Digital games are part of millions of players’ daily lives. Players experience a variety of benefits (e.g., social, emotional, and cognitive) by playing commercial video games; however, there is also increasing concern about harms associated with play, including toxic behavior and hate, problematic gaming and addiction, challenges for access and equitable experiences, and deceptive design practices. In this workshop, we want to bring together researchers and practitioners interested in practical ways to promote the benefits of games while mitigating harms. We aim to build community, exchange knowledge, and develop a roadmap toward solutions that combat the harms of play while facilitating its myriad benefits.
We are organizing a one-day workshop on Monday, October 14, 2024, during CHI PLAY 2024 in Tampere, Finland to bring together experts and develop solutions that mitigate harms while maintaining the benefits of play.
We invite interested researchers and practitioners to submit a brief bio and position statement outlining their interest in the topic (each up to 200 words) by August 29th, 2024 (AoE) September 18th, 2024 (AoE). In the position statement, participants should describe why they are interested in the area, which work they have already done, and if they are interested in specific topics related to the workshop. Submissions will be reviewed by workshop organizers and invited participants will be notified shortly after the deadline. Please submit here. If there are a sufficient number of interested remote attendees, we will plan for a hybrid workshop.
Topics of interest that we want to focus on include:
Social, cognitive, and emotional benefits of play
Games for recovery
Toxic behavior, hate, and harassment and mitigation strategies
Deceptive design, dark patterns, and loot boxes
Problematic gaming and addiction
Challenges for access and equitable experiences
Regulations, policies, and community norms to promote healthy gameplay