Julian Frommel (main contact) is an Assistant Professor in Interaction/Multimedia at Utrecht University, the Netherlands. His work focuses on the design and implementation of interactive digital systems that provide enjoyable, meaningful, safe, and healthy experiences for users, including research on benefits and harms of video games such as the effects of toxicity and harassment in online games.
Guo Freeman is an Associate Professor of Human-Centered Computing at Clemson University, USA. Her work focuses on how interactive technologies such as multiplayer online games, esports, live streaming, and social VR shape interpersonal relationships and group behavior; and how to design safe, inclusive, and supportive social VR spaces to combat emergent harassment risks especially for marginalized users.
Kathrin Gerling is a Professor of Human-Computer Interaction and Accessibility at Karlsruhe Institute of Technology, Germany. Central to the research of her group is the question how interactive technology can be designed in a way that supports human self-determination, and how we can achieve experiential accessibility – accessibility that strives for equitable experiences, and seeks to provide engaging user experiences for all of us.
Daniel Johnson is a Professor of Computer Science at Queensland University of Technology, Australia. His work focuses on how videogames influence wellbeing, often through the lenses of Self-Determination Theory and the Dualistic Model of Passion. His current focus includes better understanding and minimising toxic and disruptive behaviour in online settings, including with children.
Regan Mandryk is a Professor of Computer Science at the University of Victoria, Canada. Her work aims to design, develop, and evaluate novel games and immersive technologies that benefit the social, emotional, and cognitive wellbeing of people. She also innovates solutions to address the factors that undermine gaming's benefits, such as toxicity, poor emotion regulation, and obsessive play.