when grieving. The family of those who passed are given gifts and relieved of their duties until they are well enough to return to work. The Seekers will lead the pack in a prayer to the gods for the safe passage of the deceased soul and then will lead the pack in a mournful howl to the skies above.
Those who died with honor are given a send-off in The Clay River, the currents carrying their bodies out to sea where they will feed the scores of Salmon and other ocean creatures and thus contribute to the cycle of life, giving their souls a chance to be reborn in the future. The pack will then take a day to remember that which was lost. They will tell stories of wolves past, including the recently lost, attempting to lift the low moods of the pack through tales and honoring their memory fondly.
Those that have dishonored Claymere are taken beyond the territory's borders and buried away from any source of water. Their graves are left unmarked and will be forgotten with time. The family of the deceased is still to be treated with respect, but there are no celebrations, and the pack continues to operate as though it is any other day. They are still allowed to grieve their packmate, but they are expected to move on quickly.
RANK 1, Vicsount
Referred to as “Lord/Lady ‘Name’” or “My Lord/Lady Viscount” in conversation, or “The Viscount” if being talked about. Viscount is used regardless of gender.
RANK 1, Viscount's Consort (leader's mate)
Referred to as “Lord/Lady ‘Name’” or “My Lord/Lady” in conversation. They hold the same level of power as their mate, acting as a balancing point should they ever need to.
RANK 2, The Knight Council (non-purchasable, must be assigned by the pack leader)
A wolf of each task is chosen to sit on this council. They are the wolves that maintain the most direct communication with the pack's highest ranks. They lead their tasks and typically are tasked with testing and teaching those who wish to take the Novice rank in their decided task. They can either be referred to as their titles, ‘Knight NAME’, or simply just by their name.
RANK 3, Champions
Ranking just beneath their respective Knights, these wolves are the best of the best in their tasks. They are expected to pass their knowledge to the younger wolves of their task to ensure that the knowledge circulates and no one falls behind. Given the title ‘Champion’.
RANK 4, Commanders
Some of the most experienced members of the pack, these wolves are well on their way to becoming the best of their tasks. Commanders are wolves of hard dedication, pushing themselves to be better in new ways every single day. Very little separates these wolves from their betters, and the gap narrows a little more every day. These wolves typically assist Champions with teaching the youth, as their knowledge is still invaluable to those still climbing the ranks like they once did.
RANK 5, Bannerets
Middle class in their tasks, these wolves have mastered but not perfected their task as Commanders and Champions have. The bulk of the pack will settle at this rank, acting as masters for any Novice that would request a teacher. Given the title ‘Banneret'.
RANK 6, Squires
Beginners in their task, these wolves are often young, and only just beginning to get a grasp of their work. To gain this rank, the wolf in question must pass a test that caters to the task they wish to pursue. They will receive enough training beforehand as a Page to ensure they stand a chance. If they fail, they must wait one month before being allowed to try again. During this time, they are encouraged to practice and learn as much about their task as possible or consider choosing a new one. Those who pass are granted the rank of Squire and may begin searching for a Banneret or higher to teach them the ways of the task. Must be young adult or older to take this rank, referred to as Novices or Squires.
RANK 7, Pages
Three types of Claymerians will fall into this rank, either the young and untested, those that were not raised amongst the packs lands, or those that wish to start again. To take this rank, a wolf must speak to the Knight of the chosen task, or if no Knight is currently in place, then the Viscount of the pack. Not only are the wolves in this rank taught of their task, but they are also taught vital life skills, and educated throughly on their pack. Elder juvienilies may take this rank, but will not be allowed to progress to Squire until they have hit young adult.
RANK 8, Swains
These are wolves who have not taken a task yet. While it is not required for one to take on a task as soon as you're old enough, not taking one by your second year is frowned upon. Should you become enough of a burden to the pack (staying in this position too long) your character may face IC punishments.
RANK 8, The Old Guard
While marked as a lower 'rank' OOCly, the 'Old Guard' are wolves who have served their pack well, and have chosen to retire from their selected task. These wolves are often heavily respected and revered for everything they have given to their pack. Alongside nursing mothers, these wolves are the first to eat amongst the pack during celebration meals, or winter days.
RANK 8, Mudling's
While marked as 'rank' OOCly, 'Mudling's' is the affectionate term for pups or juveniles that have recently been born or absorbed into the pack. Once they reach Young Adulthood, they will join the ranks of Swains, and be expected to begin carrying their weight amongst the pack.
RANK 8, The Shunned
While marked as a 'rank' OOCly, 'The Shunned' are wolves who have found themselves being taken prisoner by Claymere. Be they wolves who were always apart of the pack and have committed grave crimes, or be they outlanders that have been captured. These wolves are considered in servitude to the pack, and until they have completed their chosen sentence of punishment, they will remain at this rank. Should they complete their sentencing, they will either be returned to their previous held rank, forced back to the rank of Swain, or exiled from the pack lands (Dependent on crimes committed).
Claymere has four tasks that may be taken by any wolf, and they may only hold one task at a time. Claymere does not have a designated hunter/gatherer role, as it is considered the responsibility of all able-bodied wolves to participate in the support of the pack, including even the highest of ranks.
The Blades
The spies and scouts of Claymere, they are the eyes and ears on the ground, using subterfuge to move unseen. They work not only among Claymere’s lands but the lands of others as well. It is not unheard of for Blades to sneak deep into another pack's territory to gather crucial information and knowledge.
The highest rank that can be obtained in this task is The Shadow. These wolves are hand-selected by the Viscount and any Knights on the council.
The Seekers
Possibly the most revered task among the Claymere wolves, The Seekers are the religious backbone of the pack. They keep the shrines intact, aid wolves in completing offerings, and give spiritual advice when needed. They are also in charge of the pack's flow of knowledge and often take up the bulk of teaching for the youngest minds in the pack, as well as memorizing and keeping up with the pack's oral history.
To be a Seeker, you must be willing to devote yourself to not only Ule, your Patron but to all of the gods and the spirits that still dwell in the waking plane. To take this task is not something to be taken lightly.
The highest rank that can be obtained in this task is The Learned. These wolves are hand-selected by the Viscount and any Knights on the council.
The Shields
To be a Shield doesn't mean to be strong. To be a Shield, you must be strategic, steadfast, and fiercely loyal to those you protect. There is no place for cowardice, fear, or stupidity in this task, but courage, bravery, and loyalty are highly rewarded. These wolves are the defensive wall between Claymere and those against them. Shields are also protectors of the god's Sanctum, driving off any who might attempt to steal into the heart of their home.
The highest rank that can be obtained in this task is The Bulwark. These wolves are hand-selected by the Viscount and any Knights on the council.
The Lights
The healers of Claymere are trained in all manners of medicine ranging from herbal concoctions, herbal baths, Lithotherapy, and more. However, this task is not for the faint of heart. Just like any other wolf among Claymere, Lights are trained for battle and self-defense. Outfitted with bundles of adrenaline-inducing herbs, poisons, and other various items, these wolves face the front lines like anyone else and are just as skilled at fighting. (Note, not all Lights are forced to fight; exceptions can and will be made)
The highest rank that can be obtained in this task is The Mender. These wolves are hand-selected by the Viscount and any Knights on the council.
Looking to Join Claymere but not quite sure where to start? Let me see what I can do to help you out with some possible backstory ideas!
Backstory Options
Born Claymerian (Priority 1):
As a wolf born in Claymere, you have many, many options going forward! Perhaps your wolf is young, born during the peacetime that Viscount Oswin has brought upon the pack for years. Or perhaps your wolf is older; perhaps they even lived through the leadership of Oswin’s late father. The choices are endless! As a younger wolf, perhaps your character could have opinions on peacetime, be they positive or negative, or if your wolf is older or lived through the previous wars that bloody Claymere’s recent history and has certain thoughts or opinions linked to that? Go wild with it!
Absorbee:
During the wars led by Oswin’s late father and the fathers before him, many packs were torn apart, be they allies to the greater pack or enemies. Now, Claymere acts more as a peacekeeper, stepping in to aid other packs that may be torn asunder by wars that are not their own. Sometimes, this means bringing in the remaining survivors. No matter which sort of pack your wolf hailed from, perhaps they want to give Claymere another chance, or maybe they have darker intentions? I’d love to see what you can come up with!
Outlander:
Maybe your wolf was born to no one, living their life either in a small family group or nearly entirely alone. Whatever their reasoning for this, something has driven them to Claymere, be it loneliness or a need for help. In its time of peace, Claymere is friendly to outsiders, but this has not always been the case, and even with these fresher, more tolerant views, there are still expectations that can even feel harsh at times. I would love to see how outsiders learn to mesh and handle these expectations thrust upon them!