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Class Warfare

Play for Free: https://www.meta.com/experiences/5801656526581918

Class Warfare allows players to choose from a diverse range of classes, each with their own unique play style and abilities. Set in a futuristic world, players must use their chosen character's weapons and equipment to overcome challenges and emerge victorious. 

The city is randomly generated each time you play, ensuring that no two gameplay experiences are the same. Players will need to adapt to constantly changing environments as they battle to survive and complete missions.

Each mission presents its own set of challenges and requires players to use their skills and strategic thinking to succeed. Each victory will bring new abilities that will help them to become even more powerful and effective.

The city is filled with a variety of opponents and obstacles, including clueless robots, roving packs of alien gangs, and trigger happy soldiers. Recruit mercenaries to carry out your dirty work for you. Hire a hacker to create a timely distraction. And if you've got the credits, even bribe the local police to look the other way.

If that wasn't enough, rumors about a sinister threat lurking in the streets continue to spread. Something...is turning citizens into mindless, soulless beings.

Tip Jar: https://paypal.me/CBLIndustries

1/17/23: There's a new version of Class Warfare available on the Oculus Store App Lab!

Thanks to everyone who has checked out my little experiment! 

v0.0.8 Changelog:

  • Tranq Gun now correctly updates when held and continuously moving.

  • Player no longer is attack on sight when a Zombie.

  • Zombie Soldiers now correctly display VR Headset.

  • World state resets when you select Quit from the Stats wrist UI.

  • Reduced risk of dropped loot falling through floor.

  • Disabled minimap on Title Screen.

  • Stunned classes no longer leave their collision volume behind.

1/16/23: There's a new version of Class Warfare available on the Oculus Store App Lab!

Thanks to everyone who has checked out my little experiment! 

v0.0.7 Changelog:

  • Continuous Movement and Continuous Turning added. Make selection on the title screen. Default is now Continuous Movement and Snap Turn.

  • Continuous Movement and Continuous Turn add tunneling vignette to fight sim sickness.

  • Updated Tutorials for new locomotion features.

  • Zombies are no longer shoot on sight. Makes a Zombie run slightly more plausible. Also means Zombie snowballs more frequently occur for all class runs.

  • Moved turn to Right Stick to accommodate Continuous Movement.

  • Cycle Inventory is now on the B button on the Right Controller.

  • Fixed issue with Holo Decoy where ranged weapon tracers wouldn't draw correctly.

  • Classes turned into Zombies that die no longer leave their collision capsule over their corpse.

  • The Pick Pocket ability for the Robber now listed on the Class Description screen on the Title Screen.

  • Blowing Safes/Doors no longer force Followers to attack you.

  • Significant improvements to performance (optimized physics on CPU, only classes with grudges search for enemies, vending machine icons on shared texture, minimap cost only when open, and more).

  • Inventory correctly resets for new runs after player death.

Privacy Policy: Class Warfare does not collect, distribute or sell any user data or personal information.

Email: info@cblindustries.net
YouTube: https://www.youtube.com/channel/UCX8VTM2OjmbTxoWCeFnIw8g

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