This series of 72 Introductory Classical Mechanics videos and 14 worksheets was made by Adam Burgasser in 2015 and 2020 for the PHYS 1A/2A Classical Mechanics courses at UCSD, as part of a program to develop a flipped classroom model for these large enrollment courses. This series can also be viewed on YouTube.
The videos were created using a combination of Learning Glass and green screen technologies by the UCSD Education Technology Services. Graduate student Jordan Campbell verified captioning and created a set of notes using wet-erase boards. The problem-solving worksheets were created by Adam Burgasser and can be used for both in-class instruction and homework assignments. Solutions can be requested for verified instructors.
The program was supported by funding from a 2014 UCSD Course Development and Instructional Improvement Program (CDIIP) award. If you make use of these videos, notes, or worksheets for your instruction, please cite our design study, Burgasser, Lopez, Rodrigues, & Campbell. "Relevance and Responsibility: Preliminary Results from the Implementation of a Cooperative Problem-Solving in a Large Introductory Physics Course", PERC 2016, 6672, and reach out to let me know if these have been helpful!
This chapter provides preliminary videos on key math skills and approaches needed for introductory classical mechanics.
0.1P: Working with Vector Quantities
0.2P: Coordinate Systems
0.3P: Key Math Skills
0.4P: Sine or Cosine?
0.5P: Dimensional Analysis
This chapter explores kinematics and the quantities of motion, with a specific focus on the vector quantities of displacement, velocity, and acceleration; the an path of an object based on 1D and 2D accelerations; and circular motion.
1.1C: Physical Quantities
1.2C: Kinematic Quantities
1.3C: 2D Motion and Independence of Axes
1.4C: Circular Motion and Centripetal Acceleration
1.5C: Relative Motion
1.1P: Working with Physical Quantities
1.2P: Transforming Between Displacement, Velocity, and Acceleration for Average Values
1.3P: Transforming Between Displacement, Velocity, and Acceleration for Instantaneous Values
1.4P: Using Position-Velocity-Acceleration Diagrams
1.5P: 1D Constant Acceleration
1.6P: 1D Variable Acceleration
1.7P: An Alternate Solution to 1D Constant Acceleration
1.8P: Ballistic Motion
1.9P: Circular Motion
This chapter introduces Newton's Laws as the patterns of nature that govern forces, the fundamental interactions that drive kinematics. The underlying concepts of Newton's laws are explored, including the concept of mass as the inertial quantity that resists acceleration, and the action-reaction nature of forces. Fundamental and common force laws are examined, and approaches to solving kinematics problems in cases of force balance and net force & acceleration are explored.
2.1C: Newton's Laws of Motion
2.2C: Fundamental Forces: Gravity
2.3C: Solving Newtonian Force Problems
2.4C: Contact Forces: Normal and Friction
2.5C: Fluid Forces: Viscosity, Buoyancy, and Pressure
2.6C: Strings, Pulleys, and Springs
2.1B: Tides
2.2B: Tension in a Massive Rope
2.3B: Numerical Techniques
2.1P: Setting Up Force Diagrams
2.2P: Solving Statics Problems
2.3P: Solving Kinetics Problems
2.4P: Solving Friction Problems
2.5P: Case Study: The Inclined Plane
2.6P: Case Study: The Pulley
2.7P: Case Study: The Atwood Machine
2.8P: Spring Motion
2.9P: Solving Pendulum Problems
2.10P: Gravitational Force Problems
2.11P: Drag Force
2.12P: Underwater Pressure
This chapter examines quantities of energy, including kinetic energy and its change through work (force over distance). It introduces the organize of forces as conservative, dissipative, and constraint, with the work done by conservative forces quantified through potential energy. Finally, energy conservation and change of energy through dissipative work is illustrated through several worked examples.
3.1C: Energy and Work
3.2C: Conservative Forces and Potential Energy
3.3C: Dissipative Forces and Energy Loss
3.4C: Energy Diagrams
3.5C: Power and Flux
3.1P: Computing Work and Change in Kinetic Energy
3.2P: Application of Work-Energy for Spring Motion
3.3P: Application of Work-Energy for Gravity
3.4P: Combining Energy, Forces, & Kinematics
3.5P: Energy Lost to Friction
This chapter examines the quantity of linear momentum and its change through applied impulse (force over time); it also examines momentum conservation and its application to systems, and the combined use of momentum and energy to characterize sudden interactions collisions as elastic, inelastic, or superelastic.
4.1C: Momentum and Impulse
4.2C: Conservation of Momentum
4.3C: Collisions
4.4C: Center of Mass Position and Motion
4.5C: Momentum Transfer
4.1P: Using Momentum Conservation and Impulse
4.2P: 1D Elastic and Inelastic Collisions
4.3P: 2D Collisions
4.4P: Applications of Momentum Transfer
4.5P: Rocket Motion
This chapter reviews the primary quantities of rotational motion, including rotational quantities and their vector directions, moment of inertia, torque, leverage and equilibrium, application of Newton's Laws for rotation, rotational energy and momentum, rotational collisions, and gyroscopic motion.
5.1C: Rotational Quantities
5.2C: Torque, Leverage, & Balance
5.3C: Moment of Inertia & Shape
5.4C: Solving for Rotational & Translational Motion
5.5C: Rotational Energy & Momentum
5.6C: Gyroscopic Motion
5.1P: Levers in the Body
5.2P: Moment of Inertia
5.3P: Solving for Translation & Rotation
5.4P: Physical Pendula
5.5C: Applications of Rotational Energy
5.6C: Rotational Collisions
Introductory Classical Mechanics Videos were created by Adam Burgasser and the UCSD Educational Technology Services (ETS)
This material is released under the CC-BY-NC-SA license, which allows re-users to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. If you remix, adapt, or build upon the material, you must license the modified material under identical terms.