Level Design Is Life!
Level Design Is Life!
Hi, I’m Chris Peters — a level designer with a background in AAA game development as a QA tester.
Over the past year, I’ve been collaborating closely with Lead and Senior Designers to build a complete level in the Source Engine, sharpening my eye for gameplay flow, player guidance, and environmental storytelling.
I’ve also created multiplayer maps in Unreal Engine using the Lyra base game and recently started exploring Unity.
My design roots go back to in-game editors from titles like TimeSplitters 2, Far Cry, and Tony Hawk's Pro Skater, and my focus today is on crafting engaging narrative and multiplayer experiences.
Zenimax Online Studios
Contract QA Tester - Lead QA Tester