This tool allow artists to set up a room in multiply designs, and saving it to a configuration file with a button click in Unity Editor. Based on the config file, the program will load the prefabs from library using the Unity Addressable system and set them up accordingly. This configuration file also includes the interaction informations that apply to this scene for initialization. By doing so, it helps to reduce the load time of the scene, and easier for the designers to modify for each scene.
This tool allows artists to set up a color palette and texture for an item, and generate all the combination possible and saving that as a prefab. This tool is mainly used for generating variety of props such as chairs, or tables which helps to speed up the process of building up a props library.
This tool helps the artist to quickly obtain a screenshot of a object from three different angles with a button click.
Created a wubble effect for the cube to simulate a liquid effect using shader graph.
Created a waving flag movement using shader graph.
Created a transition effect to indicate that player has completed the round using shader graph.