Chris Huang
TECHNICAL DESIGN & AUDIO
>> SEE ALL WORK <<
TECHNICAL DESIGN & AUDIO
>> SEE ALL WORK <<
Come playtest! https://discord.gg/KAxBkSrM9g
Unity | Solo Developer
December 2023—PRESENT
A singleplayer, top-down, bullet-hell rogue-lite where the player journeys (and fights the mafia) to meet their long-distance girlfriend for the first time.
Designed and implemented a dynamic dialogue system that responds to player actions in-game, even after death.
Built a procedural level-generation system with enemy, loot, and environment decor spawning.
Created all audio and art (except dialogue sprites).
Designed a progressive scaling system for loot rarity and enemy difficulty.
Currently writing a full narrative story that responds to player choices.
Unity | Co-Team Lead, Lead Programmer, Gameplay Designer, Lead SFX/Music
September 2024—PRESENT
Team Size: 10
A narrative-driven game about a taxi driver's introspective journey through grief presented through conversations with characters.
Designed and implemented a dynamic street navigation system based on the A* Pathfinding algorithm.
Designed and implemented a procedural road-tile generation system that ties into the car's navigation system.
Built a responsive dialogue system with voice-line support.
Designed and implemented car dashboard controls that tie into a passenger mood system.
Unity | Team Lead, Lead Programmer, Gameplay Designer
JANUARY 2025—MARCH 2025
Team Size: 5
A chaotic and wacky, multiplayer cooperative game for 2-4 players about discovering new recipes and satisfying critics!
Designed and implemented a recipe / ingredient combination system, allowing for different manually-designed combinations of ingredients.
Used Unity Relay and FishNet to implement quick multiplayer support.
Designed appliance functions and customer/critic orders for a chaotic multiplayer environment.
RenPy | Lead Game Designer, Lead Programmer, UI/UX Designer
April 2024—June 2024
Team Size: 9
A dynamic visual novel and dating simulator about navigating social anxiety, while solving a murder mystery!
Rated 4 stars out of 5 for a game jam, along with 450+ downloads and 3000+ views.
Implemented an estimated 9-10 hours of total dialogue and script.
Designed a social battery mechanic that derives upon the player's choices.
Designed and balanced a hidden relationship mechanic that influences the narrative ending of the game.
Built the UI layout including main menu and on-screen mechanical systems in gameplay.